Search found 23 matches

by ashewalton
Wed Feb 20, 2013 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with styles and screen language
Replies: 3
Views: 522

Re: Help with styles and screen language

I believe I have tried without the _frame as well, but specifically I need to be able to edit the style for the frame. As it stands right now, the widget background is applying to the frame making it look like this: https://dl.dropbox.com/u/76506775/wrong_style.png When it should look like this: htt...
by ashewalton
Wed Feb 20, 2013 12:32 am
Forum: Ren'Py Questions and Announcements
Topic: Help with styles and screen language
Replies: 3
Views: 522

Help with styles and screen language

I've had no problem modifying the existing main menu screens to look how I want, but when I try and create styles for an entirely new screen I get the error: File "game\scene_01_a_groggy_morning.rpy", line 145, in script File "game\script.rpy", line 131, in python Exception: The style battle does no...
by ashewalton
Mon Apr 23, 2012 1:41 am
Forum: Ren'Py Questions and Announcements
Topic: Won't update narrator style no matter what way I try
Replies: 1
Views: 414

Won't update narrator style no matter what way I try

I'd like to remove styling from the narrator text that I have included for characters (padding in specific) I've tried: $ narrator = Character( None, show_side_image=False, window_xpos=0, say_thought_top_padding=15, right_padding=15, window_bottom_padding=15 ) and style.say_thought.left_padding = 15...
by ashewalton
Sat Aug 14, 2010 3:35 pm
Forum: Skill Development
Topic: My drawings, all comments are appreciated!
Replies: 17
Views: 3360

Re: My drawings, all comments are appreciated!

I love the style of each character, their personalities are echoed very well in their portraits~ I'm especially fond of the clothing choices for each character! (The portrait for Anne above seemed especially good to me)
by ashewalton
Wed Aug 11, 2010 6:12 pm
Forum: Creator Discussion
Topic: Visual Novel Image Packs
Replies: 34
Views: 7052

Re: Visual Novel Image Packs (updated weekly)

There are some really nice images in the previews - I'm downloading the image pack for possible future use, because the angles are just too perfect for use in a vn! Great work~
by ashewalton
Wed Aug 11, 2010 5:33 pm
Forum: Ideas
Topic: gal-game project, Alpha 0.5 release, WIP
Replies: 5
Views: 1513

Re: innovative gal-game project

While I don't have the time to offer any direct assistance at the moment, I can try to help you find some resources for all of the above! The only restriction on any of the following resources is that the final product be non-commercial (not a problem for most games). So here's a list of useful site...
by ashewalton
Wed Aug 11, 2010 10:08 am
Forum: Old Threads (– September 2014)
Topic: NEED ARTISTS & WRITERS (Music Romance VN)
Replies: 67
Views: 5880

Re: Music Romance VN Ideas/Sketches/Story/Anything?

Look forward to seeing this VN! Your art looks fantastic and the story that's been developed so far sounds great~ If you'd like any help scriptwriting/proofreading, I would be more than glad to help 8D
by ashewalton
Tue Aug 10, 2010 12:47 pm
Forum: Creator Discussion
Topic: When to announce?
Replies: 63
Views: 3935

Re: When to announce?

It seems like this topic has spiralled out of control with everyone flinging their opinions left and right and getting angry when one side doesn't agree with the other... @aleema: I don't see how the situation you mentioned hurts "you and your fellow gamemakers" - even if someone actually did manage...
by ashewalton
Tue Aug 10, 2010 12:16 am
Forum: Ideas
Topic: Pilgrimage (Alpha 0.14): demo dl on first page
Replies: 8
Views: 1295

Re: Pilgrimage (Alpha 0.14) - demo dl - looking for bg artis

Updated to v0.14. New Windows/Linux demo uploaded (updated Macintosh version coming later). Current statistics The game contains 115 screens of dialogue. These screens contain a total of 1699 words, for an average of 14.8 words per screen. The game contains 10 menus. Change log 0.14 (09 August) Now...
by ashewalton
Mon Aug 09, 2010 11:35 pm
Forum: General Discussion
Topic: Movies That Make You Cry
Replies: 33
Views: 2338

Re: Movies That Make You Cry

I second "Up", and also nominate "The Blind Side" 8D;;
by ashewalton
Sun Aug 08, 2010 9:28 pm
Forum: Skill Development
Topic: Sai's Background Workshop
Replies: 20
Views: 2185

Re: Sai's Background Workshop

Sweet! :) Thanks a lot then~ [/derailed thread]
by ashewalton
Sun Aug 08, 2010 7:19 pm
Forum: Skill Development
Topic: Sai's Background Workshop
Replies: 20
Views: 2185

Re: Sai's Background Workshop

Samu-kun wrote:References, you say? Samu to the rescue!
I really like the first image, do you think I could use it for my visual novel? I'm not sure if they were taken by yourself or internet stock, so I thought it would be best to ask permission first (:
by ashewalton
Sun Aug 08, 2010 3:58 pm
Forum: Anime, Games, and Japan
Topic: Japanese live-action dramas?
Replies: 20
Views: 2497

Re: Japanese live-action dramas?

If you're a romantic comedy gender-bender kind of person, you might want to check out 'The 1st Shop of Coffee Prince'. It's a Korean drama, and it's super cute. Yay for the "OMG AM I GAY?!?! Oh wait, it's a girl!" kind of stories :D Agreed, Coffee Prince is my favourite dorama so far, by far! The c...
by ashewalton
Sun Aug 08, 2010 12:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Simple else/if question [SOLVED]
Replies: 7
Views: 769

Re: Simple else/if question

Haha, thank you everyone. I've tried all the code above prior to asking, so it must just be that something's not defined properly, as opposed to me generally sucking with syntax (which is the usual cause of any errors).

[Edit] Actually, I'd been trying to use && instead of and, so problem solved x3
by ashewalton
Sun Aug 08, 2010 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: Simple else/if question [SOLVED]
Replies: 7
Views: 769

Re: Simple else/if question

Unfortunately, that code fails to check the value of the second variable and make sure it's set to 1 (as it can at this point also be set as 0). Also, it might not have been clear, but this needs to reside within a menu statement, which can't accept else/if blocks. Thanks for the help though ^^;;