Search found 806 matches

by Applegate
Sun Dec 26, 2010 10:19 pm
Forum: Completed Games
Topic: Firefly - new demo! (commercial, fantasy & mystery)
Replies: 19
Views: 6963

Re: Firefly - new demo! (commercial, fantasy & mystery)

To be fair, novels do sometimes utilise spoken text with no descriptions, although usually that's reserved for a dialogue between two characters, not between three. I liked the demo. I suspect the little boy in the images is a trap. One issue with the engine is that when pressing enter to skip durin...
by Applegate
Tue Dec 21, 2010 2:34 pm
Forum: Creator Discussion
Topic: Sidekick or joker?
Replies: 18
Views: 1817

Re: Sidekick or joker?

A sidekick's job is to be a sidekick. If you want them to become a hero, they're more a disciple, or apprentice. Shounen manwha deal with this a lot, and it is certainly possible. However, I think it is easier to let sidekicks remain sidekicks and avoid the cliché of breaking clichés.
by Applegate
Mon Dec 20, 2010 2:46 pm
Forum: Creator Discussion
Topic: What's your work process like when creating a VN
Replies: 14
Views: 1704

Re: What's your work process like when creating a VN

What's the first thing that you create? Title, characters, story, endings, beginnings? I start off with a theme. "What do I want to convey?" There's no point to me if I don't have anything I want to convey. Maybe it's a story of a boy surmounting incredible odds to be with the girl he likes. Maybe ...
by Applegate
Mon Dec 20, 2010 2:04 pm
Forum: Old Threads (– September 2014)
Topic: Blue Rose VN story need help! anyone..?
Replies: 3
Views: 574

Re: Blue Rose VN story need help! anyone..?

You've got a lot of "describing actions". I think it'd read better if you tried to make those implied rather than explicit. Examples such as "I'm shocked, then I heard my mom". Try to express shock. For example: -- Hnn... where am I...? Is this... is this my room? When did I get here? Wasn't I just-...
by Applegate
Mon Dec 13, 2010 1:02 pm
Forum: Creator Discussion
Topic: About how many words/screens = an hour's play-time?
Replies: 11
Views: 3004

Re: About how many words/screens = an hour's play-time?

Calmly reading with no intention to speed up, I finished a 2,400 word story in about seven minutes. Working from that, it means I'd read 300 words per minute when leisurely reading a good, easy-to-understand story, or 18.000 words per hour. Summarily I'd aim for 120 screens with 18.000 words assumin...
by Applegate
Sat Dec 11, 2010 2:05 pm
Forum: Ideas
Topic: Not Looking for artist any more
Replies: 8
Views: 904

Re: Looking for artist

It's a rehash of the one I released first, man. ;( Just touching it up to actually not torture its readers with pauses more numerous than stars in the nightsky, and have some uniqueties to it so it'll leave more of an impression. I don't think I'd mind island jargon, you know! I should probably leav...
by Applegate
Wed Dec 01, 2010 2:48 am
Forum: Ideas
Topic: Not Looking for artist any more
Replies: 8
Views: 904

Re: Looking for artist

Of course, I have an email address. :) I'll email you.
by Applegate
Tue Nov 30, 2010 5:15 pm
Forum: Ideas
Topic: Not Looking for artist any more
Replies: 8
Views: 904

Re: Looking for artist

What're the magic words to change the "might" into "definitely", and "interested" into "in"? :P i.e. is there any additional information you require?
by Applegate
Mon Nov 29, 2010 6:52 pm
Forum: Ideas
Topic: Not Looking for artist any more
Replies: 8
Views: 904

Not Looking for artist any more

Thanks, but I think I have my artist. :-) Hullo, you might still remember me from a visual novel I wrote back in summer, titled "Nice Day". I was happy with it as a primary product, but I've been convinced that it wouldn't be a bad thing to actually give it some minor improvements. I regret to repor...
by Applegate
Thu Nov 25, 2010 7:00 am
Forum: Completed Games
Topic: Be A man
Replies: 4
Views: 2298

Re: Be A man

Swift as a coursing river, with all the force of a great typhoon?

It's not bad for a first attempt, but there is definite room for improvement. The character art was nice.
by Applegate
Thu Nov 25, 2010 6:58 am
Forum: General Discussion
Topic: Dream VN
Replies: 7
Views: 873

Re: Dream VN

I like a Visual Novel if it's easy to read (meaning no obscure difficult words inserted for the sake of sounding posh) and if the plot and characters hold up. Art and music are forgivable assets to me - no matter how pretty the packaging, if the inside doesn't jive with me then the entire product wo...
by Applegate
Mon Nov 22, 2010 3:11 pm
Forum: Creator Discussion
Topic: Teamwork
Replies: 1
Views: 471

Re: Teamwork

Wouldn't it be possible to postpone it, write a smaller story first and then, y'know, after you can say you've completed something go for a larger project? The other side is that you don't need feedback on your story, your plot or characters. Write the story first, and see about feedback when you're...
by Applegate
Tue Nov 16, 2010 3:34 pm
Forum: Skill Development
Topic: charmwitch
Replies: 33
Views: 3838

Re: charmwitch

I still love that incredibly cute and innocent style you've got going. Keep it up.

Aren't you taking on a little too much this month?
by Applegate
Tue Nov 09, 2010 1:03 pm
Forum: Skill Development
Topic: [Writing] Staying organized and focused
Replies: 8
Views: 1228

Re: [Writing] Staying organized and focused

I take a different approach to stories. I start with characters. Let's take an example. We'll make a female character. We start with just that. "Female character". What does she want most in the world? Let's say she wants shoes. She wants Uggs. Why does she not have Uggs yet? She has no money. Why d...
by Applegate
Wed Nov 03, 2010 3:31 pm
Forum: Old Threads (– September 2014)
Topic: Calling All Newbies?
Replies: 31
Views: 3523

Re: Calling All Newbies?

I have to agree with what was said earlier. As much as I think that your style is entertaining, the story leaves to be desired. There are a few flaws in this story. I'll tackle them one by one. - Eri's motivation is unrealistic. That's to say, while her motivation is made a completely realistic one ...