Sorry for the delay... I do have an a rough outline made so I'll be able to gauge my progress as I go. So far it's looking to be a fairly decent size -- about 10-25K words of basic storyline scripting. I would certainly be receptive to a beta, I was thinking on getting one from the Perfect Imaginati...
Updated to v0.13. New demo uploaded. Current statistics The game contains 73 screens of dialogue. These screens contain a total of 1241 words, for an average of 17.0 words per screen. The game contains 7 menus. Change log 0.13 (30 July) Major script overhaul of day one and two (streamlined and redu...
Your art is really nice and has a lot of potential, you've just recently started digital art? I'm not much of an artist myself, but I do have a few digital illustration tutorials bookmarked on deviantArt, maybe you'll find some use out of them? Digital Drawing Tutorial by `aeterne Color References 5...
Thanks for your comment, I'm glad you enjoyed it so far. I was so-so about including the tutorial sections, but I do feel there's a lot of important features people might miss without some kind of introduction. Could you think maybe of a less annoying way to implement it? Or should it simply be excl...
Pilgrimage, v. 0.13 http://img85.imageshack.us/img85/1948/screenshotsz.th.png http://img836.imageshack.us/img836/3696/screenshot2a.th.png http://img155.imageshack.us/img155/3856/screenshot3bf.th.png Download: Windows - 0.14 Macintosh - 0.13 Linux - 0.14 One week from today, Alexander will begin his...
Ahh, I see! I was actually using that for most of the transitions, so who knows why I had decided to use window show/hide in that instance. Thanks a lot for the help~
I'm new to the Ren'py platform and thought I would give my hand at trying a visual novel. I'm not particularly new to programming (I've dabbled a bit in C++ and PHP), so I've adjusted fairly well to the syntax so far. However, I am having one problem that I can't seem to solve, the vbox spacing is w...