Search found 23 matches
- Fri Oct 07, 2022 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Force Recompile from Terminal
- Replies: 6
- Views: 307
Re: Force Recompile from Terminal
I did get a log.txt file in my renpy directory with lots of helpful information, but when I try to give commands it gives me the following error: Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py correctly, preserving the directory structure. The two commands I was trying to ma...
- Thu Oct 06, 2022 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Force Recompile from Terminal
- Replies: 6
- Views: 307
Re: Force Recompile from Terminal
Ah, I should have specified: I'm on Windows, not Linux. When I go to the folder the exe is in and type
it doesn't do anything. Do you know the Windows CMD equivalent?
Code: Select all
> renpy-32.exe -h- Wed Oct 05, 2022 7:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Force Recompile from Terminal
- Replies: 6
- Views: 307
[Solved] Force Recompile from Terminal
I wrote a task in VSCode that runs my game with a key press, and I'm really enjoying it.
I was wondering if it was possible to do other editor commands, such as Force Recompile, from the terminal as well so I could make more VSCode tasks for them.
Thanks!
I was wondering if it was possible to do other editor commands, such as Force Recompile, from the terminal as well so I could make more VSCode tasks for them.
Thanks!
- Mon Sep 19, 2022 11:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Exclude Files from Web Build
- Replies: 1
- Views: 282
Exclude Files from Web Build
We have a private itch page hosting a web build that the non-programmers in our group use to play the most recent version of the game. One of the extensions we're using doesn't seem to work with web builds though, so I'm trying to exclude those folders in that type of build. Really struggling to get...
- Sat Sep 17, 2022 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Apply a transform through a screen action?
- Replies: 2
- Views: 318
Re: Apply a transform through a screen action?
That's so cool! Thank you so much!!
- Fri Sep 16, 2022 12:14 am
- Forum: Ren'Py Cookbook
- Topic: little-used history chips
- Replies: 2
- Views: 745
Re: little-used history chips
This is insanely cool! Thanks so much for writing it up.
- Fri Sep 16, 2022 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Apply a transform through a screen action?
- Replies: 2
- Views: 318
[SOLVED] Apply a transform through a screen action?
So in a label, you can use show...at... to apply a transform to a sprite. Is it possible to do something similar on a custom screen? I have a lot of complex movements that are triggered by one displayable but apply to many, so I'm often looking for ways to trigger ATL outside of the standard externa...
- Wed Aug 10, 2022 9:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you create custom "on" statements for transforms?
- Replies: 0
- Views: 249
Can you create custom "on" statements for transforms?
I have a screen with a handful of characters on it and a display I'd like to move from character to character as the player selects them. Right now I have something kinda working, the process goes like this: Create an instance of a class I made called Moving_Value, Create a transform with a function...