Search found 21 matches

by dasauto1
Sat Feb 12, 2022 5:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Game version flag from saved files
Replies: 2
Views: 221

Re: Game version flag from saved files

Ocelot wrote:
Sat Feb 12, 2022 3:07 pm
Something like that:

Code: Select all

default save_version = config,version

label after_load:
    if save_version != config.version:
        # Update data
        # Other things to do
        $ save_version = config.version # Update save game version
    return
Thanks!
by dasauto1
Sat Feb 12, 2022 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: Game version flag from saved files
Replies: 2
Views: 221

Game version flag from saved files

Hello, I'm trying to implement the concept of a variable changing if the saved file loaded is from an old version of the game. Like I want to check user is currently using the latest version of the game, is this possible?
by dasauto1
Sun Jan 23, 2022 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Animation gradual speeding
Replies: 2
Views: 233

Re: Animation gradual speeding

Do you want it to slow based on time passed or based on the player's position in the dialogue? If the dialogue is in multiple lines, you could just define multiple, increasingly fast versions of the animation (i.e., "animation normal", "animation fast", "animation faster", "animation fastest") and ...
by dasauto1
Sat Jan 22, 2022 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: Animation gradual speeding
Replies: 2
Views: 233

Animation gradual speeding

Hello, I have an animation that I define it like this: image animation: "images/dir/im_1.jpg" with dissolve 0.04 "images/dir/im_2.jpg" with dissolve 0.04 .... repeat and I call it in label using "scene animation with dissolve". This animation runs in the label while there's a dialogue that goes over...
by dasauto1
Fri Dec 17, 2021 7:56 am
Forum: Ren'Py Questions and Announcements
Topic: disable rollback button and skip button when you're inside a screen
Replies: 2
Views: 325

disable rollback button and skip button when you're inside a screen

Hello, the title kinda explains it. How to to disable skip and rollback for all screens? Like all together?
by dasauto1
Tue Dec 14, 2021 4:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen overlay
Replies: 3
Views: 439

Re: Screen overlay

Thanks you so much!
by dasauto1
Thu Dec 09, 2021 9:45 am
Forum: Ren'Py Questions and Announcements
Topic: Screen overlay
Replies: 3
Views: 439

Screen overlay

How to make a certain screen (it's a stats screen) always be over 3 screens whenever those 3 screens are active? Thanks!
by dasauto1
Wed Dec 08, 2021 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Say screen inside a screen
Replies: 4
Views: 320

Re: Say screen inside a screen

Thank you so much!
by dasauto1
Wed Dec 08, 2021 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Say screen inside a screen
Replies: 4
Views: 320

Re: Say screen inside a screen

Do you know how to call it?
I just want for a button I have inside a screen to trigger a simple dialogue.
by dasauto1
Wed Dec 08, 2021 8:13 am
Forum: Ren'Py Questions and Announcements
Topic: Say screen inside a screen
Replies: 4
Views: 320

Say screen inside a screen

Is there anyway I could call a say screen from inside another screen?
by dasauto1
Fri Nov 19, 2021 6:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Change Image Alpha Channel
Replies: 1
Views: 702

Re: Change Image Alpha Channel

Define the image again after you showed it (or after your condition has passed) but this time with an image manipulator.
by dasauto1
Fri Nov 19, 2021 6:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding textbox on Android Devices?
Replies: 4
Views: 616

Re: Hiding textbox on Android Devices?

I'm not sure if this helps but you can make an if statement to know what platform the user is currently using.

Code: Select all

if renpy.variant("android") : ...
by dasauto1
Fri Nov 19, 2021 5:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Mark All labels as seen
Replies: 3
Views: 414

Mark All labels as seen

Hello, is there a way to mark all labels as unseen? My problem is that renpy.seen_label(label) returns true if the label has executed at least once, but doesn't "de-count" if the game restarts from the beginning. So I thought if a put a code in the beginning of the script after the game starts to "d...
by dasauto1
Sat Nov 13, 2021 3:29 pm
Forum: Ren'Py Questions and Announcements
Topic: notify screen displaying variable name instead of variable text [SOLVED]]
Replies: 2
Views: 260

Re: notify screen displaying variable name instead of variable text

Remix wrote:
Sat Nov 13, 2021 1:13 pm
Notify does not interpolate itself, you would need to do that part yourself...

renpy.notify( renpy.substitute("Energy: [energy]") )
Thank you so much!
by dasauto1
Sat Nov 13, 2021 12:52 pm
Forum: Ren'Py Questions and Announcements
Topic: notify screen displaying variable name instead of variable text [SOLVED]]
Replies: 2
Views: 260

notify screen displaying variable name instead of variable text [SOLVED]]

Hello, I have this code:

Code: Select all

python:
        renpy.notify("Energy: [energy]")
And the problem is the "[energy]" part is being displayed as it is instead of the number it supposed to show, how can I fix this?