Search found 107 matches

by Mild Curry
Sun Dec 04, 2011 7:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Problems with my Conversation script.
Replies: 2
Views: 392

Re: Problem with my Conversation script.

Just looking at it; I dunno what's going wrong; probably something with calls. But, it is needlessly complex, my friend. Let me introduce you to the piece of code you never knew you always wanted: ui.jumps ui.textbutton("Leave", clicked=ui.jumps("leave"), xminimum=355, ymaximum=15) Rather than makin...
by Mild Curry
Mon Nov 28, 2011 4:31 am
Forum: Ren'Py Questions and Announcements
Topic: Moving image buttons and mouse events
Replies: 2
Views: 496

Re: Moving image buttons and mouse events

You can apply ATL to imagebuttons in screen language by using the 'at' statement. screen moving_button: imagebutton idle"bam.png" hover "bam2.png" action Jump("clicked") at fly_across_screen transform fly_across_screen: xalign 0.0 linear 5 xalign 1.0 I have no idea about the other ones, though, sorry.
by Mild Curry
Sat Nov 12, 2011 5:32 am
Forum: Ren'Py Questions and Announcements
Topic: problems with returning from an iterated list
Replies: 0
Views: 278

problems with returning from an iterated list

I'm trying to make a 'use' function for my inventory. screen inventory_screen: text "Items:" if display: for i in display: hbox: textbutton i.name action [Return(i), Jump("use_item")] #<--I think it's this part right here. text str(i.number) else: text " Empty!" label use_item: $ item = _return if i...
by Mild Curry
Sun Oct 23, 2011 6:24 pm
Forum: General Discussion
Topic: Post your ride!
Replies: 15
Views: 1474

Re: Post your ride!

Image

More public transit FTW!

This is how I get to school and back everyday.
by Mild Curry
Fri Oct 14, 2011 9:34 pm
Forum: Ideas
Topic: That's the Way the Cookie Crumbles [Otome/BakeSim]
Replies: 84
Views: 12704

Re: [GXB] That's the Way the Cookie Crumbles

*guys, just so you know this is going to be the best game ever and you are going to love it SO MUCH trust me*

-grabs cookie and scurries off-
by Mild Curry
Fri Oct 14, 2011 2:58 am
Forum: Ren'Py Questions and Announcements
Topic: Does the Particle Burst code still work?
Replies: 9
Views: 2670

Does the Particle Burst code still work?

I'm talking about this recipe in the cookbook: http://www.renpy.org/wiki/renpy/doc/cookbook/Particle_Burst I want to make fireworks for the end of my game, and this seems a promising alternative to having to make a crappy animation myself, but, even when I copy-paste the code directly into the scrip...
by Mild Curry
Fri Oct 14, 2011 1:01 am
Forum: Ren'Py Questions and Announcements
Topic: Python label jump?
Replies: 1
Views: 413

Re: Python label jump?

Um...do you mean a jump command that will work inside a python block?

This ought to work.
by Mild Curry
Mon Oct 03, 2011 2:17 am
Forum: Ren'Py Questions and Announcements
Topic: Changing Main Menu Music {Solved}
Replies: 7
Views: 831

Re: Changing Main Menu Music

You appear to be missing a parentheses at the end of your ConditionSwitch there.
by Mild Curry
Mon Oct 03, 2011 12:18 am
Forum: Old Threads (– September 2014)
Topic: [SOLVED!] I need a programmer T_T
Replies: 2
Views: 501

Re: I need a programmer T_T

I probably shouldn't do this...still trying to work out the kinks in my own game...but...

I'm intrigued. I think I can do most of those things you mentioned (I can at least customize the textbox!); let me know the details, okay?
by Mild Curry
Sun Oct 02, 2011 8:43 pm
Forum: Ren'Py Questions and Announcements
Topic: textbutton named with a variable
Replies: 3
Views: 453

Re: textbutton named with a variable

Aha! Yes that works! Thank-you so, so much!

*i really should have thought of that orz*
by Mild Curry
Sun Oct 02, 2011 8:11 pm
Forum: Ren'Py Questions and Announcements
Topic: textbutton named with a variable
Replies: 3
Views: 453

textbutton named with a variable

I'm trying to make the game display an inventory, right? Originally I was doing imagebuttons for the whole thing, but I got tired of drawing all the little smaller images that were necessary, so I decided to switch it to text. Here is the thing. With imagebuttons, it knew to display a different imag...
by Mild Curry
Sun Oct 02, 2011 7:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap Hover Message
Replies: 3
Views: 754

Re: Imagemap Hover Message

I dunno how you would do it with code, but what I do is say what everything is right in the hover image.
Like so:
items1.png
normal image
items2.png
hover image
Just make sure you make your hotspot big enough to encompass all the words.
by Mild Curry
Wed Sep 28, 2011 2:25 am
Forum: Ren'Py Questions and Announcements
Topic: Setting limits on variables[solved]
Replies: 3
Views: 485

Re: Setting limits on variables

Haha! It's beautiful! Had to switch the min and max around, but it works like a dream! And now I know a new Python function!

*sorry for the late reply--I forgot I asked this question until I went to work on my project, and of course, hit this obstacle again ^^'
by Mild Curry
Tue Sep 27, 2011 8:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer slows down upon repeat
Replies: 3
Views: 430

Re: Timer slows down upon repeat

Wooo! Thanks Pytom! Now all that remains is to wait impatiently for the download...
by Mild Curry
Tue Sep 27, 2011 2:58 am
Forum: Ren'Py Questions and Announcements
Topic: Timer slows down upon repeat
Replies: 3
Views: 430

Timer slows down upon repeat

Hello. I have a timer that looks like this: timer 1.0 action ToggleVariable("buttonChoiceA") repeat True ...so it should toggle the variable after 1 second over and over again forever until the screen is hidden. However, after the first four times or so, it begins to slow down, taking up to 15 secon...