Search found 228 matches
- Sun Aug 22, 2010 9:24 am
- Forum: Completed Games
- Topic: RenTweet - Twitter Framework for Ren'Py games. (1.0 Release)
- Replies: 12
- Views: 4220
Re: RenTweet - Twitter Framework for Ren'Py games. (1.0 Rele
It could be possible that you didn't have a default browser set???
- Thu Aug 19, 2010 1:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Centering the text during user input? [nevermind!]
- Replies: 3
- Views: 676
Re: Centering the text during user input?
how about using a screen statement?
try this...
and use the call screen statement to call it?
try this...
Code: Select all
screen name_screen:
python:
name = ""
frame:
xpos 0.5
ypos 0.5
$ name = input default "Default name"
- Wed Aug 04, 2010 1:22 pm
- Forum: Completed Games
- Topic: The Cute, Light, and Fluffy Project
- Replies: 48
- Views: 41889
Re: The Cute, Light, and Fluffy Project
I just finished downloading this, I have a feeling it'll be worth the half-hour wait.
just wondering, is that just a random number, or did you actually calculate it and round the answer?pinkmouse wrote:Now I've got to wait 1000000000000000000000000000000000000000 heartbeats until I get home!
- Wed Aug 04, 2010 1:17 pm
- Forum: Ideas
- Topic: [WIP] RenTweet - Update Twitter within Ren'Py games! *Update
- Replies: 16
- Views: 3143
Re: [WIP] RenTweet - Update Twitter within Ren'Py games! *Up
Yes, it works perfectly after I delete the persistent data. I am really looking forward to the completed version of Rentweet. I wish you the best of luck.
- Tue Aug 03, 2010 12:10 am
- Forum: Ideas
- Topic: [WIP] RenTweet - Update Twitter within Ren'Py games! *Update
- Replies: 16
- Views: 3143
Re: [WIP] RenTweet - Update Twitter within Ren'Py games! *Up
I was just running this to see how it was and i noticed there was something wrong, I dont know if it is just a test or something, but here is the traceback.txt. I'm sorry, but an uncaught exception occurred. KeyError: 'user_name' While running game code: - script at line 40 of C:\renpy-6.11.0g\Rentw...
- Sat Jul 31, 2010 9:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keyboard input
- Replies: 14
- Views: 2829
Re: Keyboard input
Ok, I have a pretty good idea of what I need to do now. Jake, KimiYoriBaka, and DaFool. You have my thanks. I will get to work immediatly. And about DaFool's Idea of saving maps to see what happned....wouldn't that mean that multiple images would be needed, each showing one of the possible outcomes ...
- Fri Jul 30, 2010 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keyboard input
- Replies: 14
- Views: 2829
Re: Keyboard input
As it goes, why do you need to actually get the co-ords from anywhere - couldn't you just store how far you've moved (panned) and look up variables instead? Like that you can just show your guy in the centre of the screen all the time, with the Displayable you're using dependent on which keys have ...
- Fri Jul 30, 2010 5:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keyboard input
- Replies: 14
- Views: 2829
Re: Keyboard input
The main thing thats confusing me is how i will check to see if the keyboard button is being held down. Because the image will continue to pan in a specific direction IF the keyboard arrow button is held down. Aside from that, I am having trouble figuring out how I can get the x-y coordinates of the...
- Fri Jul 30, 2010 3:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: QTE (Quick Time Event)
- Replies: 4
- Views: 4249
Re: QTE (Quick Time Event)
Have you considered putting your text inside a frame and making the frame transparent? then you could put the frame wherever you want and it would be the same thing. Or you could make the frame in some color or put a background in it, Your choice.
- Thu Jul 29, 2010 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keyboard input
- Replies: 14
- Views: 2829
Re: Keyboard input
Yeah, i had something like that in mind as well....but putting it in python language is confusing.
- Thu Jul 29, 2010 10:32 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.11.0 Public Pre-Release
- Replies: 145
- Views: 13338
Re: Ren'Py 6.11.0 Public Pre-Release
There seems to be something wrong with my screens. label start: stop music $ h_aff=0 $ r_aff=0 $ povname = "" $ is_male = True screen menu_001: window: background "#000000" frame: align (0.5, 0.5) has vbox text "Choose your gender" # I commented these out because I want...
- Wed Jul 28, 2010 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keyboard input
- Replies: 14
- Views: 2829
Re: Keyboard input
Well that works for one press actions, but how do i get it to continually pan the image until the user stops holding it down?
- Tue Jul 27, 2010 11:08 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.11.0 Public Pre-Release
- Replies: 145
- Views: 13338
Re: Ren'Py 6.11.0 Public Pre-Release
## The background of the main menu. This can be a color ## beginning with '#', or an image filename. The latter ## should take up the full height and width of the screen. mm_root = "Images/Main Menu Background/WPP.jpg", ## The background of the game menu. This can be a color ## beginning ...
- Tue Jul 27, 2010 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keyboard input
- Replies: 14
- Views: 2829
Keyboard input
This isn't like normal keyboard input. See, what I am doing is using a very large image and panning it as the user presses an arrow key. At the same time a filmstrip will also be playing. For example. An image of a city size 2400X2400. and a little sprite walking filmstrip with size 1200X200. (1200 ...
- Mon Jul 26, 2010 1:51 am
- Forum: Ideas
- Topic: [WIP] Final VNtasy!
- Replies: 12
- Views: 1758
Re: [WIP] Final VNtasy!
lol. what a great mind you have TyranX. This has to be one of the most entertaining posts i have ever read on this forum.