Search found 255 matches

by SleepKirby
Wed Sep 08, 2010 9:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Definition popups that don't replace the dialogue window
Replies: 4
Views: 689

Definition popups that don't replace the dialogue window

As demonstrated by the Tutorial, section "Fonts and Text Tags": tutorial_hyperlink-defn_1.png tutorial_hyperlink-defn_2.png $ definition = Character(None, window_yfill=True, window_xmargin=20, window_ymargin=30) ... e "{a=define_hyperlink}Hyperlinks{/a} let buttons be defined using text tags." ... l...
by SleepKirby
Tue Sep 07, 2010 1:04 am
Forum: Ren'Py Questions and Announcements
Topic: Bar/hotbar range problem
Replies: 1
Views: 336

Bar/hotbar range problem

The hotbar problem in this topic was fixed, but then I noticed another problem with the bars. Take the text speed bar for example. When you put it all the way to the left, _preferences.text_cps would be 200 (as seen by in-game behavior and renpy.watch). When put all the way to the right, it goes to ...
by SleepKirby
Sun Sep 05, 2010 11:58 pm
Forum: Ren'Py Questions and Announcements
Topic: (bug?) Screen language problems(hotbar & key problem)
Replies: 6
Views: 901

Re: (bug?) Screen language problems(hotbar & key problem)

Thank you very much! I downloaded some of the recently updated files from Launchpad (ui.py, screenlang.py, style.py, display/layout.py), and I saw for myself that the hotbar and line number issues are fixed. :) Don't forget backansi's 3rd problem, though. (I haven't played around with key behavior m...
by SleepKirby
Sun Sep 05, 2010 9:44 pm
Forum: Ren'Py Questions and Announcements
Topic: (bug?) Screen language problems(hotbar & key problem)
Replies: 6
Views: 901

Re: (bug?) Screen language problems(hotbar & key problem)

Thanks, looking forward to the hotbar fix! For the line number problem, I've attached a test file that can be put in the game folder of any game. It's a generic main menu screen, with these lines stuck inside: ## Comment out one of the below lines to see an error. (Errors: "txtbtn", "actn", "Shwmnu"...
by SleepKirby
Sat Sep 04, 2010 1:20 am
Forum: Ren'Py Questions and Announcements
Topic: Pause an animation?
Replies: 2
Views: 435

Re: Pause an animation?

You use the pause statement:

Code: Select all

show pic:
    xalign 1.0 yalign 0.5
    linear 5.0 xalign 0.5
    pause 2.0
    linear 5.0 xalign 0.0
With this code, the pic would take 5 seconds to move from right to center, pause for 2 seconds at center, then 5 seconds to move from center to left.
by SleepKirby
Sat Sep 04, 2010 12:57 am
Forum: Ren'Py Questions and Announcements
Topic: (bug?) Screen language problems(hotbar & key problem)
Replies: 6
Views: 901

Re: (bug?) Screen language problems(hotbar & key problem)

I'm having exactly problem (1) as well, with a very similar traceback. The hotbar code seems to match the one in the documentation, only with different (xpos, ypos, width, height) parameters. Hope someone can help us here. Also, the last bit of my traceback says While running game code: - script at ...
by SleepKirby
Mon Aug 30, 2010 12:37 am
Forum: Ideas
Topic: Eastern Starlight Romance (Demo 2 is out!)
Replies: 15
Views: 5414

Re: Eastern Starlight Romance (The demo is out!)

Hi! I'm one of the programmers working on this game. Well, just a couple of things I have to add: (1) As this forum is closely tied to the programming aspect of VNs, I'll say that as one of this game's programmers I'm definitely looking for pointers toward anything in the GUI that looks odd, off, or...
by SleepKirby
Fri Aug 27, 2010 6:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Text History?
Replies: 2
Views: 575

Re: Text History?

I believe Readback is what you're looking for. delta posted an implementation for this a while back: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=4197 I can confirm that delta's module works in Ren'Py 6.10.2 (I haven't tried 6.11 yet), but you might have to tweak a couple of things for it to...
by SleepKirby
Thu Aug 26, 2010 10:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Archiving common and renpy folders for release
Replies: 2
Views: 525

Re: Archiving common and renpy folders for release

Ah, okay. Yeah, if the option's not going to be around later, then it doesn't seem necessary to try and get it working now. Thanks for the info.
by SleepKirby
Thu Aug 26, 2010 9:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Archiving common and renpy folders for release
Replies: 2
Views: 525

Archiving common and renpy folders for release

In the pre-6.11 documentation, there's a page called Releasing Ren'Py Games . At the bottom of the page there's an "experimental" low-file option, which explains how to package everything needed for the game (including the common and renpy folders) into just a few files. I realize the documentation ...
by SleepKirby
Tue Aug 17, 2010 8:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a custom preference
Replies: 1
Views: 623

Re: Making a custom preference

I seem to be getting somewhere. After using a fairly brute-force tactic (copying my code over to a blank project until something broke), I found that the error doesn't occur if I comment out my call to layout.imagemap_preferences(). Reason: if I don't use an imagemap for preferences, then I end up d...
by SleepKirby
Mon Aug 16, 2010 12:12 am
Forum: Ren'Py Questions and Announcements
Topic: Making a custom preference
Replies: 1
Views: 623

Making a custom preference

I'd like to add a custom preference to the preferences screen; that is, a preference that Ren'Py doesn't support by default. The cookbook recipe for making adult scenes optional shows basically what I'm looking for, but my problem is I can't get the recipe to work. I put the recipe code (verbatim) i...
by SleepKirby
Tue Aug 10, 2010 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: getin rid of menu butns on splashscreen before game boots up
Replies: 4
Views: 626

Re: getin rid of menu butns on splashscreen before game boot

Also, I recommend you use $ show_button_game_menu = False / True together with window show / hide so both the Overlay Menu and the Dialogue Box appear / disappear properly together. For convenience, is there a way to automatically make the overlay buttons hidden whenever the dialogue window is hidd...
by SleepKirby
Tue Aug 10, 2010 12:26 am
Forum: Ren'Py Questions and Announcements
Topic: 'Reset to defaults' button in Preferences
Replies: 2
Views: 510

Re: 'Reset to defaults' button in Preferences

Yay, it worked! Thanks for the quick reply.

I know you were just showing the general idea in your post, but to clarify for others: I used "ui.jumps" and put the line "jump preferences_screen" outside the python block.
by SleepKirby
Tue Aug 10, 2010 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: 'Reset to defaults' button in Preferences
Replies: 2
Views: 510

'Reset to defaults' button in Preferences

Hello, I'm new here. I'm trying to implement a button in my game's Preferences screen which resets the settings to their defaults: for example, sets the text speed back to config.default_text_cps. The button mostly works, except that the reset to defaults is strangely delayed until some other Prefs ...