Happy to see this.PyTom wrote:FYI, we just had a chinese translation submitted, at:
https://github.com/renpy/renpy/pull/364
Search found 26 matches
- Tue May 27, 2014 7:03 pm
- Forum: Development of Ren'Py
- Topic: Translate Ren'Py Launcher
- Replies: 10
- Views: 8647
Re: Translate Ren'Py Launcher
- Fri May 02, 2014 11:08 am
- Forum: Development of Ren'Py
- Topic: Translate Ren'Py Launcher
- Replies: 10
- Views: 8647
Re: Translate Ren'Py Launcher
I welcome people who want to translate Ren'Py. To translate the Ren'Py launcher, you want to open the launcher as a project. To do that go into preferences, and choose "Open launcher project". You can then click the "Generate Translations" button to generate a translation for your language. To tran...
- Thu May 01, 2014 10:19 am
- Forum: Development of Ren'Py
- Topic: Translate Ren'Py Launcher
- Replies: 10
- Views: 8647
Translate Ren'Py Launcher
Good day everyone. When I'm trying to introduce Ren'Py to them, some of my pals in China feel it will be better for the launcher with Chinese translation. So I'm willing to help for this, and I find Ren'Py is not very popular in China. I believe Ren'Py is a very impressive tools for AVG making, and ...
- Sun Aug 19, 2012 5:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.14 Released
- Replies: 107
- Views: 13240
Re: Ren'Py 6.14 Released
I've come to Renpy.org many times a day to see any update available here.
So amazing, 6.14 has come out finally, and I will now check it out right now~~
Love Ren'Py forever~~~
So amazing, 6.14 has come out finally, and I will now check it out right now~~
Love Ren'Py forever~~~
- Mon Jul 16, 2012 9:46 am
- Forum: Development of Ren'Py
- Topic: Cannot run RAPT
- Replies: 0
- Views: 1499
Cannot run RAPT
Good day everyone~~ I have just follow the tutorial to package my game for Android platform, and when setting up RAPT, and try run "android.py" in cmd window in Windows 7, it show errors: C:\Users\Administrator>D:\Ren'Py\rapt-6.13.11.0\android.py installsdk Traceback (most recent call last): File "D...
- Sat Mar 03, 2012 5:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cannot run on Fedora 16 x64
- Replies: 3
- Views: 488
Re: Cannot run on Fedora 16 x64
It really works! Thanks for that.PyTom wrote:Yes. On mint, install the ia32-libs package. I don't know what the solution for fedora is.
By the way, why it always says "software rendering"?
- Sat Mar 03, 2012 2:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cannot run on Fedora 16 x64
- Replies: 3
- Views: 488
Cannot run on Fedora 16 x64
Recently I have updated my OS to Fedora 16 and Mint(some kind of Ubuntu linux).
But Ren'Py failed to run when I double click renpy.sh file.
No error message returns, or any info.
Is that because my OS is x64?
But Ren'Py failed to run when I double click renpy.sh file.
No error message returns, or any info.
Is that because my OS is x64?
- Wed Apr 20, 2011 3:23 am
- Forum: Ideas
- Topic: K-on!: Alumni Tea Time (NEW DEMO 6/29/11)
- Replies: 17
- Views: 3359
Re: K-on!: Alumni Tea Time (Demo Available!)
Perfect! As a fan of K-ON, especially like the insert song "Huwa Huwa Time", I just cannot wait to enjoy this game.
I hope this game could also bring me delight and joy as K-ON!~
I hope this game could also bring me delight and joy as K-ON!~
- Wed Apr 20, 2011 3:18 am
- Forum: General Discussion
- Topic: Languages!
- Replies: 188
- Views: 19964
Re: Languages!
I'm so impressed that there are so many people able to speak many different languages....For myself:
1. Chinese(Mandarin)
2. English - Learning at my schools and still just cannot manage it...
3. Japanese - I picked it up last year from a friend and am learning it hard now
1. Chinese(Mandarin)
2. English - Learning at my schools and still just cannot manage it...
3. Japanese - I picked it up last year from a friend and am learning it hard now
- Mon Mar 21, 2011 10:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom UI elements
- Replies: 0
- Views: 353
Custom UI elements
Is there a way to custom the size of UI elements as I wish? I mean change how big the text button is, and how big the scroll is... And more. There I have got a clue: Change the size of font I use. But I do not know details. How to change the size of text button and select-bars, and size of scrolling...
- Mon Mar 21, 2011 10:39 am
- Forum: Creator Discussion
- Topic: Custom size of ui elements
- Replies: 2
- Views: 520
Re: Custom size of ui elements
Thanks a lot! I also considered making a new style. But I do not know how...
Then I'll post it again! Thank you!
Then I'll post it again! Thank you!
- Sun Mar 20, 2011 11:57 am
- Forum: Creator Discussion
- Topic: Custom size of ui elements
- Replies: 2
- Views: 520
Custom size of ui elements
Is there a way to custom the size of UI elements as I wish? I mean change how big the text button is, and how big the scroll is... And more. There I have got a clue: Change the size of font I use. But I do not know details. How to change the size of text button and select-bars, and size of scrolling...
- Tue Mar 15, 2011 12:18 am
- Forum: Development of Ren'Py
- Topic: Performance on Android
- Replies: 2
- Views: 994
Performance on Android
Maybe it sounds a bit silly...And my English always fails me. Month ago, I finally got a MOTO Milestone2 and frankly Android is so fantastic! I also try Ren'Py on my Android, using the default tutorial. In truth, there are some AVG and ren'ai games on Android which were developed by NScripter and no...
- Wed Feb 09, 2011 2:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.12.0 Released
- Replies: 31
- Views: 4115
Re: Ren'Py 6.12.0 Released
Waaa....
I cannot wait of have my own game on my new Android phone~~~!
I cannot wait of have my own game on my new Android phone~~~!
- Thu Jan 27, 2011 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Say Window
- Replies: 4
- Views: 773
Re: Custom Say Window
It's something like this code from backansi's post : init: screen say: window id "window": has vbox if who: text who id "who" text what id "what" imagebutton 'status.png' action Jump('status') imagebutton 'save.png' action ShowMenu('save') # ..... The say screen is the screen that defines the say w...