Search found 93 matches

by vociferocity
Fri Nov 01, 2013 8:26 am
Forum: Ideas
Topic: Valkyrie (GxG, magical girls)
Replies: 9
Views: 1911

Re: Valkyrie (GxG, magical girls)

updating pretty much only for accountability: it's nanowrimo now, & I'm gonna use this month to try to get a nice solid first draft of the whole script. wish me luck, guys :)
by vociferocity
Sun Oct 27, 2013 9:23 pm
Forum: Ideas
Topic: Valkyrie (GxG, magical girls)
Replies: 9
Views: 1911

Re: Valkyrie (GxG, magical girls)

update time! ok so now I have a title screen, with art commissioned from amber rogers (amber.r.illustration@gmail.com)! pretty excited about how cool it looks, tbh. I'll probably end up using my own art as the title screen, so players don't get too much of a "wait I thought the art was going to be x...
by vociferocity
Tue Oct 22, 2013 11:15 pm
Forum: Ideas
Topic: Valkyrie (GxG, magical girls)
Replies: 9
Views: 1911

Re: Valkyrie (GxG, magical girls)

so I finally tracked down my old project files, and I've started putting it all together with my new scripts/images :) http://i.imgur.com/XuiwLO6.png The very first screen! (if you don't count the title, haha. I'd show it to you, but at the minute it's a sketchy wip) http://i.imgur.com/LLKXoQC.png P...
by vociferocity
Fri Oct 18, 2013 4:08 am
Forum: Ideas
Topic: A new romance otome
Replies: 3
Views: 736

Re: A new romance otome

Might want to delete your other thread, haha.

Anyway, it's an interesting idea! Although I'm curious as to why the father took them in. Did he know their parents? As for romance...I'd definitely be going for Usui first!
by vociferocity
Wed Oct 16, 2013 7:32 pm
Forum: Ideas
Topic: Valkyrie (GxG, magical girls)
Replies: 9
Views: 1911

Re: Valkyrie (GxG, magical girls)

Aw, this is super cute! I would totally play this game! I really like the diversity of the characters, too. <3 Good luck! thanks :D & yeah, diversity was definitely on my mind when I was designing characters; I get so bored by teams of identical slender white ladies! if they're going to have unique...
by vociferocity
Wed Oct 16, 2013 7:31 pm
Forum: Ideas
Topic: Valkyrie (GxG, magical girls)
Replies: 9
Views: 1911

Re: Valkyrie (GxG, magical girls)

...anyway, I'd like to hear what people think! would you play this? am I forgetting something super crucial? 1. Are the villains an important part of the story? (You don't need to answer this now.) 2. It looks like the relationships are between members of the magical girl team. Will they benefit fo...
by vociferocity
Tue Oct 15, 2013 10:50 pm
Forum: Ideas
Topic: Valkyrie (GxG, magical girls)
Replies: 9
Views: 1911

Valkyrie (GxG, magical girls)

http://i.imgur.com/HLjF3hF.png (So this is actually a reboot of a project I started a while ago, which went nowhere when I got distracted by uni. But I'm having another go! This time, hopefully I'll be able to release at least an alpha, haha.) In Valkyrie , you play as the leader of a team of magic...
by vociferocity
Tue Mar 20, 2012 9:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Journal System for RenPy Games (& Python in Screen Language)
Replies: 26
Views: 10589

Re: Journal System for RenPy Games (& Python in Screen Langu

oh by cleaner I mostly meant this way is less complicated and roundabout than the way I have it working atm, I'm pretty good at keeping to my own code standard for descriptive variable names and comments. I do have one question...with this way, is it at all possible for the functions you're calling ...
by vociferocity
Sun Mar 18, 2012 12:46 am
Forum: Ren'Py Questions and Announcements
Topic: turning skip mode off & python classes as actions
Replies: 1
Views: 502

turning skip mode off & python classes as actions

is there a way to turn it off? not forever, but I'd like to be able to add a skip toggle into the nav menu so that players can turn it off whenever they want, regardless of whether or not dialogue is currently happening also, I'm trying to work out how to call a python class as an action, the way it...
by vociferocity
Sun Mar 18, 2012 12:43 am
Forum: Ren'Py Questions and Announcements
Topic: Journal System for RenPy Games (& Python in Screen Language)
Replies: 26
Views: 10589

Re: Journal System for RenPy Games (& Python in Screen Langu

this was a really valuable thread for me to read though! I've definitely learned some really useful tricks today (time to go make my own vn's code cleaner haha)
by vociferocity
Wed Mar 14, 2012 2:54 am
Forum: WiP: NaNoRenO
Topic: Awakened With A Crimson Kiss [GxG] [2012]
Replies: 3
Views: 2835

Re: Awakened With A Crimson Kiss [GxG] [2012]

double posting for progress report :) we've been slooooowly getting this happening; we have a pretty hilarious solid prologue done, and a bunch of the bgs, and the sprites are being worked on! most of the code is working (now to just puzzle out selling and gifting...), and we've been starting to dra...
by vociferocity
Tue Mar 13, 2012 7:25 pm
Forum: Creator Discussion
Topic: NaNoReNo 2012
Replies: 246
Views: 21694

Re: NaNoReNo 2012

@GeneDNC: have you had a look at tokudaya? one of the nanoreno projects "my angsty classmates" is using free resources from there, I believe, and they look really good!
by vociferocity
Tue Mar 13, 2012 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Day counter problem...
Replies: 12
Views: 1438

Re: Day counter problem...

might you guys be using different versions of ren'py?
by vociferocity
Mon Mar 12, 2012 8:04 am
Forum: Ren'Py Questions and Announcements
Topic: setting the colour of a frame
Replies: 4
Views: 464

Re: setting the colour of a frame

positional arguments?

and yeah, that worked! I ended up going for a half-transparent black, as just kind of a placeholder thing, which I did like this (if anyone's interested lmao):

Code: Select all

frame:
        background "#00000088"
by vociferocity
Mon Mar 12, 2012 12:31 am
Forum: Ren'Py Questions and Announcements
Topic: setting the colour of a frame
Replies: 4
Views: 464

Re: setting the colour of a frame

wait, so you mean the background property? I don't really get how to use it