Search found 721 matches

by DragoonHP
Sat Jul 09, 2016 2:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Need explaination on layout
Replies: 2
Views: 169

Re: Need explaination on layout

What andrew said is right. And layouts aren't used anywhere (for the most part). So you can safely ignore them.
by DragoonHP
Sat Jul 09, 2016 2:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Single function to change a value and display a message?
Replies: 4
Views: 322

Re: Single function to change a value and display a message?

You can directly call the screen and use a timer to hide it after two seconds. And I commented out the add ab line because I didn't have the resoruces. Feel fre to uncomment it. default wisdom = 50 default health = 50 default hername = "Her Name" init python: alertb = [ "art/bad_banner.png", "art/go...
by DragoonHP
Thu Jul 07, 2016 10:56 am
Forum: Development of Ren'Py
Topic: 6.99.0 Features Bug?
Replies: 8
Views: 671

Re: 6.99.0 Features Bug?

You can report it on GitHub > https://github.com/renpy/renpy/issues

Also, the focus_mask is only for drag handle, ie, you wouldn't be able to drag an image by focusing/hovering over it's transparent part..
by DragoonHP
Thu Jul 07, 2016 6:54 am
Forum: Ren'Py Questions and Announcements
Topic: 3 questions for game (about input, and about making files)
Replies: 19
Views: 1046

Re: 3 questions for game (about input, and about making file

Regarding 3rd question, it's certainly possible > https://docs.python.org/2/tutorial/inputoutput.html though andrewngn13 idea about using persistent might be better.
by DragoonHP
Thu Jul 07, 2016 2:12 am
Forum: Demos & Beta Testing
Topic: Character Creation Demo
Replies: 14
Views: 1576

Re: Character Creation Demo

I like the icon buttons. Much better than the present ones.

One more thing, there seems to be a slight lag (approx half a second to one second) when you click any button.
by DragoonHP
Thu Jul 07, 2016 2:09 am
Forum: Development of Ren'Py
Topic: 6.99.0 Features Bug?
Replies: 8
Views: 671

Re: 6.99.0 Features Bug?

Yup. It seems to be a bug.

It counts the number of seen dialogue block vs total number of dialogue blocks. You can make your own one using https://www.renpy.org/doc/html/other.ht ... gue_blocks and https://www.renpy.org/doc/html/other.ht ... gue_blocks
by DragoonHP
Thu Jul 07, 2016 12:01 am
Forum: Development of Ren'Py
Topic: 6.99.0 Features Bug?
Replies: 8
Views: 671

Re: 6.99.0 Features Bug?

2) Typing shift-alt-P, which should bring up the Completion Progress Indicator, doesn't seem to do anything. There seems to be some weird issue with keybindings like "alt_P". Can you check full_inspector keybinding to see if you can get it to work? (alt_I) And for showing the progress screen, add i...
by DragoonHP
Mon Jun 20, 2016 9:48 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Transform(Alpha) with Creator Defined Displayable
Replies: 12
Views: 969

Re: Transform(Alpha) with Creator Defined Displayable

Use Flatten or im.Composite to merge the layers. Also I don't know how complicated your code is but for most cases, you can get away with something like: def portrait_simple(width, height): return im.Composite( (width, height), (0, 0), "images/sylvie_normal.png", (0, 0), "images/sylvie_normal_eyes.p...
by DragoonHP
Thu Jun 09, 2016 5:29 am
Forum: Ren'Py Questions and Announcements
Topic: How to change the size of screenshot?
Replies: 2
Views: 180

Re: How to change the size of screenshot?

Change: config.thumbnail_width and config.thumbnail_height
by DragoonHP
Thu Jun 09, 2016 5:23 am
Forum: Ren'Py Cookbook
Topic: Basic Interactive Grid Map
Replies: 5
Views: 7351

Re: Basic Interactive Grid Map

This a great idea daikiraikimi. A few tips though: -> Use a dict instead of multiple variables (to reduce the number of defines) and since your tile image befines follow a pattern, you can reduce it into a simple loop. Something like: init -2 python: # These three lines create a dict with keys "a1" ...
by DragoonHP
Wed Jun 08, 2016 3:00 am
Forum: Ren'Py Questions and Announcements
Topic: How to make game_menu_screen not hide text box?
Replies: 2
Views: 308

Re: How to make game_menu_screen not hide text box?

Instead of calling it by ShowMenu("pause_menu"), use Show("pause_menu").
by DragoonHP
Sun May 29, 2016 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to have images in tooltips? [Solved]
Replies: 7
Views: 290

Re: Is there a way to have images in tooltips?

The easiest way will be to do something like this: screen tooltip_test(): default tt = Tooltip(Null()) # Ensures that no image is rendered when mouse isn't hovering over a button vbox: xpos 150 imagebutton: idle "item1.png" hover "item1_h.png" action Return(1) hovered tt.Action("path_to_image.ext") ...