Search found 107 matches

by Mild Curry
Wed Jan 11, 2012 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I display one image several times in a loop? [solved]
Replies: 7
Views: 895

Re: Can I display one image several times in a loop?

1) Don't worry, it's just your syntax. You're treating lists like arrays. (which they are, kinda, but different) $ fieldlist = [field1, field2] You can change the elements in a list using the method you were using, but you have to define the list first. 2) Totally possible. $ fieldCount = 0 while fi...
by Mild Curry
Wed Jan 11, 2012 3:06 pm
Forum: Completed Games
Topic: [Mystery] The Vestibule - First VN released on OUYA!
Replies: 20
Views: 9200

Re: [G/BxTrain] [Mystery] The Vestibule - Ludum Dare Jam ent

I got stuck in the endless loop too! Twice!
I figured the game was trying to make a statement or something...
by Mild Curry
Tue Jan 10, 2012 9:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I display one image several times in a loop? [solved]
Replies: 7
Views: 895

Re: Draw instances of a sprite in loop? Can I use string as

While the above method will probably work fine, just wanted to point out that Renpy does natively support 'while' loops. label populate_field: while numFields < 16: #execute whatever code numFields += 1 also, for your second question, that should work, just remember to convert integer variables to s...
by Mild Curry
Tue Jan 10, 2012 4:39 pm
Forum: Old Threads (– September 2014)
Topic: I NEED SOMEONE WHO CAN SCRIPT IMAGEBUTTONS IN SCREENS...
Replies: 3
Views: 644

Re: I NEED SOMEONE WHO CAN SCRIPT IMAGEBUTTONS IN SCREENS...

Would something like this work? imagebutton: idle "blah_idle.png" #the image when the button isn't focused hover "blah_hover.png" #the image when the button is focused hovered Play("sound", "click.wav") #an action to run when you mouse over the button action Start() #what the button does when clicke...
by Mild Curry
Thu Jan 05, 2012 10:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Different main menu images and persistant variables
Replies: 15
Views: 2739

Re: Different main menu images and persistant variables

If-Else statements in init blocks can't be changed once the game starts; I think that's why it only chooses the second one. You could try putting all the backgrounds into one ConditionSwitch; and that way you'd only have to write out the main menu code once(!) http://www.renpy.org/wiki/renpy/doc/ref...
by Mild Curry
Wed Jan 04, 2012 2:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing music with screen language?[solved]
Replies: 2
Views: 1178

Re: Changing music with screen language?

Au contraire, my friend, who told you that?

Screen language totally contains a 'play' command:

Code: Select all

textbutton "THE BEST SONG" action Play("music", "thebestsong.mp3")
http://www.renpy.org/doc/html/screen_actions.html#Play
by Mild Curry
Mon Jan 02, 2012 1:28 am
Forum: Completed Games
Topic: [SciFi|Adventure]Adrift
Replies: 133
Views: 36232

Re: [SciFi|Adventure]Adrift

Pardon me for a bit here, I just have to vent my frustration.
SACHIKO EVERY TIME WITH THE SUBMARINE WHYYYYY
by Mild Curry
Sun Jan 01, 2012 6:59 pm
Forum: General Discussion
Topic: Discussion of Demographics of Forum Members
Replies: 99
Views: 8827

Re: Demographics of Forum Members

Welp, so long as it's for science:

Gender: F
Country: USA
Primary language: English
by Mild Curry
Fri Dec 23, 2011 3:17 am
Forum: Ren'Py Questions and Announcements
Topic: How to define image to a Variable? SOLVED
Replies: 4
Views: 436

Re: How to define image to a Variable?

Hmm...that's odd. "image hair = HAIR" works fine for me. Well, anyway, you don't want to define 'hair' as an image. I don't think images defined in init blocks can be changed. Try this: $ HAIR = "Pictures/H" + HAIRSTYLE + HAIRCOLOR + ".png" show expression HAIR *sorry if this is irrelevant again*
by Mild Curry
Thu Dec 22, 2011 7:20 pm
Forum: Ren'Py Questions and Announcements
Topic: How to define image to a Variable? SOLVED
Replies: 4
Views: 436

Re: Simple Variables not working...?

Hmm...try it this way:

Code: Select all

$ HAIR = "Pictures/H" + str(HAIRSTYLE) + str(HAIRCOLOR) + ".png"
It's basically assuring the game that those variables are strings too, and therefore part of the larger string.
by Mild Curry
Thu Dec 22, 2011 12:37 am
Forum: Ren'Py Questions and Announcements
Topic: Custom style not inheriting?
Replies: 2
Views: 402

Re: Custom style not inheriting?

Aha! So it sees _text and _button_text as separate styles...that explains it!

Thanks so much, Pytom!
by Mild Curry
Wed Dec 21, 2011 8:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom style not inheriting?
Replies: 2
Views: 402

Custom style not inheriting?

I made a custom style with the default parent, and I tried to make another custom style that inherits from the first custom style. However, the second always reverts to default. I've tried putting them in different sorts of init blocks, as per this thread , but nothing I've tried has any effect. ini...
by Mild Curry
Thu Dec 15, 2011 9:55 pm
Forum: Ren'Py Questions and Announcements
Topic: disable saving/loading/skipping ++ New questions added :(
Replies: 8
Views: 1451

Re: disable saving/loading/skipping ++ New questions added :

The solution for your battle function is basic programming; you may want to look through some basic python tutorials if you have anymore problems with that. Anyway, what you probably want is a while loop: while playerHP > 0 and enemyHP > 0: menu: "Attack": "You attack." $ enemyHP -= 1 "Do nothing": ...
by Mild Curry
Sat Dec 10, 2011 12:57 am
Forum: Ren'Py Questions and Announcements
Topic: disable saving/loading/skipping ++ New questions added :(
Replies: 8
Views: 1451

Re: How to disable saving/loading/skipping + textbox problem

1) If you've read all the threads about it, you already know that setting "_game_menu_screen" to None will stop the ESC key and right-clicking. To hide the buttons in the textbox, go into 'screens.rpy', and look at the bottom of the 'say' screen (its the very first one), and copy paste this code: if...
by Mild Curry
Wed Dec 07, 2011 1:51 am
Forum: Creator Discussion
Topic: How Bad is a Bad Review?
Replies: 48
Views: 4201

Re: How Bad is a Bad Review?

My rule of thumb with critique is, if there is absolutely nothing nice to say about it, then at least say you can tell they put a lot of effort into it. And if they didn't put a lot of effort into it, then it's probably not worth critiquing.