Search found 44 matches

by marigoldsofthenight
Thu Feb 07, 2013 10:19 pm
Forum: Ren'Py Cookbook
Topic: Simple minigames (Screen Language only).
Replies: 127
Views: 75997

Re: Simple minigames (Screen Language only).

I have no clue how to go about incorporating these into a novel. Think you could release these as demos?
by marigoldsofthenight
Sun Jan 06, 2013 11:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Movie as a background for main menu?
Replies: 14
Views: 3324

Re: Movie as a background for main menu?

Hmm... can't get the loops code to work for some reason. How should it be placed in the code?
by marigoldsofthenight
Fri Jan 04, 2013 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Movie as a background for main menu?
Replies: 14
Views: 3324

Re: Movie as a background for main menu?

You _can_ use a movie as a background for the main menu: screen main_menu: # This ensures that any other menu screen is replaced. tag menu add Movie(size=(800, 600)) on "show" action Play("movie", "shuttle.ogv") (Whether it's a good idea or not is another story.) Excellent. Any way to get the video...
by marigoldsofthenight
Wed Sep 28, 2011 5:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Avoiding 'Out of Memory' Crashes and Slow Performance
Replies: 12
Views: 2739

Re: Avoiding 'Out of Memory' Crashes and Slow Performance

Originally I rendered out the loop at the standard 30 fps I thought so. 60 and 30 fps is only standard in games, since they need to respond to the player instantly, and for calculating physics and other stuff like that. What you're doing is more akin to movies, where the max fps is 24, and then onl...
by marigoldsofthenight
Wed Sep 28, 2011 10:45 am
Forum: Ren'Py Questions and Announcements
Topic: Avoiding 'Out of Memory' Crashes and Slow Performance
Replies: 12
Views: 2739

Re: Avoiding 'Out of Memory' Crashes and Slow Performance

Using a gig of ram for images isn't enough of a downside for you? :-) Kids these days. Why, I remember when I had a computer with 64kb of memory - and half of that was overlaid with ROM. Curmudgeon Curmudgeon More seriously, I think there are a large number of computers (netbooks and tablets) that ...
by marigoldsofthenight
Tue Sep 27, 2011 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Avoiding 'Out of Memory' Crashes and Slow Performance
Replies: 12
Views: 2739

Re: Avoiding 'Out of Memory' Crashes and Slow Performance

Success! I altered the config.image_cache_size variable to equal 120, and now save for a small 2 second hiccup in the scene previous, the characters load instantly. I'm assuming there's some kind of downside to this, right? Do you think there will be stability issues, or will Renpy just use up more ...
by marigoldsofthenight
Tue Sep 27, 2011 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Avoiding 'Out of Memory' Crashes and Slow Performance
Replies: 12
Views: 2739

Re: Avoiding 'Out of Memory' Crashes and Slow Performance

As a wild-ass guess, I'll assume you're animating a 400x600 character, so you have 400 * 600 * 494 * 8 = 904 megabytes of memory tied up in images. That's alot. Heh... close. They were originally 1377x768 images, but I've squished them down to about 768x768 or so after removing expendable stuff. I'...
by marigoldsofthenight
Tue Sep 27, 2011 2:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Avoiding 'Out of Memory' Crashes and Slow Performance
Replies: 12
Views: 2739

Avoiding 'Out of Memory' Crashes and Slow Performance

I've decided to animate all of my character sprites for my game, and on the initial 'trial run' of the experiment, I got repeated 'out of memory' crashes in Renpy. Essentially, I had Renpy display a PNG Sequence of 494 frames set on repeat, so I had about a 12 second loop of my character in a 'stand...
by marigoldsofthenight
Mon Sep 26, 2011 4:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about Animated Characters [SOLVED]
Replies: 2
Views: 508

Re: Question about Animated Characters

Haha...thanks. It works, I believe...but I hit the good ol' 'out of Memory' error. I suppose I'll have to find a way to do an animated character that eats up less resources from the Renpy system...
by marigoldsofthenight
Sat Sep 24, 2011 6:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about Animated Characters [SOLVED]
Replies: 2
Views: 508

Question about Animated Characters [SOLVED]

I want my characters to move on screen, and I've created a loop of my character in a 'waiting' pose that has been split into 350 individual frames, giving just about 11 seconds of animation or so when arranged all together in my animation program. Assuming I have these 350 individual frames all as p...
by marigoldsofthenight
Thu Jul 21, 2011 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: Can I do a 'hard wait'?
Replies: 1
Views: 367

Re: Can I do a 'hard wait'?

Just giving a quick bump
by marigoldsofthenight
Tue Jul 19, 2011 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Really weird image problem
Replies: 11
Views: 910

Re: Really weird image problem

I...might actually have an answer for this. It looks like your bottom layer in Photoshop for your ground and hover was just transparency. Most Photoshop programs default the checkered pattern to just a basic black. Consider going back into Photoshop and throwing a black solid as the bottom layer on ...
by marigoldsofthenight
Tue Jul 19, 2011 11:19 am
Forum: Ren'Py Questions and Announcements
Topic: Can I do a 'hard wait'?
Replies: 1
Views: 367

Can I do a 'hard wait'?

I know how to do a hard pause, but I'm wondering if there is a way to do this with the 'wait' command during text, and make it permanent for the game, so that when I code {w=1} during dialogue, the player must wait that second, and cannot click through it. I've pretty much finished the entire dialog...
by marigoldsofthenight
Sat Jul 16, 2011 9:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Flicker Visual Effect question
Replies: 1
Views: 350

Screen Flicker Visual Effect question

I have a background image that is sort of a 'security room' type setting, and I'd like two particular computer screens in the background to have their screens flicker. I can accomplish something to this effect by coding some rapid color-changing effects to the background image, but this affects the ...
by marigoldsofthenight
Fri Jul 15, 2011 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Intel 4500M Movie Bug
Replies: 14
Views: 1263

Re: Intel 4500M Movie Bug

Not sure how qualified I am on the subject, but if that happens to be an integrated memory card, I'm not surprised there are problems. There are several mainstream video games that simply wont work on Intel integrated cards because they can't render things like videos properly. KOTOR I comes to mind.