Search found 1624 matches

by OokamiKasumi
Sat Mar 26, 2011 6:01 pm
Forum: Skill Development
Topic: Photo to Art technique - Photoshop
Replies: 15
Views: 1945

Re: Photo to Art technique - Photoshop

Kittylove wrote:Looks a little like a comic book style to me. Very interesting.
It Does!
-- If someone is using comic book style characters, this might be a good match.
by OokamiKasumi
Sat Mar 26, 2011 5:43 pm
Forum: Skill Development
Topic: Photo to Art technique - Photoshop
Replies: 15
Views: 1945

Re: Photo to Art technique - Photoshop

That was so rad. The only flaw I noticed is that the image must be a locked layer with the name background (which happens every time when you open a image). Not exactly a flaw if you save the original image and then save the worked image as its own file. The author of this deserves a prize for this...
by OokamiKasumi
Sat Mar 26, 2011 4:54 pm
Forum: Skill Development
Topic: Photo to Art technique - Photoshop
Replies: 15
Views: 1945

Re: Photo to Art technique - Photoshop

kinougames wrote:These are indeed pretty cool. :o
I'm glad you like it!
by OokamiKasumi
Sat Mar 26, 2011 4:23 pm
Forum: Creator Discussion
Topic: Dramatic cliches
Replies: 29
Views: 1710

Re: Dramatic cliches

Are there any storylines or aspects of drama that you consider too cliche ...? It's not the Plot people are tired of, it's reaching the same Ending over and over and over... Go ahead and write a cliche' story, just END it in a totally different way. THAT'S what makes something Not a cliche. The num...
by OokamiKasumi
Sat Mar 26, 2011 2:54 am
Forum: Completed Games
Topic: Ewe of the Falklands
Replies: 19
Views: 8571

Re: Ewe of the Falklands

That was hysterical!
- Do it again. (Make another one!)
by OokamiKasumi
Sat Mar 26, 2011 1:34 am
Forum: Skill Development
Topic: Photo to Art technique - Photoshop
Replies: 15
Views: 1945

Re: Photo to Art technique - Photoshop

This... is super useful, Kasumi-saaan. Thank you! **downloads** I'm glad you like it! Holy crap. Style 1-2 look down right great. When I first saw this, my jaw dropped. This particular technique looks like it will work very well with line art characters. Oh man. That's awesome. I don't know ... It'...
by OokamiKasumi
Fri Mar 25, 2011 11:57 pm
Forum: Skill Development
Topic: Photo to Art technique - Photoshop
Replies: 15
Views: 1945

Photo to Art technique - Photoshop

For those of you looking for new ways to make Photos into halfway decent backgrounds, I found this little gem on Deviant Art: http://www.yaoi.ca/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=7224&g2_serialNumber=2 Download Link --> http://egulumse.deviantart.com/art/Painting-Effect-Actions-19...
by OokamiKasumi
Sat Feb 05, 2011 9:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Hidden Object game? [Solved!]
Replies: 2
Views: 358

Re: Hidden Object game?

I believe this has been discussed several times in the past, you could try to search it in the forum (this LSF forum). You could try use Imagemap or perhaps the new screen function... I did search the forum first. Unfortunately, as I said before, I had no clue what to look under. Image map, hmm...?...
by OokamiKasumi
Sat Feb 05, 2011 9:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Hidden Object game? [Solved!]
Replies: 2
Views: 358

Hidden Object game? [Solved!]

What I would like to do to is create a story with pages for hunting Hidden Objects. Unfortunately the two games I've created are both simple visual novels, so I have No Clue where to begin looking in the RenPy Wiki for the coding to do this. I don't even know what to look for (or under.) In detail: ...
by OokamiKasumi
Mon Jan 31, 2011 6:08 pm
Forum: Creator Discussion
Topic: Creating games/stories/VNs without giving up
Replies: 14
Views: 1541

Re: Creating games/stories/VNs without giving up

I'd like to add that writing good short stories is not necessarily easier, lighter or in any way inferior to writing a longer story. Oh hell no a Short is not easier than a longer story, or even a novel! -- In a VN especially, a long story may only have a handful of background graphics, only 2 choi...
by OokamiKasumi
Mon Jan 31, 2011 1:31 am
Forum: Creator Discussion
Topic: Creating games/stories/VNs without giving up
Replies: 14
Views: 1541

Re: Creating games/stories/VNs without giving up

1. "This is just a cheap knockoff of a popular series." It's not what you Have, it's what you DO with it. -- Just because the game is a simple dating simulation or a short 500 word kinetic fairy tale doesn't mean it's a cheap knock off. Every writer and artist sees the world differently from every ...
by OokamiKasumi
Wed Jan 12, 2011 2:41 am
Forum: Creator Discussion
Topic: Past or present tense
Replies: 8
Views: 755

Re: Past or present tense

...I am used to writing in past tense, but seeing as the story of the vn is happening just this moment, I wasn't sure which tense I should use. Go with your first instinct: Past tense . Fiction in English is always written in the Past tense. The only time Present tense should be used is in a non-fi...
by OokamiKasumi
Mon Dec 13, 2010 8:50 am
Forum: Ren'Py Questions and Announcements
Topic: User input variables?
Replies: 6
Views: 1152

Re: User input variables?

Okay, I see what you're complaining about. Like most things in Ren'Py, you'll have to style them to fit your needs. You can style the input window to fit your needs. Mess around with the input_window and input_text styles until they mimic your NVL arrangement. ... I think that might be the best/onl...
by OokamiKasumi
Mon Dec 13, 2010 8:22 am
Forum: Ren'Py Questions and Announcements
Topic: User input variables?
Replies: 6
Views: 1152

Re: User input variables?

Whatever limitation you think is there is not there. NVL mode and regular mode use variables in the same way. You can also use characters in NVL mode, too. You just have to put the parameter "kind=nvl" inside your character definition. You can use a character called "e" if you wanted. You just have...
by OokamiKasumi
Mon Dec 13, 2010 1:35 am
Forum: Ren'Py Questions and Announcements
Topic: User input variables?
Replies: 6
Views: 1152

Re: User input variables?

I'm not sure what's to help? So the first line says: take a variable, name. then prompt the user to enter a string of maximum length 20 to the query "What is your name?" with a default option "Joe User". then store that string as name. The "%(name)s" tells the game to display name, and that name is...