Aha, so that's what those numbers are for!
Thanks, I'll remember it ^^
Search found 248 matches
- Mon May 10, 2010 4:34 pm
- Forum: Creator Discussion
- Topic: Image Maps
- Replies: 9
- Views: 1092
- Mon May 10, 2010 1:55 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 905310
Re: Art Dumpage! Show your art ^^
Some random pictures that I made for RPing that I played. If you want to join or even just want to know the detailed story, visit this site. As usual, if you're interested in higher resolution version, you could always download it in my DA account. Haha, I love those expressions XD They're really g...
- Mon May 10, 2010 1:52 pm
- Forum: Creator Discussion
- Topic: Image Maps
- Replies: 9
- Views: 1092
Re: Image Maps
O///O
I honestly have no idea XD
But it works, so.. yeah ^^"
I honestly have no idea XD
But it works, so.. yeah ^^"
- Mon May 10, 2010 1:50 pm
- Forum: Creator Discussion
- Topic: Facial Expressions and states.
- Replies: 12
- Views: 1164
Re: Facial Expressions and states.
If you want lots of variations, I'd suggest going from 1 to 4 different body postures and then drawing separate combinable facial elements (eyebrows, mouth and eyes) so you can make a wide range of emotions by combining them. Artist works less and you will be able to combine the elements into any f...
- Mon May 10, 2010 1:35 pm
- Forum: Creator Discussion
- Topic: Image Maps
- Replies: 9
- Views: 1092
Re: Image Maps
Here's the code for a main menu: init -2 python: layout.imagemap_main_menu("menu2.jpg", "menu1.jpg", [ (111, 248, 392 ,313, "Start Game"), (111, 313, 392, 378, "Load Game"), (48, 432, 237, 529, "Preferences"), (48,529,237,576, "Quit"), (48, 435, 237, 482, "instructions"), ]) I just copied and pasted...
- Sun May 09, 2010 7:28 pm
- Forum: Ideas
- Topic: [WIP] Thinking (recruiting a lot of people)
- Replies: 141
- Views: 11605
Re: [WIP] Thinking (recruiting BG artist)
Maybe it's because it's a download link?
There are a lot of people out there who don't like to randomly download stuff onto their computers.
Consider putting up a streaming link instead ^^
It's a cool song though, so yes. Make it your game's theme
There are a lot of people out there who don't like to randomly download stuff onto their computers.
Consider putting up a streaming link instead ^^
It's a cool song though, so yes. Make it your game's theme
- Sun May 09, 2010 7:24 pm
- Forum: Ideas
- Topic: [WIP] LCDS : Sacrifice
- Replies: 7
- Views: 1166
Re: [WIP] LCDS : Sacrifice
Just did a quick play through of the game, and I must say that the battle system looks interesting ^^ There was one small 'error' though... You said that after playing through it, you'd get a new title screen. But it didn't change! I'm not sure, but I think the opening title screen is in fact the se...
- Sat May 08, 2010 5:05 pm
- Forum: Skill Development
- Topic: Writing: Scenes always end up too short?
- Replies: 15
- Views: 1287
Re: Writing: Scenes always end up too short?
I'm in the middle of obtaining an artist :P She's not 100% sure yet whether she wants to do it or not, so.. I'm not sure who's doint the art right now XD But, since I don't deem my own art good enough, I wil probably try to find another artist if this one doesn't want to. Oh, and it's going to be an...
- Sat May 08, 2010 4:28 pm
- Forum: Skill Development
- Topic: Writing: Scenes always end up too short?
- Replies: 15
- Views: 1287
Re: Writing: Scenes always end up too short?
Thanks for posting the examples ^^ I'm currently using 3 different distances, far medium and close for my characters.. Which is already adding up to a lot, considering they have eyeblinks and different expressions, and even different clothes.. And I don't really want to zoom since I like the high de...
- Sat May 08, 2010 11:10 am
- Forum: Skill Development
- Topic: Writing: Scenes always end up too short?
- Replies: 15
- Views: 1287
Re: Writing: Scenes always end up too short?
If anyone's interested I'll post some screens how I've done it with expressions and renders where the character is closer, further away etc.. I've got my own custom characters made in Poser (Even custom modelled clothing) , so I have a lot of control and ease to create additional images once a char...
Re: Guestbook
Hi everyone!
I'm Chansel, a rather hyper-active 19 year old girl from the Netherlands ^^
The project I'm working on is my first VN, meaning I'm a big noob at programming. But, I'm learning. Or at least trying to
I hope we'll all get along ^^
Xx
I'm Chansel, a rather hyper-active 19 year old girl from the Netherlands ^^
The project I'm working on is my first VN, meaning I'm a big noob at programming. But, I'm learning. Or at least trying to
I hope we'll all get along ^^
Xx
- Fri May 07, 2010 7:17 pm
- Forum: Ideas
- Topic: (WIP) World Academy - Version Gilbo
- Replies: 25
- Views: 3200
Re: (WIP) World Academy - Version Gilbo
http://en.wikipedia.org/wiki/Tokimeki_Memorial It's a game where you get to play a guy (in the original one) or a girl (in the girl's side one) during their high school career :P There's quite a lot of datable characters and several options on how you want to live your school life (joining clubs, wo...
- Fri May 07, 2010 7:02 pm
- Forum: Ideas
- Topic: (WIP) World Academy - Version Gilbo
- Replies: 25
- Views: 3200
Re: (WIP) World Academy - Version Gilbo
This sounds like a very awesome game ^^
It kinda reminds me of the Tokimeki Memorial games, which is a good thing (at least in my eyes).
And looove the art. If only I could find myself an artist like that... *starts daydreaming*
It kinda reminds me of the Tokimeki Memorial games, which is a good thing (at least in my eyes).
And looove the art. If only I could find myself an artist like that... *starts daydreaming*
- Fri May 07, 2010 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to create state/info button?
- Replies: 3
- Views: 544
Re: How to create state/info button?
I had the same problem, I think :P Here's the link: http://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=7093&hilit=stats+button Scroll down a bit for the large chunk of code. My clicked is this: clicked=renpy.curried_call_in_new_context("stats") Which will make the user jump to the stats label. Whi...
- Fri May 07, 2010 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help, my textbox moves on it's own!
- Replies: 10
- Views: 697
Re: Help, my textbox moves on it's own!
I have to say that I haven't really thought it through yet.
He's the last character I'm developing and he's about half-way through.
Thanks for the advise though, I'll defiantly keep it in mind ^^
He's the last character I'm developing and he's about half-way through.
Thanks for the advise though, I'll defiantly keep it in mind ^^