Search found 27 matches

by uncoded
Sat Apr 10, 2021 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Changing the font color based on if the player has seen the text before?
Replies: 4
Views: 539

Re: Changing the font color based on if the player has seen the text before?

You're right, persistent data is a thing . I did a test for you with a fresh project cleaned of all persistent data ; here is my game/script.rpy file: label start: python: print(renpy.game.persistent._seen_ever) "Let's do this" python: print(renpy.game.persistent._seen_ever) Output: {u'_call__load_r...
by uncoded
Sat Apr 10, 2021 4:21 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible for the script to recognise game files?
Replies: 14
Views: 2287

Re: Is it possible for the script to recognise game files?

Well, RicharDann provided a solution that seems perfectly fine a few posts ago.
Anything your don't understand with it?
by uncoded
Sat Apr 10, 2021 4:08 am
Forum: Ren'Py Questions and Announcements
Topic: Why are things going wrong with reloading games?
Replies: 1
Views: 457

Re: Why are things going wrong with reloading games?

Without a specific example illustrating a case where "things go wrong after rollback", it's difficult to give a definitive answer. Although I agree with you in principle that not cancelling operations properly is a recipe for failure, in my (~6 hours) experience with Ren'Py, I feel that data being n...
by uncoded
Sat Apr 10, 2021 3:54 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Changing the font color based on if the player has seen the text before?
Replies: 4
Views: 539

Re: Changing the font color based on if the player has seen the text before?

Maybe something along the lines of : put each line of dialogue you want to be remembered in as specific label . in each label, display your successive dialogue lines, ie. the whole text "thread" up to the moment the user has to make a choice. Then (before doing anything other, like displaying menu c...
by uncoded
Sat Apr 10, 2021 3:43 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?
Replies: 6
Views: 585

Re: Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?

Software developpers can be principled individuals, so your guilty adhesion to Notepad is perfectly normal lol :wink: As for your solution, in the first test it worked like it should. We'll see about possible side effects in the future, but I'm sure it will be fine :D Glad to hear that. Remember you...
by uncoded
Fri Apr 09, 2021 3:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Uploading renpy game to Github - .zip too large
Replies: 1
Views: 372

Re: Uploading renpy game to Github - .zip too large

You shouldn't. The only stuff your git repo should contain is everything that is needed for your application to be built. This means: source files ( .rpy , .py files) resources files (images, sounds, ...) configuration files ( .rpy , .py files) build scripts Your dependencies (heck, even renpy itsel...
by uncoded
Fri Apr 09, 2021 3:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Detect if running on RenpyWeb
Replies: 3
Views: 570

Re: Detect if running on RenpyWeb

I've never used RenpyWeb, so I suggest you either : try to do with Python anything that would fail inside a browser (eg. writing a file on disk, doing a system call, ...) and try / except it : if you catch an error, is_renpy_web would be True . ask your question by creating a ticket on renpyweb proj...
by uncoded
Fri Apr 09, 2021 1:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dynamic Character skin color change
Replies: 3
Views: 541

[SOLVED] Dynamic Character skin color change

Hi, I'm trying to implement a character creation room, where the player can do the usual stuff (change haircut, clothes, colors, ...). I'd like, however to implement color changes as a dynamic recoloring of some the character image layers. I'm nearly there, but I yet have to figure out how to manage...
by uncoded
Fri Apr 09, 2021 12:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Live Composite help
Replies: 3
Views: 753

Re: Live Composite help

However, do you happen to know how to scale the live composite? She's a monster on the screen now and I need to scale her down dramatically but I'd hate to have to go through every layer and resize them. Is there a code work around I could use? hi, The code you provided declares your Composite imag...
by uncoded
Fri Apr 09, 2021 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: Custom Save Names
Replies: 1
Views: 370

Re: Custom Save Names

What steps did you already implement ? do a custom action when user clicks on a save slot? display an input to ask the user a save name ? alter the name of the save slot whith the string the user provides? do a custom save Frankly, I dont know Ren'py well enough to answer you fully, but this is how ...
by uncoded
Fri Apr 09, 2021 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible for the script to recognise game files?
Replies: 14
Views: 2287

Re: Is it possible for the script to recognise game files?

I don't know of DDLC, but if I wanted the player to delete a file inside my very own game directory, this is how I'd do it: have in my game files a file that is both easy to find and contains nothing useful to my game (excepted the fact that it has to exist or not), let's call it LOOK_INSIDE_THIS_FO...
by uncoded
Fri Apr 09, 2021 10:37 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?
Replies: 6
Views: 585

Re: Is it possible to have traceback.txt to be saved/opened as traceback.rpy instead?

With renpy-7.4.4-sdk, I seems to happen line 215 of renpy/error.py . Maybe you just have to edit this line in your local installation of renpy with something like: f, traceback_fn = open_error_file("traceback.rpy", "w") Might have undesired side effects, tho. Or else, associate Sublime Text with .tx...