Search found 93 matches

by vociferocity
Sun Mar 11, 2012 11:22 pm
Forum: Ren'Py Questions and Announcements
Topic: setting the colour of a frame
Replies: 4
Views: 617

setting the colour of a frame

is it at all possible to change the colour/transparency of a frame in screen language? or even use an image, or something? my buy/sell screens are quite large, and I think they'd be better if you could see the store background through them a little
by vociferocity
Sun Mar 11, 2012 6:39 pm
Forum: WiP: NaNoRenO
Topic: Operation Magic Hero [NaNo2012] (Update: 3/23/2012)
Replies: 16
Views: 5623

Re: Operation Magic Hero [NaNo2012]

ah, it sounds adorable! good luck finishing it, I'm looking forward to seeing it :)
by vociferocity
Sat Mar 10, 2012 8:20 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Customizing Menus
Replies: 158
Views: 252369

Re: [Tutorial] Customizing Menus

oh! well, for imagemaps and imagebuttons, instead of going ground "charactermenu_ground.png" hover "charactermenu_hover.png" if all your menu items are named "<whatever>ground.<whatever>" etc, you can just use "auto", where it will automatically work out your ...
by vociferocity
Sat Mar 10, 2012 7:47 am
Forum: Ren'Py Questions and Announcements
Topic: screen language: 'for' loop & calling functions
Replies: 7
Views: 3089

Re: screen language: 'for' loop & calling functions

oh that totally worked! I had to call item[1][0] to get the actual name of the item, but that totally did the trick :) thanks! although I just realised that if I have to curry the functions with the parameters before the for loop, that means I can't really go "action buyitem(item)" or what...
by vociferocity
Sat Mar 10, 2012 7:09 am
Forum: Ren'Py Questions and Announcements
Topic: screen language: 'for' loop & calling functions
Replies: 7
Views: 3089

Re: screen language: 'for' loop & calling functions

ah, it totally worked! thank you so much :D
by vociferocity
Sat Mar 10, 2012 5:40 am
Forum: Ren'Py Questions and Announcements
Topic: screen language: 'for' loop & calling functions
Replies: 7
Views: 3089

When you "call" functions, only return values can be changed. Maybe some values can be preserved, but I'm using Global for secure reason. oh, that makes sense! is there any way to actually return values from a function called as a button? @sleepkirby: when I display the contents of a_Stoc...
by vociferocity
Sat Mar 10, 2012 12:52 am
Forum: Ren'Py Questions and Announcements
Topic: Help! Source Code Error I Can't Shake Off! [FIXED]
Replies: 2
Views: 484

Re: Help! Source Code Error I Can't Shake Off!

I had a quick look at your script file, and the indentation seems to be totally out of whack. for a menu, it needs to look like this: label start: "text text" "more text" "choice?" menu: "yes!": "I choose yes!" jump yes "no!": "I choos...
by vociferocity
Fri Mar 09, 2012 11:07 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Customizing Menus
Replies: 158
Views: 252369

Re: [Tutorial] Customizing Menus

the way I would do something like that is this: # menu screen screen charactermenu: imagemap: auto "characters_%s.png" #the character menu imagemap hotspot(1, 1, 1, 1,) action [ Show('character1'), Hide('charactermenu') ] #when you click the first character, hide this screen and show their...
by vociferocity
Fri Mar 09, 2012 10:23 pm
Forum: WiP: NaNoRenO
Topic: Awakened With A Crimson Kiss [GxG] [2012]
Replies: 3
Views: 3177

Re: Awakened With A Crimson Kiss [GxG] [2012]

I'm glad you're intrigued! it should be a pretty fun and interesting game, if it all works out okay :) our gift system is pretty basic (buy things from the store, choose to spend your day working to get more money, when talking to someone you can open your list of items and give one to the character...
by vociferocity
Fri Mar 09, 2012 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: screen language: 'for' loop & calling functions
Replies: 7
Views: 3089

screen language: 'for' loop & calling functions

okayyy so, I have a few questions: first off, I'm trying to display all the stocked items in a shop with a for loop in my shop screen, since all the items have the same code... but instead of displaying four different items, it's displaying the final item four times, with some extra data in the fron...
by vociferocity
Fri Mar 09, 2012 12:39 am
Forum: WiP: NaNoRenO
Topic: Awakened With A Crimson Kiss [GxG] [2012]
Replies: 3
Views: 3177

Awakened With A Crimson Kiss [GxG] [2012]

http://i.imgur.com/xE4i3.png Awakened With A Crimson Kiss, an original yuri vn....with vampires. You play Elsa, a human girl in the Vaguely Historical Past (the exact year is, I believe, Asspulled AD) caught in a month long stand-off between two vampires and a vampire hunter. They're all dangerous ...
by vociferocity
Thu Mar 08, 2012 4:29 am
Forum: Ren'Py Questions and Announcements
Topic: How to change Tab names in jEdit
Replies: 10
Views: 1205

Re: How to change Tab names in jEdit

basically the only difference is if you "jump" to a label, calling "return" won't take you to the label you were in before, it will end the game. however, if you "call" a label, calling "return" will take you back to your previous label. it's like screens! if ...
by vociferocity
Thu Mar 08, 2012 12:32 am
Forum: Completed Games
Topic: Ripples (Remix)
Replies: 79
Views: 37522

Re: Ripples (Remix)

short, but really sweet. the voices and the art were excellent!
by vociferocity
Wed Mar 07, 2012 10:37 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Crash course in screen language/UI design
Replies: 45
Views: 65443

Re: [Tutorial] Crash course in screen language/UI design

wow, thanks for taking the time to put this together, I know I'm going to find it super useful!
by vociferocity
Wed Mar 07, 2012 10:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Ending scripting
Replies: 27
Views: 4068

Re: Multiple Ending scripting

ah, that's where screens come in handy! first you write a quick screen that'll just display your money: screen DisplayMoney: frame: xalign 1.0 yalign 0.0 vbox: text "Money: [playermoney]" and then in your script, you write "show screen DisplayMoney" somewhere, and then it'll pop ...