Search found 94 matches
- Fri May 06, 2011 5:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: change variable in screen language
- Replies: 11
- Views: 3849
Re: change variable in screen language
Have you tried to use a python statement such as this... screen dobattle: use formation textbutton _("Turn %d" % turn) action Return(True) yalign 0.01 xalign 0.5 style "default" text_style "herotxt2" text "Evil Undead Lily" yalign 0.01 xalign 0.01 style "herotxt2" size 32 text"Undead Lily" yalign 0....
- Sun Feb 06, 2011 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I keep getting this error "expected statement"
- Replies: 6
- Views: 2437
Re: I keep getting this error "expected statement"
Umm....Those are supposed to be in the 'init:' section of your script not you 'label:' script. Oh and with your frame you don't need to type the who location of the file in your computer, just where it is in your game's directory. init: style.window.background = Frame("dialogbox.png",) style.window....
- Sun Feb 06, 2011 3:19 pm
- Forum: Development of Ren'Py
- Topic: An Idea for future versions of Ren Py'
- Replies: 0
- Views: 505
An Idea for future versions of Ren Py'
I was looking through Clannad's(Which is a Visual Novel made by Visual Art's/Key)gameexe file's code and notice that they declare their music in this format: # DSTRACK = 00000000 - 99999999 - 00269364 = "BGM01" = "BGM01" # DSTRACK = 00000000 - 99999999 - 00297558 = "BGM02A" = "BGM02A" # DSTRACK = 00...
- Sun Feb 06, 2011 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Intro music track seamlessly switching to a loop track
- Replies: 5
- Views: 847
Re: Intro music track seamlessly switching to a loop track
Did you check to see if you loop or intro song file has any silence in the beginning of them or end of them that you don't want? Cause it works seamlessly on mine with the music I mixed.
- Wed Feb 02, 2011 12:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Intro music track seamlessly switching to a loop track
- Replies: 5
- Views: 847
Re: Intro music track seamlessly switching to a loop track
The Only way I could Think of doing that is using the 'queue' statement if you want do that. label start: play music 'into.ogg' queue music 'loopsong.ogg' return You would play your intro and once it is done it will play the next track you have under the 'queue' statement. Then it will loop that pie...
- Wed Jan 26, 2011 3:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: More Imagebutton help^^'
- Replies: 1
- Views: 354
More Imagebutton help^^'
I'm just wondering what is the equivalent command function when you press the 'H' key which hides the user interface completely so you can see the screen? Reason being I want to create a imagebutton on the screen that will allow hide the user interface as well. Another question is that can you use t...
- Sun Jan 23, 2011 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALT falling difficulty
- Replies: 0
- Views: 325
ALT falling difficulty
I'm having trouble trying to do an ATL code here. I trying to make it look like a character is falling down forward. Yet, every time I try to do this, it doesn't work. Dose anybody has some suggestions on how I can do this. I have an illustration below. I know I need to put an anchor at the bottom-r...
- Sun Jan 23, 2011 12:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: voice question
- Replies: 3
- Views: 550
Re: voice question
Oh, I fixed my problem and did a work around. It took a little bit of rewriting the "def voice(file, **karg)" in the "00voice.rpy" file but it's not really a practical method. I also trying to so see if I can make so you can turn off certain voices. I show what I got once I have a practical code dow...
- Sat Jan 22, 2011 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: voice question
- Replies: 3
- Views: 550
Re: voice question
is there anyway to configure the voice function?
- Sun Jan 16, 2011 1:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some more concerns from a Silver Spork
- Replies: 6
- Views: 1155
Re: Concerns of a Silver Spork (0/3 resolved)
Concern 1: Visual Novel Backgrounds: You could use this website http://novelersmaterial.slyip.com/index.php though you need something like google translate to read it in english. Concern 2: "Who" statement center: You could use screen language for this. Documentation is here http://www.renpy.org/doc...
- Sun Jan 16, 2011 11:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: say_who_window; layering above style.window.background?
- Replies: 9
- Views: 1874
Re: say_who_window; layering above style.window.background?
Actually the programing language for screen language isn't all that hard once you get to know it. Yeah, I'm still a noob when it comes to screen language, but as you work with it, the language becomes easier to work with. Same gose with the ATL, alot of my problems was solved once I figured that out...
- Sat Jan 15, 2011 4:32 pm
- Forum: Skill Development
- Topic: Adding a ATL Trasition to the Say Background
- Replies: 0
- Views: 595
Adding a ATL Trasition to the Say Background
Okay I finally found a workaround to add an ATL animation code to the Say Background. This is what I did... Step One-set up your ATL code: You can use any animation you want, I don't care if you use this one though. Basically what this ATL code dose is it makes the image go flat while at the same ti...
- Sat Jan 15, 2011 2:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: voice question
- Replies: 3
- Views: 550
voice question
How would i customize the "voice" so I can add prefix and suffix with them like you would do for the characters or the music registry.
like from:
to:
like from:
Code: Select all
voice "VOI/0000/Z12.ogg"Code: Select all
voice "12"- Fri Jan 14, 2011 3:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL and Screen Language
- Replies: 2
- Views: 636
Re: ATL and Screen Language
so in other words like: transform whatever: #ATL Code here ...later... label start: show screen saybg at whatever # some dialog... hide screen saybg at whatever return or screen saybg: # put ATL code somewhere in here Is there a way to implement it inside the screen label? p.s. sorry, I put this in ...
- Fri Jan 14, 2011 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL and Screen Language
- Replies: 2
- Views: 636
ATL and Screen Language
How would you use ATL code in Screen Language? Reason is that I'm trying to find a work around to do animation of when you want the say screen background to show or hide with an animation or transition. I know there is one in the cookbook but it dosen't use ATL code nor can i figure it out cause I'm...