Search found 272 matches

by ketskari
Thu Jan 07, 2016 7:30 pm
Forum: Works in Progress
Topic: Tell a Demon [Dark Fantasy][Vampires][commercial] Released!
Replies: 54
Views: 13360

Re: Tell a Demon [Fantasy][Vampires][Historical] Demo!

Mishel's WIP. He first appears in a flashback in Act II, hence the costume. Anyone who has played the demo might remember that Kalevel mentioned him in Act I.

@Hazel-Bun - Thanks! :) Glad to hear you enjoyed it.
by ketskari
Tue Jan 05, 2016 1:11 am
Forum: Works in Progress
Topic: Tell a Demon [Dark Fantasy][Vampires][commercial] Released!
Replies: 54
Views: 13360

Re: Tell a Demon [Fantasy][Vampires][Historical] Demo!

Work in progress shot of Tetrine's sprite.
by ketskari
Sat Dec 26, 2015 11:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprite Position Bug -- Are other creators seeing this?
Replies: 46
Views: 3432

Re: Sprite Position Bug -- Are other creators seeing this?

I get this when I move sprites with ATL. If the player skips, it will skip the ATL. So I usually do something like this: ##Sprite's entry position show mark at markscn1_01 mark "I've arrived in the scene." ##The animated position show mark at markscn1_02 mark "I'm moving." ##The sprite in the final ...
by ketskari
Wed Dec 23, 2015 2:02 pm
Forum: Works in Progress
Topic: Tell a Demon [Dark Fantasy][Vampires][commercial] Released!
Replies: 54
Views: 13360

Re: Tell a Demon [Fantasy][Vampires][Historical] Demo!

@Ualaria - Thank you so much! 2) Ooh, tough choice. I'm going to go with Tell, I think. "Seemingly normal person thrust into strange/supernatural circumstances" is always a fun trope, and the whole dream sequence conversation with "Vengeance" really hooked me. I'm really looking forward to seeing ho...
by ketskari
Mon Dec 21, 2015 1:45 pm
Forum: General Discussion
Topic: Is music important in a game?
Replies: 36
Views: 4062

Re: Is music important in a game?

If the game was designed to look and play like a text adventure or a book, I would probably not notice if there was less music or no music. The expectation I have with a fully illustrated visual novel, however, is that there is a soundtrack. While I often turn the sound down or off because I live wi...
by ketskari
Fri Dec 04, 2015 3:38 am
Forum: Ren'Py Questions and Announcements
Topic: Timed choices without jumping to a label?
Replies: 4
Views: 746

Re: Timed choices without jumping to a label?

Without examples, I have no idea what you're talking about. I thought you meant just to put the code in the menu screen itself.

Anyway, I'll just do it with a new screen, since I can get it to work the way I want with Return("label"). Thanks anyway.
by ketskari
Thu Dec 03, 2015 6:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Timed choices without jumping to a label?
Replies: 4
Views: 746

Re: Timed choices without jumping to a label?

Thank you, xela. I would prefer to edit the menu screen. I started pulling a test game together to try it: In script.rpy: init: if not persistent.timedchoices: $persistent.timedchoices = True # The game starts here. label start: $time = 5 $timer_range = 5 $timer_call = "test3" "testing" menu: "Test"...
by ketskari
Wed Dec 02, 2015 10:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Timed choices without jumping to a label?
Replies: 4
Views: 746

Timed choices without jumping to a label?

Jumping to a label from a timed menu messes with my called labels. Being able to somehow call the label would be nice. Unfortunately, this causes the first line of dialogue to repeat itself in the called label. screen countdown: modal False timer 0.01 repeat True action If(time > 0, true=SetVariable...
by ketskari
Tue Dec 01, 2015 12:24 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.8 Pre-Released
Replies: 28
Views: 2786

Re: Ren'Py 6.99.8 Pre-Released

When I tried it, it popped up right of center.
by ketskari
Mon Nov 23, 2015 10:59 pm
Forum: Works in Progress
Topic: Tell a Demon [Dark Fantasy][Vampires][commercial] Released!
Replies: 54
Views: 13360

Re: Tell a Demon [Fantasy][Vampires][Historical] Updates!

And final BG for the demo is finished and coded in. Here's Tell in her teens, sporting a nervous bob, which was one hairstyle young women adopted if they were unsure about bobbing their hair back in the day.
by ketskari
Fri Nov 20, 2015 5:57 pm
Forum: Creator Discussion
Topic: Thoughts on "Game Overs"
Replies: 21
Views: 2529

Re: Thoughts on "Game Overs"

I enjoy game over endings more when they're consistently clever or funny. I can think of a few text adventures and adventure games that do this, but not many visual novels off the top of my head. Quest for Glory IV comes to mind, when you could always watch the player character get turned into a slu...
by ketskari
Wed Nov 18, 2015 9:49 pm
Forum: Works in Progress
Topic: Tell a Demon [Dark Fantasy][Vampires][commercial] Released!
Replies: 54
Views: 13360

Re: Tell a Demon [Fantasy][Vampires][Historical] Updates!

Hello! So I’m wrapping up Act I (and the new and improved demo) now. Won’t try to predict when exactly it will be ready to go, but I think I can safely say soon. My To-Do list has dwindled as follows: Finish up one last bit of background art Code sprites and art into the final scene Do a final pass ...
by ketskari
Wed Nov 11, 2015 10:14 pm
Forum: Completed Games
Topic: Helena's Flowers[GxG][Sci-Fi][Battle of Troy]
Replies: 11
Views: 5674

Re: Helena's Flowers[GxG][Sci-Fi][Battle of Troy]

Downloaded it and played a bit of the beginning, though I plan to play to an ending when I have a chance. It's a really gorgeous game, and I'm already intrigued by the theme. :)

Congrats on the release!
by ketskari
Wed Oct 14, 2015 4:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Live Composite vs. contains
Replies: 3
Views: 686

Re: Live Composite vs. contains

You can include the sprite positioning, or any image's positioning, within a contains. For example: image contains_example: contains: "image A" img_align contains: "sprite A" sprite_pos transform sprite_pos: xpos .25 ypos .1 transform img_align: xalign .5 yalign .5