Search found 93 matches
- Sun Mar 11, 2012 11:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: setting the colour of a frame
- Replies: 4
- Views: 617
setting the colour of a frame
is it at all possible to change the colour/transparency of a frame in screen language? or even use an image, or something? my buy/sell screens are quite large, and I think they'd be better if you could see the store background through them a little
- Sun Mar 11, 2012 6:39 pm
- Forum: WiP: NaNoRenO
- Topic: Operation Magic Hero [NaNo2012] (Update: 3/23/2012)
- Replies: 16
- Views: 5623
Re: Operation Magic Hero [NaNo2012]
ah, it sounds adorable! good luck finishing it, I'm looking forward to seeing it
- Sat Mar 10, 2012 8:20 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Customizing Menus
- Replies: 158
- Views: 252369
Re: [Tutorial] Customizing Menus
oh! well, for imagemaps and imagebuttons, instead of going ground "charactermenu_ground.png" hover "charactermenu_hover.png" if all your menu items are named "<whatever>ground.<whatever>" etc, you can just use "auto", where it will automatically work out your ...
- Sat Mar 10, 2012 7:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: screen language: 'for' loop & calling functions
- Replies: 7
- Views: 3089
Re: screen language: 'for' loop & calling functions
oh that totally worked! I had to call item[1][0] to get the actual name of the item, but that totally did the trick :) thanks! although I just realised that if I have to curry the functions with the parameters before the for loop, that means I can't really go "action buyitem(item)" or what...
- Sat Mar 10, 2012 7:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: screen language: 'for' loop & calling functions
- Replies: 7
- Views: 3089
Re: screen language: 'for' loop & calling functions
ah, it totally worked! thank you so much
- Sat Mar 10, 2012 5:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: screen language: 'for' loop & calling functions
- Replies: 7
- Views: 3089
- Sat Mar 10, 2012 12:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help! Source Code Error I Can't Shake Off! [FIXED]
- Replies: 2
- Views: 484
Re: Help! Source Code Error I Can't Shake Off!
I had a quick look at your script file, and the indentation seems to be totally out of whack. for a menu, it needs to look like this: label start: "text text" "more text" "choice?" menu: "yes!": "I choose yes!" jump yes "no!": "I choos...
- Fri Mar 09, 2012 11:07 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Customizing Menus
- Replies: 158
- Views: 252369
Re: [Tutorial] Customizing Menus
the way I would do something like that is this: # menu screen screen charactermenu: imagemap: auto "characters_%s.png" #the character menu imagemap hotspot(1, 1, 1, 1,) action [ Show('character1'), Hide('charactermenu') ] #when you click the first character, hide this screen and show their...
- Fri Mar 09, 2012 10:23 pm
- Forum: WiP: NaNoRenO
- Topic: Awakened With A Crimson Kiss [GxG] [2012]
- Replies: 3
- Views: 3177
Re: Awakened With A Crimson Kiss [GxG] [2012]
I'm glad you're intrigued! it should be a pretty fun and interesting game, if it all works out okay :) our gift system is pretty basic (buy things from the store, choose to spend your day working to get more money, when talking to someone you can open your list of items and give one to the character...
- Fri Mar 09, 2012 9:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: screen language: 'for' loop & calling functions
- Replies: 7
- Views: 3089
screen language: 'for' loop & calling functions
okayyy so, I have a few questions: first off, I'm trying to display all the stocked items in a shop with a for loop in my shop screen, since all the items have the same code... but instead of displaying four different items, it's displaying the final item four times, with some extra data in the fron...
- Fri Mar 09, 2012 12:39 am
- Forum: WiP: NaNoRenO
- Topic: Awakened With A Crimson Kiss [GxG] [2012]
- Replies: 3
- Views: 3177
Awakened With A Crimson Kiss [GxG] [2012]
http://i.imgur.com/xE4i3.png Awakened With A Crimson Kiss, an original yuri vn....with vampires. You play Elsa, a human girl in the Vaguely Historical Past (the exact year is, I believe, Asspulled AD) caught in a month long stand-off between two vampires and a vampire hunter. They're all dangerous ...
- Thu Mar 08, 2012 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change Tab names in jEdit
- Replies: 10
- Views: 1205
Re: How to change Tab names in jEdit
basically the only difference is if you "jump" to a label, calling "return" won't take you to the label you were in before, it will end the game. however, if you "call" a label, calling "return" will take you back to your previous label. it's like screens! if ...
- Thu Mar 08, 2012 12:32 am
- Forum: Completed Games
- Topic: Ripples (Remix)
- Replies: 79
- Views: 37522
Re: Ripples (Remix)
short, but really sweet. the voices and the art were excellent!
- Wed Mar 07, 2012 10:37 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Crash course in screen language/UI design
- Replies: 45
- Views: 65443
Re: [Tutorial] Crash course in screen language/UI design
wow, thanks for taking the time to put this together, I know I'm going to find it super useful!
- Wed Mar 07, 2012 10:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Ending scripting
- Replies: 27
- Views: 4068
Re: Multiple Ending scripting
ah, that's where screens come in handy! first you write a quick screen that'll just display your money: screen DisplayMoney: frame: xalign 1.0 yalign 0.0 vbox: text "Money: [playermoney]" and then in your script, you write "show screen DisplayMoney" somewhere, and then it'll pop ...