Search found 35 matches

by AVNSnax
Wed Sep 07, 2022 9:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Possible bug with auto-advance and text wait tags?
Replies: 0
Views: 259

Possible bug with auto-advance and text wait tags?

(Ren'Py 8.0.2) I have an ATL background that executes over 6 seconds, zooming in on a portion of the image. I am trying to display a sequence of dialog text while the zoom is happening. It works fine in normal mode, but when you turn on auto-advance the waits disappear. For example: python: waitLeng...
by AVNSnax
Wed Sep 07, 2022 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: Anybody heard from users about M1 Mac issues?
Replies: 0
Views: 269

Anybody heard from users about M1 Mac issues?

I only have Intel Macs to test with (the latest build of my VN works fine), but I've had two people now tell me that it's not working on their M1 Macs. I've asked them to send me their log and traceback files, but in the meantime has anyone heard anything like this? Oh, and to make things even less ...
by AVNSnax
Tue Aug 23, 2022 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to use a variable as an image attribute?
Replies: 11
Views: 487

Re: How to use a variable as an image attribute?

If I'm not mistaken, Ren'Py resolves the attributes for an image at compile time instead of runtime. It tries several methods to resolve an actual filename from the arguments given in the show statement. In your example, Ren'Py is going to take your v_season variable name instead of its value to der...
by AVNSnax
Sun Aug 21, 2022 12:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Android build behavior with cached files
Replies: 0
Views: 252

Android build behavior with cached files

I'm seeing some weird behavior with Android builds of my VN. In short, Ren'Py (version 8.0.2) caches older versions of displayables and won't update them with newer versions if they exist. In my opinion, this is a bug. In the Android build dialog, Force Recompile doesn't help. Clean does do the righ...
by AVNSnax
Sat Jul 16, 2022 5:17 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to force a redraw of the dialogue window?
Replies: 9
Views: 369

Re: Is there a way to force a redraw of the dialogue window?

This seems to work for me Hmm. The only difference in our code (besides my using an image without applying a transform) was your direct reference to the image, which my code couldn't find which is why I added the calls in the first place to renpy.easy.displayable_or_none() to retrieve the displayab...
by AVNSnax
Sat Jul 16, 2022 2:57 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to force a redraw of the dialogue window?
Replies: 9
Views: 369

Re: Is there a way to force a redraw of the dialogue window?

Imperf3kt wrote:
Fri Jul 15, 2022 11:02 pm
Why not just use the default CTC screen and add a single condition check to the CTC screen? If in afm, the screen won't show, if not, it shows.
Does this not work as expected?
I'm using a nestled-close icon in-line with the text. There is no separate CTC screen.
by AVNSnax
Fri Jul 15, 2022 9:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to force a redraw of the dialogue window?
Replies: 9
Views: 369

Re: Is there a way to force a redraw of the dialogue window?

... That was simpler than my brute force method, so thanks! My issue with screen updates remains: If auto-forward is off and enabled, the screen automatically shows the following screen with CTC now disabled. No problem. If auto-forward is on and disabled, the screen displays no CTC icon until the ...
by AVNSnax
Fri Jul 15, 2022 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to force a redraw of the dialogue window?
Replies: 9
Views: 369

Re: Is there a way to force a redraw of the dialogue window?

I continue to try to solve this problem. Some people have tried to convince me that this is a "non-issue," but it frustrates me that there isn't a way to do something so common in a video game as redrawing parts of the screen.
by AVNSnax
Sat Jul 09, 2022 10:32 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to force a redraw of the dialogue window?
Replies: 9
Views: 369

Re: Is there a way to force a redraw of the dialogue window?

You could try: renpy.restart_interaction() That's the first thing I tried. Nothing happens. Does it matter where it's called from? Right now, it's an action from the quick menu: def setupCTC(): ctcBehavior = None if preferences.afm_enable else renpy.easy.displayable_or_none("ctc_blink") for c in al...
by AVNSnax
Sat Jul 09, 2022 4:33 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to force a redraw of the dialogue window?
Replies: 9
Views: 369

Is there a way to force a redraw of the dialogue window?

Is there a way to force a redraw of the dialogue window? Long story short, I'm disabling CTC display if the user is in auto-forward mode. When I turn Auto on, it's not a problem because afm will force subsequent screens to appear after a delay. But turning Auto off (and turning the CTC back on) ther...
by AVNSnax
Fri Jul 08, 2022 11:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with "auto-forward" text speed
Replies: 4
Views: 259

Re: Problems with "auto-forward" text speed

That was fast. I downloaded 8.0.1 tonight, and you'd already fixed the problem. That's what I call customer service!

Now I wish I'd asked first instead of spending a couple of days trying to code a workaround. :lol:

Thanks, PyTom!
by AVNSnax
Wed Jul 06, 2022 10:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with "auto-forward" text speed
Replies: 4
Views: 259

Re: Problems with "auto-forward" text speed

RTFM. So auto-forward doesn't work on multiple character dialogue: Auto-forward mode only works on the last block of text. While this should be fine in most cases, it can lead to problems if the last block of text is shorter than the rest, as auto-forward may engage early. So, I'm back into "what-if...
by AVNSnax
Wed Jul 06, 2022 10:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with "auto-forward" text speed
Replies: 4
Views: 259

Re: Problems with "auto-forward" text speed

AVNSnax wrote:
Wed Jul 06, 2022 10:56 am
I have this issue when, if you have auto-forward turned on, randomly there is no delay--dialog text displays and quickly advances to the next.
Well, I solved the random problem--it was a side-effect of python code running in a screen.

The multiple_say problem persists, though...
by AVNSnax
Wed Jul 06, 2022 10:56 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with "auto-forward" text speed
Replies: 4
Views: 259

[SOLVED]Problems with "auto-forward" text speed

I thought this might have been a legacy issue with Ren'Py 7.4, but it persists in 8.0. I have this issue when, if you have auto-forward turned on, randomly there is no delay--dialog text displays and quickly advances to the next. This behavior occasionally happens in the regular game, but I can repr...
by AVNSnax
Fri Jun 10, 2022 8:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help implementing conditional compilation
Replies: 21
Views: 360

Re: Need help implementing conditional compilation

If that doesn't show the image, open console and let us know what it printed and what error you got. It really should work. Well, it took awhile because Ren'Py decided to take a dump on me (don't ever let there be more than one directory associated with your app in %APPDATA%\RenPy...). So, I got ti...