Search found 93 matches

by vociferocity
Wed Mar 07, 2012 10:02 pm
Forum: Ren'Py Questions and Announcements
Topic: I have a question about a possible bug
Replies: 10
Views: 823

Re: I have a question about a possible bug

a "#" is a comment marking, in ren'py. you use them to comment out a line - if a line is commented out, it won't be read as a line of programming. it can either be at the start of a line (to comment out the whole line), or during it, to comment out whatever is after it so you can comment your code w...
by vociferocity
Wed Mar 07, 2012 9:29 am
Forum: Completed Games
Topic: Pandora's Box (my second renpy game)
Replies: 36
Views: 15267

Re: Pandora's Box (my second renpy game)

um, terrifying. super terrifying! I regret playing this so late at night.

it's really, really well done, though. the warping, and the music, and just the atmosphere of the game had my heart in my throat the whole time I was playing. awesome work! (I just hope you make a non-horror game next XD)
by vociferocity
Wed Mar 07, 2012 2:27 am
Forum: Ren'Py Questions and Announcements
Topic: couple of ui. related questions
Replies: 7
Views: 853

Re: couple of ui. related questions

ah, it's fine, that was the last thing I needed to fix for my rpg-style battle minigame for my game :) but thanks! I'll definitely check yours out to see how you tackled things like hp bars and stuff
by vociferocity
Tue Mar 06, 2012 8:35 pm
Forum: Ren'Py Questions and Announcements
Topic: I have a question about a possible bug
Replies: 10
Views: 823

Re: I have a question about a possible bug

can you post your code? like, your init block and the label where everything's going wrong, preferably in a [ code ][ / code ] block, so that I can have a good look at what's happening?
by vociferocity
Tue Mar 06, 2012 6:10 pm
Forum: Ren'Py Questions and Announcements
Topic: couple of ui. related questions
Replies: 7
Views: 853

Re: couple of ui. related questions

awesome, thanks! I'll try that out asap :)
by vociferocity
Tue Mar 06, 2012 5:47 am
Forum: Ren'Py Questions and Announcements
Topic: couple of ui. related questions
Replies: 7
Views: 853

Re: couple of ui. related questions

doubleposting, sorry! changing the size of the bar eventually worked for me, so thanks for that fix :D! I still don't seem to be able to display the health stat of the character, though? this gives me a "can't display 300 as text" error: ui.text([character[3]]) and this gives me a "keyerror: 'charac...
by vociferocity
Mon Mar 05, 2012 6:46 pm
Forum: Completed Games
Topic: Free Love
Replies: 8
Views: 6670

Re: Free Love

you could compile it for mac and linux as well as windows (it's just different checkboxes when you're exporting the game), so that anyone could play it really easily.
by vociferocity
Mon Mar 05, 2012 8:59 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple Ending scripting
Replies: 27
Views: 2850

Re: Multiple Ending scripting

basically it's not that you want to hide the restaurant dialogue, it's that you only want to show it if he decided to eat. so at first you would have something like label sceneone: jeff "what do I want to do now?" menu: "I want to go to the zoo!": $ decision = "zoo" jeff "I had an excellent time at ...
by vociferocity
Fri Mar 02, 2012 8:42 am
Forum: Ren'Py Questions and Announcements
Topic: Moving backgrounds, bigger than 800x600
Replies: 10
Views: 1370

Re: Moving backgrounds, bigger than 800x600

it's nice and easy to stop a player from rolling back past a certain point, you just need to add in this line of code wherever you want the point of no return to be $ renpy.block_rollback() I know you can totally disable rollback, if that's what you want, but I'm not sure how you go about doing it h...
by vociferocity
Wed Feb 29, 2012 7:15 am
Forum: Ren'Py Questions and Announcements
Topic: couple of ui. related questions
Replies: 7
Views: 853

Re: couple of ui. related questions

ui.text("[character[3]]") is what brings up the "keyerror: character" error, so nope :( maybe I'll just skip that part haha. thanks for the tips about the bar and the frame, I'll give them a shot in the morning :)
by vociferocity
Wed Feb 29, 2012 2:10 am
Forum: Ren'Py Questions and Announcements
Topic: couple of ui. related questions
Replies: 7
Views: 853

couple of ui. related questions

okay, so I have a few questions about a screen I'm putting together as a python function. basically it just displays the health and the name above a character. I'm pretty sure I got the original code from the rpg frame from the renpy cookbook, in fact. the whole code of my screen goes like this: def...
by vociferocity
Sat Feb 25, 2012 4:23 am
Forum: Works in Progress
Topic: Heartful Chance! [GxB][Romance, Comedy] (Update: 05/09/12)
Replies: 30
Views: 6292

Re: Heartful Chance! [GxB][Romance, Comedy]

this sounds totally freaking adorable, I can't wait to see more of it! do you have any screenshots of your UI and the in-game sprites and stuff, or are you planning on keeping those on the DL for now?
by vociferocity
Thu Feb 23, 2012 7:09 am
Forum: Ren'Py Questions and Announcements
Topic: imagebutton using a variable as its image [SOLVED]
Replies: 2
Views: 408

Re: imagebutton using a variable as its auto

oh, the variable in question is actually set to

Code: Select all

"art/inventory/bluehat_%s.png"
, which works fine when I c/p it into the auto section instead of just calling the variable, so I don't think that's the problem
by vociferocity
Wed Feb 22, 2012 8:33 pm
Forum: Ren'Py Questions and Announcements
Topic: imagebutton using a variable as its image [SOLVED]
Replies: 2
Views: 408

imagebutton using a variable as its image [SOLVED]

so I'm trying to write in some dynamic imagebuttons for my inventory that will show the item at each slot, regardless of the item, but I'm getting an error that says: TypeError: not all arguments converted during string formatting imagebutton auto "[a_Inventory[0][3]]" action [ SetVariable('s_Messag...