I like the icon buttons. Much better than the present ones.
One more thing, there seems to be a slight lag (approx half a second to one second) when you click any button.
Search found 745 matches
- Thu Jul 07, 2016 2:12 am
- Forum: Demos & Beta Testing
- Topic: Character Creation Demo
- Replies: 15
- Views: 2425
- Thu Jul 07, 2016 2:09 am
- Forum: Development of Ren'Py
- Topic: 6.99.0 Features Bug?
- Replies: 8
- Views: 996
Re: 6.99.0 Features Bug?
Yup. It seems to be a bug.
It counts the number of seen dialogue block vs total number of dialogue blocks. You can make your own one using https://www.renpy.org/doc/html/other.ht ... gue_blocks and https://www.renpy.org/doc/html/other.ht ... gue_blocks
It counts the number of seen dialogue block vs total number of dialogue blocks. You can make your own one using https://www.renpy.org/doc/html/other.ht ... gue_blocks and https://www.renpy.org/doc/html/other.ht ... gue_blocks
- Thu Jul 07, 2016 12:01 am
- Forum: Development of Ren'Py
- Topic: 6.99.0 Features Bug?
- Replies: 8
- Views: 996
Re: 6.99.0 Features Bug?
2) Typing shift-alt-P, which should bring up the Completion Progress Indicator, doesn't seem to do anything. There seems to be some weird issue with keybindings like "alt_P". Can you check full_inspector keybinding to see if you can get it to work? (alt_I) And for showing the progress screen, add i...
- Mon Jun 20, 2016 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Transform(Alpha) with Creator Defined Displayable
- Replies: 12
- Views: 1870
Re: Transform(Alpha) with Creator Defined Displayable
Use Flatten or im.Composite to merge the layers. Also I don't know how complicated your code is but for most cases, you can get away with something like: def portrait_simple(width, height): return im.Composite( (width, height), (0, 0), "images/sylvie_normal.png", (0, 0), "images/sylvie_normal_eyes.p...
- Sun Jun 19, 2016 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to process UDD events?
- Replies: 6
- Views: 748
- Thu Jun 09, 2016 5:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change the size of screenshot?
- Replies: 2
- Views: 257
Re: How to change the size of screenshot?
Change: config.thumbnail_width and config.thumbnail_height
- Thu Jun 09, 2016 5:23 am
- Forum: Ren'Py Cookbook
- Topic: Basic Interactive Grid Map
- Replies: 7
- Views: 12644
Re: Basic Interactive Grid Map
This a great idea daikiraikimi. A few tips though: -> Use a dict instead of multiple variables (to reduce the number of defines) and since your tile image befines follow a pattern, you can reduce it into a simple loop. Something like: init -2 python: # These three lines create a dict with keys "a1" ...
- Wed Jun 08, 2016 3:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make game_menu_screen not hide text box?
- Replies: 2
- Views: 435
Re: How to make game_menu_screen not hide text box?
Instead of calling it by ShowMenu("pause_menu"), use Show("pause_menu").
- Sun May 29, 2016 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to have images in tooltips? [Solved]
- Replies: 7
- Views: 442
Re: Is there a way to have images in tooltips?
The easiest way will be to do something like this: screen tooltip_test(): default tt = Tooltip(Null()) # Ensures that no image is rendered when mouse isn't hovering over a button vbox: xpos 150 imagebutton: idle "item1.png" hover "item1_h.png" action Return(1) hovered tt.Action("path_to_image.ext") ...
- Sun May 29, 2016 10:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mirroring an imagebutton[solved]
- Replies: 3
- Views: 427
Re: Mirroring an imagebutton
add "image.png" xalign -1.0 should be add "image.png" xzoom -1.0 And for applying it to imagebutton, do something like this: transform flip_x: xzoom -1.0 imagebutton: idle imageString + "idle.png" hover imageString + "hover.png" action Function(variable2.aFunction, variable3) focus_mask True xalign...
- Sat May 28, 2016 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help me how to fix line's identation
- Replies: 3
- Views: 433
Re: help me how to fix line's identation
It should be like this menu: "Terima Cindy" jump ending4 "Tolak Cindy" jump ending2 label ending4: $ menu_flag = True scene pantai bertebing x "[player_name], kumohon jawab" label ending2: $ menu_flag = False Read this > https://www.renpy.org/doc/html/quickstart.html
- Thu May 26, 2016 2:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Corrupted files
- Replies: 14
- Views: 1693
Re: Corrupted files
Well lucky for, Ren'Py automatically backs source files. Look under %appdata%\RenPy\backups
- Thu May 26, 2016 12:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Possible to use multiline literals?
- Replies: 3
- Views: 349
Re: Possible to use multiline literals?
You can do it something like this:
Or you can break it via \:
Code: Select all
("blah"
" more blah")
Code: Select all
"blah \
more blah"
- Sat May 21, 2016 4:46 pm
- Forum: Ren'Py Cookbook
- Topic: Tutorial & Code: Analog/Digital Clock as User Defined Displa
- Replies: 26
- Views: 24248
Re: Tutorial & Code: Analog/Digital Clock as User Defined Di
Another thing I found if not self.second_targets: self.realclock() self.autoclock(st) This ensure that when we are animating the clock via add_time, extra time isn't added. It isn't apparent in small addition but you will start noticing deviation in bigger jumps. (For a 12 hour jumps (taking place i...
- Tue May 17, 2016 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Image in ren'py?
- Replies: 8
- Views: 5812
Re: Animated Image in ren'py?
.webm is still in beta on renpy Any source on that? Because as far as I'm aware, it's perfectly stable > https://www.renpy.org/doc/html/movie.html and https://github.com/renpy/renpy/issues/832 also dont forget that its not a replacement for videos, users are required to download web browsers, media...