Search found 70 matches
- Wed May 05, 2010 11:51 pm
- Forum: Skill Development
- Topic: Ahoge - an art question
- Replies: 27
- Views: 6123
Re: Ahoge - an art question
Hmm, well, we'll have to see then at some point. =^.^= I don't really have a preference for hair (or ahoge for that matter), but it's always interesting finding out others' opinions.
- Wed May 05, 2010 11:28 pm
- Forum: Skill Development
- Topic: Ahoge - an art question
- Replies: 27
- Views: 6123
Re: Ahoge - an art question
Yes, I do. A few characters pull it off adorably, like Alfred Jones. Leave it to the Hetalia fan. XD I personally thing it can make certain girls adorable (coughnagisacough) and can give a guy a messy look without a lot of work. They can get annoying if EVERYONE has them. Yeah, I know, sorry. =^.^=...
- Wed May 05, 2010 10:52 pm
- Forum: Skill Development
- Topic: Ahoge - an art question
- Replies: 27
- Views: 6123
Re: Ahoge - an art question
Yes, I do. A few characters pull it off adorably, like Alfred Jones.
Re: Guestbook
Well, hello there you weird, weird people. I'm Rook of Spades (like you didn't already read the user name) and I am the artist for Default Productions. I would like to personally take credit for introducing both Nightlinker and Jazz Is Cosmic to VNs, after having found Katawa Shoujo on a list of fr...
- Wed May 05, 2010 6:24 pm
- Forum: Ideas
- Topic: (WIP) World Academy - Version Gilbo
- Replies: 25
- Views: 3200
Re: (WIP) World Academy - Version Gilbo
Yeah, it is... just sometimes I think I ask too much from it.Aleema wrote:Nah, I don't think it will. Ren'Py's pretty frickin' awesome.nagirinara wrote:It's excellent fun, though and it does push the limits of what Ren`Py can do without frameworks, I think. <--- could be wrong![]()
- Wed May 05, 2010 5:32 pm
- Forum: Ideas
- Topic: (WIP) World Academy - Version Gilbo
- Replies: 25
- Views: 3200
Re: (WIP) World Academy - Version Gilbo
Yes, yes it is. I was anticipating the game taking forever to make and I've restarted a few times. It's excellent fun, though and it does push the limits of what Ren`Py can do without frameworks, I think. <--- could be wrongIonicMomo wrote:I assume this a BxB game (with possible BxG)?
- Wed May 05, 2010 1:54 pm
- Forum: Ideas
- Topic: (WIP) World Academy - Version Gilbo
- Replies: 25
- Views: 3200
(WIP) World Academy - Version Gilbo
Title World Academy - Version Gilbo Author Nagi Rinara Artist Magenta Tan (friend from LiveJournal) Rating T for language and implied adult situations Warnings Toaster jokes may be abused *my headcanon has Gilbert afraid of toasters, don't ask* I'll try to limit the toaster jokes since most people ...
- Wed May 05, 2010 11:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Love indicator?
- Replies: 16
- Views: 1809
Re: Love indicator?
You're missing one ")" :mrgreen: Ah, thank you. *facepalms* It's always the simple things, isn't it? *fixes code* Bwahahahaha! The full working code for one character ended up being hilarious to look at. $ i = Character('Ivan', color="#6666ff", show_side_image = ConditionSwitch("ivan_points < 99 ",...
- Wed May 05, 2010 11:44 am
- Forum: Creator Discussion
- Topic: Events that can occur anytime conditions are met
- Replies: 6
- Views: 1190
Re: Events that can occur anytime conditions are met
Ah, thank you. =^.^= That's very useful. No, I'm not using DSE, I was kind of seeing how far I can push the limits of Ren`Py without any frameworks. Also, because I forgot to ask, what is the syntax for checking a variable to make sure it does NOT equal something? Kind of like 0 =/= 1 in math. I hav...
- Tue May 04, 2010 11:50 pm
- Forum: Creator Discussion
- Topic: Events that can occur anytime conditions are met
- Replies: 6
- Views: 1190
Events that can occur anytime conditions are met
How can I have events that occur at any point in the game when certain conditions are met? I mean, more accurately that if the character has achieved a certain number of affection points with another character and has "none" in a particular variable as well, how can I have the relevant event be trig...
- Tue May 04, 2010 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Love indicator?
- Replies: 16
- Views: 1809
Re: Love indicator?
So essentially, we just make variables with them (the hearts)? I've been having difficulty *has lots of eligible characters*. This is the one I'm working with right now *mostly as an experiment*. The error is that is not terminated with a newline. (Check strings and parenthesis.) $ i = Character('Iv...
- Tue May 04, 2010 4:32 pm
- Forum: Other Story-based Games
- Topic: Get Job Get Love / Find Love (RPG Maker)
- Replies: 9
- Views: 2970
Re: Get Job Get Love (RPG Maker)
Actually, the poor grammar and spelling made it unplayable for me. I liked the idea, but I just couldn't get over the poor English.
- Mon May 03, 2010 11:35 pm
- Forum: Creator Discussion
- Topic: I'm not being curious at all.
- Replies: 2
- Views: 453
Re: I'm not being curious at all.
Ah, thank you. I'll be looking into the completely customized image map in the future, but currently, just trying to change the image. You've been very helpful. Thank you again. =^.^=
- Mon May 03, 2010 1:37 pm
- Forum: Other Story-based Games
- Topic: Ai Sp@ce(visual novel MMO)
- Replies: 4
- Views: 2187
Re: Ai Sp@ce(visual novel MMO)
So I take it there is no English translation for those of us who are still studying Japanese? =^.^= It looks adorable though, even more adorable then Webkare *which I also want in English for my laziness*. *SQUEE!* So cute!
- Mon May 03, 2010 1:21 pm
- Forum: Creator Discussion
- Topic: I'm not being curious at all.
- Replies: 2
- Views: 453
I'm not being curious at all.
1. I know how to add a splash screen, however, how do you change the background of the main menu screen? I've scoured the code to no avail as to what I could possibly use. 2. How can persistent data be transferred from one game to another? I mean from one application, say a demo, to another, say the...