Search found 1624 matches

by OokamiKasumi
Fri Mar 25, 2016 11:01 pm
Forum: Asset Creation: Art
Topic: From Photo to Art - The Graphics of Faery Tale [UPDATED!]
Replies: 31
Views: 8048

Re: From Photo to Art - The Graphics of Faery Tale [UPDATED!

Soliloquy wrote:Wow! These are amazing! I'm going to come back to this and read it more carefully when I'm more awake. ^^
Just keep in mind that the key to everything is Experimentation!
by OokamiKasumi
Thu Feb 18, 2016 11:31 am
Forum: Creator Discussion
Topic: Keep somthing short
Replies: 5
Views: 1022

Re: Keep something short

...How do you guys do it? You know, keep it short? One of the tricks I use to keep a game small --and actually within my own creative limits-- is by coming up with One Thing I want to say or prove with the game, such as: "No Good Deed goes Unpunished" "Being Paranoid doesn't mean people aren't out ...
by OokamiKasumi
Tue Feb 16, 2016 8:43 pm
Forum: Creator Discussion
Topic: I can't even design the most simple of stories. Help?
Replies: 14
Views: 2283

Re: I can't even design the most simple of stories. Help?

One thing I've noticed from a few people I've met is that they are having trouble because they are over thinking it. As vague as that sounds, and I might be completely off target in your case, but sometimes I've heard this same question because they don't think that their idea is in-depth enough or...
by OokamiKasumi
Thu Jan 14, 2016 9:06 pm
Forum: Asset Creation: Writing
Topic: Do you write a VN like a novel or a screenplay?
Replies: 23
Views: 3273

Re: Do you write a VN like a novel or a screenplay?

Should I go about writing a VN as I would a novel? Or should I write it like a screenplay? With choices of course! I'm a published novelist, and I write my Visual Novels with a free Mind-Mapping program; FreePlane . Play writing, screenwriting, or ordinary fiction writing simply cannot accommodate ...
by OokamiKasumi
Mon Jan 04, 2016 8:41 pm
Forum: Ren'Py Cookbook
Topic: Hidden Object Game Tutorial
Replies: 20
Views: 15474

Re: Hidden Object Game Tutorial

If I was to make a walk-through tutorial, would you prefer: a - A video tutorial with audio comments b - a screenshot tutorial with things written out c - both (i.e. the screen shot tutorial being based on the video tutorial) Please realize that B might come out sooner. :) A screenshot tutorial is ...
by OokamiKasumi
Wed Nov 11, 2015 12:08 am
Forum: Creative Commons
Topic: 28 Room Backgrounds ( & a few more) [CCA-NC]
Replies: 38
Views: 19306

Re: 28 Room Backgrounds ( & a few more) [CCA-NC]

Waaaa! Pretty! Those are most definitely gorgeous and the painter-like colours and scenery remind me of the art my seniors in the Art class do. (Kids these days are talented!) These are wonderful, something I'd definitely use to represent something. I'm glad you like them. I hope you put them to go...
by OokamiKasumi
Sun Oct 11, 2015 11:44 pm
Forum: Creator Discussion
Topic: I can't even design the most simple of stories. Help?
Replies: 14
Views: 2283

Re: Making a SHORT story Game

To sum up... Decide on a Story Problem. Decided on 3 possible ENDINGS. Create 3 Crises Scenes to offer the player Choices to get to each Ending. Decide how many and what kind of characters are needed. OokamiKasumi, do you just branch off after the 3rd crisis scene into the three endings or do you n...
by OokamiKasumi
Sun Oct 11, 2015 2:17 pm
Forum: Creator Discussion
Topic: I can't even design the most simple of stories. Help?
Replies: 14
Views: 2283

Making a SHORT story Game

...But there's the thing, I just can't think of what to add besides get the girl/don't get the girl routes. Does anyone have any tips for creating stories? I've tried making flowcharts but they're pretty much a straight line from beginning to end. I have no idea what to add in between to add some m...
by OokamiKasumi
Sat Sep 19, 2015 8:52 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap Difficulty Due to Unusual buttons/hotspots [solved]
Replies: 3
Views: 321

Re: Imagemap Difficulty Due to Unusual buttons/hotspots

The key to the problem as an ImageMap is to use the Largest image of all three (Hover, Selected, Idle...) for your coordinates. The HOVER image is clearly the largest, so use the HOVER image when you record your X, Y, etc... coordinates for your hotspots. Also! -- Put enough SPACE above and below to...
by OokamiKasumi
Sat Sep 19, 2015 8:29 am
Forum: Creative Commons
Topic: 28 Room Backgrounds ( & a few more) [CCA-NC]
Replies: 38
Views: 19306

Re: 28 Room Backgrounds ( & a few more) [CCA-NC]

I used some of your BGs for a VN game I made ^^ It was so hard finding something that fit the game well D: Here's the link if you want to check it out: http://kunikai.itch.io/happily-together-after It wouldn't have been the same without tbh~ Also, I linked you website on my tumblr as well. http://k...
by OokamiKasumi
Mon Sep 07, 2015 5:19 pm
Forum: Completed Games
Topic: TRAP! [ModernFantasy][VN] PG-16!
Replies: 31
Views: 14793

Re: TRAP! [ModernFantasy][VN] PG-16!

Oh, this was fun. I'm glad you enjoyed it! Rowan was a guy at first. I played it a few more times, and then Rowan kept on being a girl. Trap indeed. HOW you ask questions and respond to Rowan results in which gender Rowan ends up as. :) And yes, that is exactly how Rowan becomes a Trap. I haven't p...
by OokamiKasumi
Fri Aug 28, 2015 8:17 pm
Forum: Asset Creation: Writing
Topic: Writing a Branching Plot - How to approach?
Replies: 11
Views: 3361

Re: Writing a Branching Plot - How to approach?

Ozitiho wrote:There was this great tool on the forum somewhere on plotting branching paths... But gosh I just can't find it. If someone knows what I mean please link it for me.
I use FreePlane to plot out my multi-path games.

More aboutFreePlane, and more about multi-path game planning.
by OokamiKasumi
Fri Aug 28, 2015 3:33 pm
Forum: Demos & Beta Testing
Topic: A Short Ghost Story
Replies: 19
Views: 4861

Re: A Short Ghost Story

Beautiful art and impressive use of ATL. It gives the whole game the feeling of watching an animated film. The story was short, but water tight. No extraneous details or dangling plot threads at all. Very impressive for a jump from a comic to a VN. I especially enjoyed the option at the end; it gave...
by OokamiKasumi
Fri Aug 28, 2015 3:11 pm
Forum: Completed Games
Topic: TRAP! [ModernFantasy][VN] PG-16!
Replies: 31
Views: 14793

Re: TRAP! [ModernFantasy][VN] PG-16!

Thanks for making Trap! It's one of the best examples I've found of good, short Ren'Py interactive storytelling. Thank you so much! I'm really glad you liked the game. I usually find sprites cheesy and distracting to the VN experience, but yours are magnificently done and seamless. I'm glad you lik...
by OokamiKasumi
Tue Aug 25, 2015 11:01 am
Forum: Completed Games
Topic: The Walk [Psych][NaNoWinter 2015]
Replies: 74
Views: 23022

Re: The Walk [Psych][NaNoWinter 2015]

Feedback: The game was amazing and I really enjoyed it, the pictures work just fine now. But the credit images are still missing. Thank you for the nice experience. ^^ UPDATED...again. Sorry about that. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I really love things that have to do psychology so when I first s...