Search found 94 matches
- Fri Jan 14, 2011 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: show expression bug?
- Replies: 3
- Views: 345
Re: show expression bug?
Thanks, that solved my question too^^
- Thu Jan 13, 2011 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Flags for mutiple sayings
- Replies: 3
- Views: 580
Re: Using Flags for mutiple sayings
Sorry Idiot error, after looking at the variable viewer I realize I didn't change the "Dub" on the list of sayings to "choice". Well thanks for your help PyTom ^^
- Thu Jan 13, 2011 4:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Flags for mutiple sayings
- Replies: 3
- Views: 580
Re: Using Flags for mutiple sayings
Okay I inserted it in, but one I choose to "Say something fitting" it just skips the whole list and jumps to label seen0414A. label seen0414: if persistent.Dub: $ Dub = None else: pass ......later.... t "This is old-fashioned hip-hop." mB "(Disgusting...)" mB "(Who`s gonna listen to this crap...)" m...
- Thu Jan 13, 2011 3:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Flags for mutiple sayings
- Replies: 3
- Views: 580
Using Flags for mutiple sayings
Okay, have a list of different saying that could be said after you make the choice. My question is, how to I make it so that each can be chosen at random yet I don't want it to repeat the same saying untill it finished with what it has. Kinda like you shuffle you playlist before you play your music....
- Tue Jan 11, 2011 4:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "on" statement in Screen Language problem
- Replies: 5
- Views: 829
Re: "on" statement in Screen Language problem
I would guess so, but what's causing it? The transition?
- Tue Jan 11, 2011 3:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "on" statement in Screen Language problem
- Replies: 5
- Views: 829
Re: "on" statement in Screen Language problem
You know I tried a work around like this: screen say: window id "window": right_padding 50 background "none.png" has vbox: xpos .04 ypos .07 text who id "who" text what id "what" screen saybg: add im.Alpha("SMW00B.png", 0.5) xpos 0 ypos 450 add "SMW00A.png" xpos 5 ypos 450 on "show" action Show("say...
- Tue Jan 11, 2011 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen is interpreted as undefined image
- Replies: 6
- Views: 1160
Re: Screen is interpreted as undefined image
I don't know what to tell you man. I did the exact same thing and it's not giving me problems in my test game. Maybe it has to deal with the background image of your frame since it giving you a message saying "Undefined Images: screen chaptstart(chap="Chapter", title="title")" . Could you show a sni...
- Tue Jan 11, 2011 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can {w} and {p} display a ctc indicator?
- Replies: 8
- Views: 1496
Re: Can {w} and {p} display a ctc indicator?
Oh and just to add on this form, if you want to have Character's that have the same properties, but don't want to type out all that code on each character, you can use the "kind" keyword argument in the "Character(name, kind,*arguments )" example: define defualt00 = Character("defualt00", show_two_w...
- Tue Jan 11, 2011 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "on" statement in Screen Language problem
- Replies: 5
- Views: 829
Re: "on" statement in Screen Language problem
Alright, so is there a workaround for that problem like using ALT code? Or can it be fixed cause that would be a pretty cool feature for Ren Py'.
- Mon Jan 10, 2011 6:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can {w} and {p} display a ctc indicator?
- Replies: 8
- Views: 1496
Re: Can {w} and {p} display a ctc indicator?
Glad to be of help ^^
- Mon Jan 10, 2011 6:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can {w} and {p} display a ctc indicator?
- Replies: 8
- Views: 1496
Re: Can {w} and {p} display a ctc indicator?
Did you make sure you added the "ctc_pause" and "ctc_timepause" keywords as well, cause when I added those it in my test game, it worked fine for me. define e = Character("Eileen", show_two_window=False, color="#FFFFFF" ,ctc=anim.Filmstrip("KCUR01.png", (24, 24), (30, 1), .03, xpos=740, ypos=560, xa...
- Mon Jan 10, 2011 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can {w} and {p} display a ctc indicator?
- Replies: 8
- Views: 1496
Re: Can {w} and {p} display a ctc indicator?
Re: I edited it..so look up at my first post.
- Mon Jan 10, 2011 5:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can {w} and {p} display a ctc indicator?
- Replies: 8
- Views: 1496
Re: Can {w} and {p} display a ctc indicator?
you could use this text tag"{image=filename}" before you place the tags "{w}" or "{p}" in your script. {image=filename} causes the supplied image to be loaded and included into text. The image should are treated as if they were text, and should not be taller than a single line of text. {image} does ...
- Mon Jan 10, 2011 4:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "on" statement in Screen Language problem
- Replies: 5
- Views: 829
"on" statement in Screen Language problem
Okay I having with the "on" in screen language for the say screen. I want to have a transition when it shows or hides the say screen. screen say: window id "window": background im.Alpha("SMW00B.png", 0.5) foreground "SMW00A.png" has vbox: xpos .04 ypos .06 text who id "who" text what id "what" on "s...
- Sun Jan 09, 2011 11:47 am
- Forum: Development of Ren'Py
- Topic: Facebook and Python
- Replies: 1
- Views: 604
Facebook and Python
Hey I was looking around on Facebook Developers and I found out that their apps can be written in Python. So I was just wondering since Ren Py' is written in Python could it be possible to implement Visual Novel Games on Facebook? One advantage is that those who plan to sell their games could use th...