
Search found 129 matches
- Fri Jan 28, 2011 11:02 pm
- Forum: Ideas
- Topic: Double Romance (COMPLETE)
- Replies: 13
- Views: 1628
- Fri Jan 28, 2011 10:59 pm
- Forum: Completed Games
- Topic: Double Romance
- Replies: 73
- Views: 120758
Double Romance
Story http://i1006.photobucket.com/albums/af189/rarr4545/doubleiconmac.png Somehow you've ended up in an alternate universe where Santa is an actual postal worker and where bad tofu gets put in jail. It seems you've arrived just in time to take part in a dating game show hosted by a two inch tall c...
- Fri Jan 28, 2011 4:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pausing rather than stopping music, is it possible?
- Replies: 2
- Views: 674
Re: Pausing rather than stopping music, is it possible?
Thank you Aleema ^^ (sorry to ask a question that has already been asked OTZ *fail*)
- Mon Jan 24, 2011 1:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pausing rather than stopping music, is it possible?
- Replies: 2
- Views: 674
Pausing rather than stopping music, is it possible?
Is it possible to make a song pause, to play a different song, then go back to where the old song left off? If so, what would the script look like?
- Thu Jan 20, 2011 7:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: game is finished but it doesn't load properly?
- Replies: 3
- Views: 550
Re: game is finished but it doesn't load properly?
Pytom- She said she gets this error when trying to open the .exe: "Loadlibrary(pythondll) failed" She had trouble finding the .exe in the first place, so is there a way to make it easier to find? Also, is everything on this page out of date? It says at the top that it's historical, but I didn't know...
- Wed Jan 19, 2011 10:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: game is finished but it doesn't load properly?
- Replies: 3
- Views: 550
game is finished but it doesn't load properly?
I finished making my game and want to post it, but when I sent the zip to a friend to test out, it was just a bunch of files. When I try it on my computer, it works (maybe because I have Renpy?). But a player shouldn't have to have Renpy to play the game, should they? All I did to make the zip was t...
- Mon Jan 17, 2011 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Placing character to the side in a text box
- Replies: 7
- Views: 810
Re: Placing character to the side in a text box
OMG THANK YOU. I was seriously about to give up, and this is one of the last things I need to do before releasing my game T^T I'm so grateful!
- Mon Jan 17, 2011 12:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Placing character to the side in a text box
- Replies: 7
- Views: 810
Re: Placing character to the side in a text box
So when the code looks like this: $ eside = Character('Eileen', color="#c8ffc8", window_left_padding=160, show_side_image=Image("eileen_side.png", xalign=0.0, yalign=1.0)) in the script, if I want Eileen to show up in the box during the dialog, do I write show eileen side at eside ????
- Sun Jan 16, 2011 11:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Placing character to the side in a text box
- Replies: 7
- Views: 810
Re: Placing character to the side in a text box
I want to put the character inside the text box, next to their name and what they're saying (so they're not overlapping the text or behind the box or on top of the box etc. but inside of it next to the words). I have several sprites of the character that need to go in the box, so I want to be able t...
- Sat Jan 15, 2011 11:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Placing character to the side in a text box
- Replies: 7
- Views: 810
Re: Placing character to the side in a text box
You want a Showing Switch or Condition Switch instead of "Image(whatever)" @_@ I'm sorry, can you possibly show me what the script would look like? I'm really confused by the tutorial there (I'm new to this OTZ) This is an example of what it looks like now (but the character is above the text box i...
- Sat Jan 15, 2011 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Placing character to the side in a text box
- Replies: 7
- Views: 810
Placing character to the side in a text box
I want a character to appear to the side inside a text box when they're speaking, and be able to have them changing expressions and such. The tutorial shows how to do it for one image $ eside = Character('Eileen', color="#c8ffc8", window_left_padding=160, show_side_image=Image("eileen_side.png", xal...
- Fri Jan 14, 2011 11:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to script title screen image?
- Replies: 5
- Views: 14242
how to script title screen image?
I want to put an image on the title screen (the one with the menu on it when you first launch the game), but I'm not sure how to do it with python. Does anyone know the code for it? D: Sorry if it's a dumb question. Can I also ask how the do the code for the menu, buttons, and text boxes? (or if you...
- Fri Jan 14, 2011 11:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statements question
- Replies: 4
- Views: 522
Re: If statements question
Okay, gotcha, thanks for your helpAleema wrote:You're the one who decides what counts. YOU have to put the script "said_no += 1" after what YOU consider to count. This doesn't search your dialogue for you. =P
- Thu Jan 13, 2011 11:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statements question
- Replies: 4
- Views: 522
Re: If statements question
thank you!
what if the answer isn't the same each time...I mean, what if it's not "no" every time but a slight variation on "no"?
;u; or does that not matter?
what if the answer isn't the same each time...I mean, what if it's not "no" every time but a slight variation on "no"?
;u; or does that not matter?
- Thu Jan 13, 2011 11:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statements question
- Replies: 4
- Views: 522
If statements question
How should I script it if I want an event to happen only if something has been chosen a certain number of times?
For example, if the game asks a question and the player chooses the answer "no" five times, and then I want a scene to occur because the player hit "no" five times?
For example, if the game asks a question and the player chooses the answer "no" five times, and then I want a scene to occur because the player hit "no" five times?