Search found 107 matches
- Sun Dec 04, 2011 7:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problems with my Conversation script.
- Replies: 2
- Views: 392
Re: Problem with my Conversation script.
Just looking at it; I dunno what's going wrong; probably something with calls. But, it is needlessly complex, my friend. Let me introduce you to the piece of code you never knew you always wanted: ui.jumps ui.textbutton("Leave", clicked=ui.jumps("leave"), xminimum=355, ymaximum=15) Rather than makin...
- Mon Nov 28, 2011 4:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving image buttons and mouse events
- Replies: 2
- Views: 496
Re: Moving image buttons and mouse events
You can apply ATL to imagebuttons in screen language by using the 'at' statement. screen moving_button: imagebutton idle"bam.png" hover "bam2.png" action Jump("clicked") at fly_across_screen transform fly_across_screen: xalign 0.0 linear 5 xalign 1.0 I have no idea about the other ones, though, sorry.
- Sat Nov 12, 2011 5:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: problems with returning from an iterated list
- Replies: 0
- Views: 278
problems with returning from an iterated list
I'm trying to make a 'use' function for my inventory. screen inventory_screen: text "Items:" if display: for i in display: hbox: textbutton i.name action [Return(i), Jump("use_item")] #<--I think it's this part right here. text str(i.number) else: text " Empty!" label use_item: $ item = _return if i...
- Sun Oct 23, 2011 6:24 pm
- Forum: General Discussion
- Topic: Post your ride!
- Replies: 15
- Views: 1474
Re: Post your ride!

More public transit FTW!
This is how I get to school and back everyday.
- Fri Oct 14, 2011 9:34 pm
- Forum: Ideas
- Topic: That's the Way the Cookie Crumbles [Otome/BakeSim]
- Replies: 84
- Views: 12704
Re: [GXB] That's the Way the Cookie Crumbles
*guys, just so you know this is going to be the best game ever and you are going to love it SO MUCH trust me*
-grabs cookie and scurries off-
-grabs cookie and scurries off-
- Fri Oct 14, 2011 2:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Does the Particle Burst code still work?
- Replies: 9
- Views: 2670
Does the Particle Burst code still work?
I'm talking about this recipe in the cookbook: http://www.renpy.org/wiki/renpy/doc/cookbook/Particle_Burst I want to make fireworks for the end of my game, and this seems a promising alternative to having to make a crappy animation myself, but, even when I copy-paste the code directly into the scrip...
- Fri Oct 14, 2011 1:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Python label jump?
- Replies: 1
- Views: 413
- Mon Oct 03, 2011 2:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing Main Menu Music {Solved}
- Replies: 7
- Views: 831
Re: Changing Main Menu Music
You appear to be missing a parentheses at the end of your ConditionSwitch there.
- Mon Oct 03, 2011 12:18 am
- Forum: Old Threads (– September 2014)
- Topic: [SOLVED!] I need a programmer T_T
- Replies: 2
- Views: 501
Re: I need a programmer T_T
I probably shouldn't do this...still trying to work out the kinks in my own game...but...
I'm intrigued. I think I can do most of those things you mentioned (I can at least customize the textbox!); let me know the details, okay?
I'm intrigued. I think I can do most of those things you mentioned (I can at least customize the textbox!); let me know the details, okay?
- Sun Oct 02, 2011 8:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: textbutton named with a variable
- Replies: 3
- Views: 453
Re: textbutton named with a variable
Aha! Yes that works! Thank-you so, so much!
*i really should have thought of that orz*
*i really should have thought of that orz*
- Sun Oct 02, 2011 8:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: textbutton named with a variable
- Replies: 3
- Views: 453
textbutton named with a variable
I'm trying to make the game display an inventory, right? Originally I was doing imagebuttons for the whole thing, but I got tired of drawing all the little smaller images that were necessary, so I decided to switch it to text. Here is the thing. With imagebuttons, it knew to display a different imag...
- Sun Oct 02, 2011 7:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap Hover Message
- Replies: 3
- Views: 754
Re: Imagemap Hover Message
I dunno how you would do it with code, but what I do is say what everything is right in the hover image.
Like so: Just make sure you make your hotspot big enough to encompass all the words.
Like so: Just make sure you make your hotspot big enough to encompass all the words.
- Wed Sep 28, 2011 2:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting limits on variables[solved]
- Replies: 3
- Views: 485
Re: Setting limits on variables
Haha! It's beautiful! Had to switch the min and max around, but it works like a dream! And now I know a new Python function!
*sorry for the late reply--I forgot I asked this question until I went to work on my project, and of course, hit this obstacle again ^^'
*sorry for the late reply--I forgot I asked this question until I went to work on my project, and of course, hit this obstacle again ^^'
- Tue Sep 27, 2011 8:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Timer slows down upon repeat
- Replies: 3
- Views: 430
Re: Timer slows down upon repeat
Wooo! Thanks Pytom! Now all that remains is to wait impatiently for the download...
- Tue Sep 27, 2011 2:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Timer slows down upon repeat
- Replies: 3
- Views: 430
Timer slows down upon repeat
Hello. I have a timer that looks like this: timer 1.0 action ToggleVariable("buttonChoiceA") repeat True ...so it should toggle the variable after 1 second over and over again forever until the screen is hidden. However, after the first four times or so, it begins to slow down, taking up to 15 secon...