Search found 202 matches

by Graph
Sat Jan 26, 2013 3:02 am
Forum: Completed Games
Topic: Touhou Mecha [Mecha][Fantasy] (updated Jan 2013)
Replies: 27
Views: 10052

Re: Touhou Mecha [Mecha][Fantasy] (updated Jan 2013)

I'm glad to see the update! But I'm still waiting for episode 2! Then you might be glad to know, I wrote Chapter 2 while waiting for the last music in this update! Of course this kind of story takes a good deal longer to draw than it does to write (until a couple of Chapters later when most of the ...
by Graph
Fri Jan 25, 2013 4:03 pm
Forum: Completed Games
Topic: Touhou Mecha [Mecha][Fantasy] (updated Jan 2013)
Replies: 27
Views: 10052

Re: Touhou Mecha [Mecha][Fantasy] (updated Jan 2013)

Finally, a new release! We're now at Touhou Mecha 1.5, which includes: -An added Extras section which includes the TM Database, Music Room and Hellcat Corner. -A rewritten first half of Chapter 1, including a new battle scene. -A shift from 4:3 screen ratio to 16:9. The art and GUI have been updated...
by Graph
Wed Dec 26, 2012 8:11 pm
Forum: Ren'Py Cookbook
Topic: PNG quality with 30% size using JCC + a trick
Replies: 11
Views: 2771

Re: PNG quality with 30% size using JCC + a trick

Do you guys use another program to streamline PNG to JPG conversion, or am I missing something? XnView is an option, but setting the JCC script's quality to 95-98% should already be close to optimal. Ah, I should've thought of changing the script itself. It was easy to find the quality variable sin...
by Graph
Wed Dec 26, 2012 7:11 pm
Forum: Ren'Py Cookbook
Topic: PNG quality with 30% size using JCC + a trick
Replies: 11
Views: 2771

Re: PNG quality with 30% size using JCC + a trick

Do you know where I can get this JCC? I've been searching in all kind of websites and google but never find the correct JCC. It's in the wiki-based Ren'py cookbook. I assume that means it was made by someone from around here, which is probably why you had trouble finding it. http://www.renpy.org/wi...
by Graph
Wed Dec 26, 2012 6:30 pm
Forum: Ren'Py Cookbook
Topic: PNG quality with 30% size using JCC + a trick
Replies: 11
Views: 2771

Re: PNG quality with 30% size using JCC + a trick

So I decided to try out max quality JPEG over what the jcc.py gives me, after reading this. But I have two problems with PhotoShop's batch process: 1. Renaming files doesn't seem very flexible (couldn't tack .base.jpg on the end of every file) 2. If you tell it to "include all subfolders" in the con...
by Graph
Sun Dec 16, 2012 1:24 am
Forum: Old Threads (– September 2014)
Topic: Seeking Artist, Will Pay [CLOSED]
Replies: 3
Views: 594

Re: Seeking Artist, Will Pay

Hi there. Think you can give us an idea of the art style you're looking for, and about how many images you need for this project? And optionally an idea of your budget, though I'd understand working out prices in private.
by Graph
Mon Dec 10, 2012 8:51 pm
Forum: Old Threads (– September 2014)
Topic: Dev looking to buy an effect (one time deal)
Replies: 3
Views: 463

Re: Dev looking to buy an effect (one time deal)

As a starting point... yes, I think Ren'py can do this kind of thing to all layers. Check out the random Shake effect in the cookbook, I guess it would be something along those lines. http://www.renpy.org/wiki/renpy/doc/cookbook/Shake_effect Notably, there's a variant that allows you to shake the sc...
by Graph
Sat Nov 24, 2012 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Q: CTC, disable save/load, snowblossom, custom positions
Replies: 6
Views: 722

Re: Q: CTC, disable save/load, snowblossom, custom positions

1. CTC is used by default. If you mean you want a CTC icon, you should define what that icon is. init: define narrator = Character(None, ctc="ctc icon") image ctc icon: "ctc.png" 2. Not sure off the top of my head... 3. One thing you can do is put up the background, snow and another image on top of ...
by Graph
Fri Nov 23, 2012 3:30 am
Forum: Works in Progress
Topic: Touhou Mecha: Hell's Rising [Mecha][GxG][Fangame]
Replies: 13
Views: 4894

Re: Touhou Mecha: Hell's Rising [Mecha][Fantasy]

An update on the Chapter 1 re-release: Click to enlarge! http://dsd.faceroll.net/forums/uploads/1353290180/gallery_2_123_6792.png http://dsd.faceroll.net/forums/uploads/1353290180/gallery_2_123_18962.png http://dsd.faceroll.net/forums/uploads/1353290180/gallery_2_123_9951.png The addition to Chapter...
by Graph
Tue Nov 20, 2012 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Project no longer in the menu?
Replies: 3
Views: 479

Re: Project no longer in the menu?

First off check your projects directory. From the Ren'py launcher click Preferences right below "Launch Project", or click Options if you're using 6.13 or before. Is your project's folder in that directory?
by Graph
Thu Nov 15, 2012 3:53 pm
Forum: Old Threads (– September 2014)
Topic: Ren'Py Scripter Wanted [Paid Word] [CLOSED]
Replies: 3
Views: 1399

Re: Ren'Py Scripter Wanted [Monetary Compensation]

Hi there! Very nice-looking project you've got. About your concerns on paid work, it's covered a little bit in the sticky of the Recruitment topic. LateWhiteRabbit's post at the bottom of page 1 comes to mind... although it's mostly about hiring artists, so it might not be easy to apply to programmi...
by Graph
Tue Oct 30, 2012 11:28 am
Forum: General Discussion
Topic: Where are the BxGs?
Replies: 222
Views: 14739

Re: Where are the BxGs?

It sounds persuasive, but doesn't match to data I have. I got reputations of sugar's delight I translated into Japanese. It downloaded 25,000 times in Japan . Anyone knows it can't match to Japanese Games in both quality and quantity, but I hardly hear harsh comments. They mostly praise the hard wo...
by Graph
Wed Oct 24, 2012 1:43 pm
Forum: Works in Progress
Topic: Touhou Mecha: Hell's Rising [Mecha][GxG][Fangame]
Replies: 13
Views: 4894

Re: Touhou Mecha: Hell's Rising [Mecha][Fantasy]

Hmm, so, I noticed that Levrex has been teaching the younguns' in this part of the forum using code examples from Touhou Mecha. How about if we make the code open-source? I'll have to ask SleepKirby of course, but I'm fairly sure he won't mind, seeing how he used to help out on that part of the foru...
by Graph
Wed Oct 24, 2012 1:05 am
Forum: Works in Progress
Topic: Touhou Mecha: Hell's Rising [Mecha][GxG][Fangame]
Replies: 13
Views: 4894

Re: Touhou Mecha: Hell's Rising [Mecha][Fantasy]

Been a while! I found the time to work on this again, and I've put up a new entry on the blog . The short version: We're switching from a 4:3 screen ratio to 16:9. There's a lot of backgrounds and CGs to pad, but thankfully my BG work hasn't been that detailed so I've made decent progress. I did a r...
by Graph
Tue Oct 23, 2012 4:54 pm
Forum: Creator Discussion
Topic: Game resolution
Replies: 106
Views: 11244

Re: Game resolution

Mm, I considered 1024x576 too. Well, it should be easier to take off pixels than add them, might as well do that. Maybe I can make the textbox shorter now that there's more screen width... decisions, decisions.