Hmm well, when I was writing Kasuka, I never scrapped a scene, once I'd taked all the effort to drag it up, but when going over things later, or noticing it when I was trying to fix a bug or something I'd sometimes go back and rewrite it a bit, or tweak the dialog slightly, or replace some text with...
I was gonna add to my 1st post that Chrono caught me by suprise, as nobody seemed to be doing any April fools jokes but decided against it to see what would happen
next week will be the 6 month late anniversary of this game.. 6 months ago, you said this game would be finished it is still not finished yes, it's a free game etc, but this is still so unprofessional... <_< Well I should leave this place then and move onto greener pastures, where the people who ma...
Good luck. I wouldn't be able to make head nor tail of it, as proven when I tried to play the FF memorial demo the other day. I just went through clicking the different options hoping some different pictures would come up
Go easy on me. It's only my second shot at working with ADRIFT; for the next installment, I'll try to reduce the "guess the word" things to a minimum. Sorry, I was just refering to the text based style of game in general. I guess it's just that with words you don't feel limited to just picking one ...
Ah the old guess the command style of game...that said I did manage to work out the stuff I needed to do to get the bad ending, but that's all I've managed so far.
Maybe I'll download the new one and see if anythings changed
It's actually gonna be...ToL1-2! More options! More endings! More Miko!! Find beeping noises! Smash gadgets! Can you talk Miko into entering the 'Vegetable Shop' battle arena? Can you find the top secret Yuki cameo? And find out which panties Miko left in her wardrobe those 2 days! All this and more...
Heh, I havn't used Director, but it looks like it's more for integrating thousands of image/video formats than game making/general cool stuff from Macromedias page about it.
And then theres at least two other graphic creating/editing products they make to confuse the issue even more >_<
In that case you might want to try getting hold of Macromedia Flash or something. I taught myself how to program in the actionscript Flash 5 uses without the help of expensive books or anything, and it's what I wrote my game in. It's a powerful language at one level, but on the other hand it can be ...
Do you know any programming languages currently? You say in your other thread that you're wanting to learn C++ etc, but I really wouldn't say that for your first attempt at using the program you should be attempting to make a game to be released to the public. It sounds pretty pessimistic, but even ...