Search found 121 matches

by Glazed Donuts
Tue Nov 09, 2010 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a matching minigame
Replies: 2
Views: 532

Making a matching minigame

Is it possible to make a match game in Ren'Py? Basically, you have a series of pictures and you have to match each one by clicking on the two matching pictures? (see the example picture below)

Image
by Glazed Donuts
Sat Nov 06, 2010 3:20 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you prevent a user from rolling back so far? (solved)
Replies: 5
Views: 986

Re: How do you prevent a user from rolling back so far? (sol

Does this apply for the entire game? For example, what if you want the player to be able to rollback 5-7 lines in one scene, but you don't want them to be able to rollback at all in another scene? Do you have to declare that config.rollback_limit line each time you want to change the limit? By the w...
by Glazed Donuts
Thu Nov 04, 2010 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Cardgame framework question
Replies: 11
Views: 1221

Re: Cardgame framework question

Wow, is that an actual playable card? O_O that's crazy!
by Glazed Donuts
Tue Nov 02, 2010 6:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Cardgame framework question
Replies: 11
Views: 1221

Re: Cardgame framework question

PyTom: I understand that part. You have to do constant evaluations, which would really slow the system down if it has to keep doing this with every move you make. What about something in terms of a TCG (Trading Card Game) opposed to a Poker game? Would a TCG (like making the mechanics and AI) be eve...
by Glazed Donuts
Fri Oct 29, 2010 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Cardgame framework question
Replies: 11
Views: 1221

Cardgame framework question

I'm wondering. What would be needed to create the AI for an opponent (CPU) for the cardgame framework? For example, suppose you wanted to make a poker game. Would the AI just consist of timers and random numbers to choose which card it would play? Is it possible to do timers in Ren'Py? And I mention...
by Glazed Donuts
Fri Oct 29, 2010 10:00 am
Forum: Completed Games
Topic: Chaos Gateway (Xbox 360)
Replies: 18
Views: 4424

Re: Chaos Gateway (Xbox 360)

Wow, this looks good! Did you make this in Ren'Py and converted it to C#??
by Glazed Donuts
Wed Oct 27, 2010 2:38 pm
Forum: Creator Discussion
Topic: How hidden object genre could be added in VN game?
Replies: 14
Views: 1612

Re: How hidden object genre could be added in VN game?

Thanks for the update, PyTom! I look forward to seeing the next addition! :D
by Glazed Donuts
Wed Oct 27, 2010 10:49 am
Forum: Creator Discussion
Topic: How hidden object genre could be added in VN game?
Replies: 14
Views: 1612

Re: How hidden object genre could be added in VN game?

yeah I was looking to make a HoG-type of minigame in my RenPy game, but the features needed for it hasn't really been implemented yet.
And a mouse-dragging feature would be AWESOME, as I've been trying to find a way to be able to drag images around the screen with the mouse.
by Glazed Donuts
Sat Oct 09, 2010 9:29 pm
Forum: Creator Discussion
Topic: Moving objects/pictures around the screen with the mouse
Replies: 1
Views: 452

Moving objects/pictures around the screen with the mouse

I would like to know about possibly moving images around the screen by clicking on the image and dragging around with the mouse.
Are you able to do this yet in Ren'Py or Python/PyGame at all?
by Glazed Donuts
Fri Sep 17, 2010 12:52 am
Forum: Creator Discussion
Topic: Items to click and drag around the screen
Replies: 3
Views: 591

Re: Items to click and drag around the screen

Alright, thanks! It would be awesome if something like this was implemented for Ren'py :)
by Glazed Donuts
Thu Sep 16, 2010 7:49 pm
Forum: Creator Discussion
Topic: Items to click and drag around the screen
Replies: 3
Views: 591

Items to click and drag around the screen

Is there a way to make images that you can click and drag around the screen? I was trying to do something like a jigsaw puzzle. I looked on the Pygame site, but I didn't see any jigsaw puzzle games so I wasn't sure if it was possible to do in Python/Ren'py or not...
by Glazed Donuts
Tue Sep 07, 2010 3:31 pm
Forum: Creator Discussion
Topic: Customizing the save/load/menu screens
Replies: 6
Views: 2321

Re: Customizing the save/load/menu screens

So everything on the preferences starts with a u? So are these parameters right for the default Preferences screen? Will the program know which boxes I'm trying to move? Display --> u'Display' Skip Messages --> u'Skip Messages' Music Volume --> u'Volume' Sound Volume --> u'Sound Volume' Voice Volume...
by Glazed Donuts
Sun Sep 05, 2010 6:55 pm
Forum: Creator Discussion
Topic: Customizing the save/load/menu screens
Replies: 6
Views: 2321

Re: Customizing the save/load/menu screens

Yeah, I was looking at that page. Is the only way to change the preferences screen is via an image map? I was just trying to move the default boxes around (like move the music volume box to a certain x/y-coordinate).
by Glazed Donuts
Sun Sep 05, 2010 12:40 am
Forum: Development of Ren'Py
Topic: Android Ren'Py!
Replies: 30
Views: 8017

Re: Android Ren'Py!

<3 I can't wait till you managed to get this finished!! This is awesome! I <3 my Android. I bought it specifically for making games with it. Let's blow the iPhones out the water with your awesomeness, PyTom XD
by Glazed Donuts
Sun Sep 05, 2010 12:32 am
Forum: Creator Discussion
Topic: Customizing the save/load/menu screens
Replies: 6
Views: 2321

Re: Customizing the save/load/menu screens

Thank you very much :D This helps a lot! Alright, this works for the Main Menu Screen (title screen), and I tried to apply this to the preferences screen, however, I keep getting this error: ScriptError: Name u'preferences_screen' is defined twice: at C:\Users\Admin\Desktop\renpy-6.11.0\Sample games...