Ah, well, I did look at that... just now. This is the Ramplen 'parameter' you mean, right?Donmai wrote:Oops, my bad! Just forgot to give you the link to the imageDissolve documentation. Here it is: http://www.renpy.org/doc/html/transitio ... geDissolve
The parameters are all adjustements of the effect.
Search found 91 matches
- Thu Dec 03, 2015 8:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL issues with image animation
- Replies: 6
- Views: 728
Re: ATL issues with image animation
- Thu Dec 03, 2015 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL issues with image animation
- Replies: 6
- Views: 728
Re: ATL issues with image animation
Gryphbear, thanks for posting your question on the right section this time :wink: . ATL requires that you use floating point numbers to work properly (1.0 and not 1). But, as Jae suggested, you may be overcomplicating things. If you want a character to slowly fade and disappear, there are more memo...
- Thu Dec 03, 2015 6:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL issues with image animation
- Replies: 6
- Views: 728
Re: ATL issues with image animation
Wait, so all the images are the same other than different opacity, with teleport1 at 100% and teleport4 at 0%? Why not just use alpha? Oh, no. They had varying white overlaid on each sprite. So, it was sorta supposed to flip from 1 (normal), 2 (Slightly whiter), 3 (All White) 4 (Fading), 5 (Gone) @...
- Wed Dec 02, 2015 10:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL issues with image animation
- Replies: 6
- Views: 728
ATL issues with image animation
Alright. I've no clue why it's not working 'quite' properly. My code: image teleportout: "kyle teleport1" pause 1 "kyle teleport2" pause 1 "kyle teleport3" pause 1 "kyle teleport4" pause 1 "kyle teleport5" pause 1 The image name has been confirmed to be accurate, and all that -- but my issue rises f...
- Tue Dec 01, 2015 11:11 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Animation and Transforms by Example
- Replies: 28
- Views: 57500
Re: [Tutorial] Animation and Transforms by Example
Okay. I have 4 images I want to 'cycle' through - only once in sequence - what would you suggest I use? They're 4 sprites that I've created to try to simulate the 'effect' of teleporting. I want to try to condense 10 lines -- but I'm not exactly sure where to start in using ATL. I've tried the 'rain...
- Tue Dec 01, 2015 8:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Show Text" on Screen for Cutscene
- Replies: 8
- Views: 1362
Re: "Show Text" on Screen for Cutscene
Well. THAT was it. For some reason. haha. Thanks.
- Tue Dec 01, 2015 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Show Text" on Screen for Cutscene
- Replies: 8
- Views: 1362
Re: "Show Text" on Screen for Cutscene
Okay, this is my actual code -- Every time a text 'fades' or 'dissolves' the background looks like it flickers/dims as the text fades. scene dream show text "The mind... is a wondrous thing. We have only been able to tap into a mere ten percent of our brains." at truecenter $ renpy.pause(4) hide tex...
- Tue Dec 01, 2015 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Show Text" on Screen for Cutscene
- Replies: 8
- Views: 1362
Re: "Show Text" on Screen for Cutscene
Basically. You hit "Begin" (the game), It shows the background I wanted. Then 'show text' shows up on the center of the screen - but it sorta 'dims' the background as it does since I have it currently either on fade or dissolve. Then It goes away, dimming the background momentarily. It happens every...
- Tue Dec 01, 2015 7:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Show Text" on Screen for Cutscene
- Replies: 8
- Views: 1362
Re: "Show Text" on Screen for Cutscene
The problem with that is if I do it with scene black, then it's pretty flawless.
But I want a background image behind it.
But I want a background image behind it.
- Tue Dec 01, 2015 4:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Show Text" on Screen for Cutscene
- Replies: 8
- Views: 1362
"Show Text" on Screen for Cutscene
Okay, I've managed to get a few of those commands 'show text' running fairly smoothly, but my question.... How do you 'fade' the text itself without making the existing background 'flicker'? Essentially I have - show text "I am one of those people" at truecenter with fade $ renpy.pause(4.0) scene dr...
- Sun Aug 31, 2014 9:37 pm
- Forum: Ideas
- Topic: Knowing [fantasy, suspense, free] *ALPHA FOR DOWNLOAD 24/01*
- Replies: 17
- Views: 3022
Re: Knowing [fantasy, suspense, free] *Updated 23/08*
Neat story that I've seen so far. :) My main question involves the program you mentioned -- yED. I was curious -- when you were flowcharting your story -- how did you go about it? Like Nodes with Headings containing general 'info' on each 'scene', or more indepth...? I just downloaded it, and I want...
- Sun Sep 04, 2011 11:34 am
- Forum: Ideas
- Topic: [COMPLETE] (P)lanets -GxB
- Replies: 436
- Views: 50112
Re: [WIP] (P)lanets -GxB [w/DEMO!]
Tomorrow? Woohoo. Can't wait to see the improvements in the game.
Teacup, so what's the 'half path' you're talking about if you can tell us?
I think you mentioned 5 and half? or something a little while back?
(I meant like who is the goal for the 'half path')?
Teacup, so what's the 'half path' you're talking about if you can tell us?
I think you mentioned 5 and half? or something a little while back?
(I meant like who is the goal for the 'half path')?
- Sat Jul 16, 2011 2:26 am
- Forum: Ideas
- Topic: [COMPLETE] (P)lanets -GxB
- Replies: 436
- Views: 50112
Re: [WIP] (P)lanets -GxB [w/DEMO!]
Yeah, I've made sure to include those things ^-^ (except for the blood type... that might be interesting!) However, if anyone would like to know anything else, you can go ahead and ask. If not I'll just stick to the basics. Haha, about the characters' heights... In my mind, Kaius is 192cm, whereas ...
- Thu Jun 09, 2011 11:34 pm
- Forum: Ideas
- Topic: RockRobin - Band Manager (Demo)
- Replies: 618
- Views: 91291
Re: RockRobin - Band Manager (New Demo)
*ponders* The ones on the right DO look more vibrant. The first one looks better as a darker-black haired girl. otherwise she looks like she's getting grey. 
- Sun Jun 05, 2011 2:07 am
- Forum: Ideas
- Topic: Magical Diary (Sim/RPG) now with trailer video
- Replies: 97
- Views: 17733
Re: Magical Diary (Sim/RPG) now with title screen
My attempt at a trailer video, feedback welcome (although my skills are limited so I'm not sure how much awesome I can make) http://www.indiedb.com/games/magical-diary/videos/magical-diary-trailer-1 Very nice job. It seemed a bit quick, but it made me tempted to play the game, although I'm not sure...