Search found 228 matches

by shahab96
Sun Aug 22, 2010 9:24 am
Forum: Completed Games
Topic: RenTweet - Twitter Framework for Ren'Py games. (1.0 Release)
Replies: 12
Views: 4220

Re: RenTweet - Twitter Framework for Ren'Py games. (1.0 Rele

It could be possible that you didn't have a default browser set???
by shahab96
Thu Aug 19, 2010 1:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Centering the text during user input? [nevermind!]
Replies: 3
Views: 676

Re: Centering the text during user input?

how about using a screen statement?
try this...

Code: Select all

 
screen name_screen:
     
     python:
          name = ""

     frame:
          xpos 0.5
          ypos 0.5

          $ name = input default "Default name"
and use the call screen statement to call it?
by shahab96
Wed Aug 04, 2010 1:22 pm
Forum: Completed Games
Topic: The Cute, Light, and Fluffy Project
Replies: 48
Views: 41889

Re: The Cute, Light, and Fluffy Project

I just finished downloading this, I have a feeling it'll be worth the half-hour wait.
pinkmouse wrote:Now I've got to wait 1000000000000000000000000000000000000000 heartbeats until I get home!
just wondering, is that just a random number, or did you actually calculate it and round the answer?
by shahab96
Wed Aug 04, 2010 1:17 pm
Forum: Ideas
Topic: [WIP] RenTweet - Update Twitter within Ren'Py games! *Update
Replies: 16
Views: 3143

Re: [WIP] RenTweet - Update Twitter within Ren'Py games! *Up

Yes, it works perfectly after I delete the persistent data. I am really looking forward to the completed version of Rentweet. I wish you the best of luck. :D
by shahab96
Tue Aug 03, 2010 12:10 am
Forum: Ideas
Topic: [WIP] RenTweet - Update Twitter within Ren'Py games! *Update
Replies: 16
Views: 3143

Re: [WIP] RenTweet - Update Twitter within Ren'Py games! *Up

I was just running this to see how it was and i noticed there was something wrong, I dont know if it is just a test or something, but here is the traceback.txt. I'm sorry, but an uncaught exception occurred. KeyError: 'user_name' While running game code: - script at line 40 of C:\renpy-6.11.0g\Rentw...
by shahab96
Sat Jul 31, 2010 9:23 am
Forum: Ren'Py Questions and Announcements
Topic: Keyboard input
Replies: 14
Views: 2829

Re: Keyboard input

Ok, I have a pretty good idea of what I need to do now. Jake, KimiYoriBaka, and DaFool. You have my thanks. I will get to work immediatly. And about DaFool's Idea of saving maps to see what happned....wouldn't that mean that multiple images would be needed, each showing one of the possible outcomes ...
by shahab96
Fri Jul 30, 2010 12:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Keyboard input
Replies: 14
Views: 2829

Re: Keyboard input

As it goes, why do you need to actually get the co-ords from anywhere - couldn't you just store how far you've moved (panned) and look up variables instead? Like that you can just show your guy in the centre of the screen all the time, with the Displayable you're using dependent on which keys have ...
by shahab96
Fri Jul 30, 2010 5:49 am
Forum: Ren'Py Questions and Announcements
Topic: Keyboard input
Replies: 14
Views: 2829

Re: Keyboard input

The main thing thats confusing me is how i will check to see if the keyboard button is being held down. Because the image will continue to pan in a specific direction IF the keyboard arrow button is held down. Aside from that, I am having trouble figuring out how I can get the x-y coordinates of the...
by shahab96
Fri Jul 30, 2010 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: QTE (Quick Time Event)
Replies: 4
Views: 4249

Re: QTE (Quick Time Event)

Have you considered putting your text inside a frame and making the frame transparent? then you could put the frame wherever you want and it would be the same thing. Or you could make the frame in some color or put a background in it, Your choice.
by shahab96
Thu Jul 29, 2010 11:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Keyboard input
Replies: 14
Views: 2829

Re: Keyboard input

Yeah, i had something like that in mind as well....but putting it in python language is confusing.
by shahab96
Thu Jul 29, 2010 10:32 am
Forum: Development of Ren'Py
Topic: Ren'Py 6.11.0 Public Pre-Release
Replies: 145
Views: 13338

Re: Ren'Py 6.11.0 Public Pre-Release

There seems to be something wrong with my screens. label start: stop music $ h_aff=0 $ r_aff=0 $ povname = "" $ is_male = True screen menu_001: window: background "#000000" frame: align (0.5, 0.5) has vbox text "Choose your gender" # I commented these out because I want...
by shahab96
Wed Jul 28, 2010 8:48 am
Forum: Ren'Py Questions and Announcements
Topic: Keyboard input
Replies: 14
Views: 2829

Re: Keyboard input

Well that works for one press actions, but how do i get it to continually pan the image until the user stops holding it down?
by shahab96
Tue Jul 27, 2010 11:08 pm
Forum: Development of Ren'Py
Topic: Ren'Py 6.11.0 Public Pre-Release
Replies: 145
Views: 13338

Re: Ren'Py 6.11.0 Public Pre-Release

## The background of the main menu. This can be a color ## beginning with '#', or an image filename. The latter ## should take up the full height and width of the screen. mm_root = "Images/Main Menu Background/WPP.jpg", ## The background of the game menu. This can be a color ## beginning ...
by shahab96
Tue Jul 27, 2010 1:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Keyboard input
Replies: 14
Views: 2829

Keyboard input

This isn't like normal keyboard input. See, what I am doing is using a very large image and panning it as the user presses an arrow key. At the same time a filmstrip will also be playing. For example. An image of a city size 2400X2400. and a little sprite walking filmstrip with size 1200X200. (1200 ...
by shahab96
Mon Jul 26, 2010 1:51 am
Forum: Ideas
Topic: [WIP] Final VNtasy!
Replies: 12
Views: 1758

Re: [WIP] Final VNtasy!

lol. what a great mind you have TyranX. This has to be one of the most entertaining posts i have ever read on this forum.