Search found 302 matches

by m_from_space
Tue Jan 25, 2022 11:13 am
Forum: Ren'Py Questions and Announcements
Topic: switch expression; no image tag associated with the speaking character?
Replies: 2
Views: 302

Re: switch expression; no image tag associated with the speaking character?

Hey, make sure you created a character, that is actually linked with the image tag you are using, e.g. define z = Character("Zephyr", ... , image="zeph") image zeph normal = "zephyr_normal.png" image zeph sad = "zephyr_sad.png" label start: show zeph normal z "Hey, I am normal Zephyr!" z sad "Hey, n...
by m_from_space
Tue Jan 25, 2022 7:46 am
Forum: Ren'Py Questions and Announcements
Topic: How to call function everytime the say screen is shown?
Replies: 2
Views: 301

Re: How to call function everytime the say screen is shown?

I tried something out, what you could do is the following, but there might be cases where it's not working properly, especially if you use "extend" stuff. So far, for every line of text your character is speaking, the function is only called once and the id is increasing. You could keep track of it ...
by m_from_space
Tue Jan 25, 2022 7:24 am
Forum: Ren'Py Questions and Announcements
Topic: How to call function everytime the say screen is shown?
Replies: 2
Views: 301

Re: How to call function everytime the say screen is shown?

I don't quite get your question. Inside a label the "add_message()" function will only be called once when you call it. What exactly is your goal here regarding the ID's and the function? If it's about setting the variable and calling the function without having the player to click first, you can do...
by m_from_space
Tue Jan 25, 2022 7:19 am
Forum: Ren'Py Questions and Announcements
Topic: How do you stop music from looping, without causing rollback to stop playing music, & ensure music plays after loading?
Replies: 1
Views: 255

Re: How do you stop music from looping, without causing rollback to stop playing music, & ensure music plays after loadi

I don't know about the rollback, but you could work around the loading problem by having a global variable keeping track of the current music. default background_music = "None" label after_load: if background_music != "None": play music background_music fadein 1.0 noloop return label start: $ backgr...
by m_from_space
Tue Jan 25, 2022 6:56 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Fade out main menu?
Replies: 18
Views: 554

Re: Fade out main menu?

You actually don't have to do much for it. Something like this should suffice:

Code: Select all

label start:
	stop music fadeout 1.0
	scene black
	with Dissolve(1.0)
	...
by m_from_space
Tue Jan 25, 2022 4:04 am
Forum: Ren'Py Questions and Announcements
Topic: [solved / fixed] Drag & Drop Overlap and Snap Function
Replies: 1
Views: 275

[solved / fixed] Drag & Drop Overlap and Snap Function

Hello, I played around with the Drag & Drop feature of Ren'py. https://www.renpy.org/dev-doc/html/drag_drop.html Consider some kind of basketball situation with a (draggable) Drag called "drag_ball" that you can drag around, and there is also a (droppable) Drag called "drop_net" where you can drop t...
by m_from_space
Sat May 08, 2021 9:06 am
Forum: Ren'Py Questions and Announcements
Topic: deleting all persistent data except the persistent on the savegame
Replies: 9
Views: 1053

Re: deleting all persistent data except the persistent on the savegame

yeah ur right, thats it but what about my unlocked chapter and secret routes or label and my achievement? i use persistent on that . it has any other way to make that except persistent? Maybe somebody should just tell you that renpy automatically saves every variable that is defined and changed wit...
by m_from_space
Sat May 08, 2021 8:54 am
Forum: Ren'Py Questions and Announcements
Topic: Difference between 'define', $ and 'default' and when to use which?
Replies: 2
Views: 722

Re: Difference between 'define', $ and 'default' and when to use which?

Maybe you are confused because you are familiar with PHP, but the symbol $ doesn't have to do anything with defining variables in renpy. It's just used for a single line of python code following. $ <some python code here in one line> is the same as python: <some python code here> <and even more pyth...
by m_from_space
Sun Mar 21, 2021 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.3 Released
Replies: 11
Views: 4143

Re: Ren'Py 7.4.3 Released

Maybe it's somehow related to my issue after updating to 7.4.x some time ago? We couldn't resolve it. What system are you on? Bug report: https://github.com/renpy/renpy/issues/2572 Oooh, it does seem like the same issue! :o I'm running on an old Linux Mint 17.3, with MATE 1.12.0 I've run the game t...
by m_from_space
Sun Mar 21, 2021 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Weird Micro Stuttering Issue
Replies: 3
Views: 415

Re: [Solved]Weird Micro Stuttering Issue

@Okapi
You can just use a "button" for invisible button areas, don't have to use a transparent image.
by m_from_space
Tue Mar 16, 2021 2:40 am
Forum: Ren'Py Questions and Announcements
Topic: Code is skipping to last label
Replies: 4
Views: 369

Re: Code is skipping to last label

An hint regarding using images in Renpy: You don't have to define images, but just put them into your ".../game/images" folder, e.g. "hoshi school smile.png" and "hoshi school upset.png". Renpy will automatically detect those images and assign variables (don't put _ between the words). In this case ...
by m_from_space
Mon Mar 15, 2021 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.3 Released
Replies: 11
Views: 4143

Re: Ren'Py 7.4.3 Released

I've also run into a little problem (not sure if this is the right place, but since it happened after I updated renpy today, I'm putting this here)! Maybe it's somehow related to my issue after updating to 7.4.x some time ago? We couldn't resolve it. What system are you on? Bug report: https://gith...
by m_from_space
Fri Mar 12, 2021 6:59 am
Forum: Ren'Py Questions and Announcements
Topic: How to blur background during conversations and choices?
Replies: 5
Views: 591

Re: How to blur background during conversations and choices?

You can create blurred versions of every image like this and use it with the standard show command: image eileen blurred = im.Blur("path/to/eileen.jpg", 1.5) For example, if you want to have a dynamic way to blur the background in every choice interaction in a scene you would need to keep track of w...
by m_from_space
Sun Mar 07, 2021 2:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Stats screen
Replies: 2
Views: 278

Re: Stats screen

Since you probably want to show an indication every time the player gains something (I have a similar screen in my project), you can do this (just a basic example): # create dictionary of possible stats with a name that also refers to the image name default stats = { 'Romance': 0, 'Hitpoints': 0 } #...
by m_from_space
Sun Mar 07, 2021 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton action that rotates an image
Replies: 7
Views: 354

Re: Imagebutton action that rotates an image

_ticlock_ wrote:
Sat Mar 06, 2021 10:02 am
Let me know if you meant something else.
Sorry, I forgot the quotes in my post and meant to reply to OP. I just meant that your example works fine for me while frankfrankstud states that the objects rotate sometimes. Also my "@" wasn't properly used. :D So again, your example is great. ^^