Anyway, the point is that it's as long as the final report I wrote for my internship over the summer, and still getting longer. I should format the gorram thing in TeX, and then we wouldn't be having this debate.
Search found 15345 matches
- Thu Sep 02, 2004 8:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: New Features Update --- 2004-09-01
- Replies: 6
- Views: 3186
- Wed Sep 01, 2004 9:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New Features Update --- 2004-09-01
- Replies: 6
- Views: 3186
- Wed Sep 01, 2004 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New Features Update --- 2004-09-01
- Replies: 6
- Views: 3186
New Features Update --- 2004-09-01
Well, it's been a while, so let me go over the newest features that Ren'Py now supports. First of all, let me just plug the latest version of the documentation. When I do "print preview" in Firefox, it claims that this is 38 pages long. http://www.bishoujo.us/renpy/devel/doc/tutorial.html New featur...
- Tue Aug 31, 2004 11:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New Features Update --- 2004-08-29
- Replies: 4
- Views: 2136
As in, showing a scene and then waiting for the user to click to get to the next thing? Clickity... Clickity... Testity... Done! I decided that since this is a fairly specialized feature, it's best to expose it as a python function rather than an Ren'Py statement. So one can now write: $ renpy.pause...
- Sun Aug 29, 2004 8:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: New Features Update --- 2004-08-29
- Replies: 4
- Views: 2136
New Features Update --- 2004-08-29
Two new features to report, one easy and one hard. The easy feature is the ability to change the title of the window that the game runs in, when it's not running in fullscreen mode. One can write code like: init: $ config.window_title = 'Homestay' And it will change the window title. The second feat...
- Sat Aug 28, 2004 9:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: New Features Update --- 2004-08-27
- Replies: 3
- Views: 1925
Fixed, through the magic of going back in and editing the link in the previous post so that it points to the correct location. I should also point out that I finally did some tests with MIDI, and it works on Windows and (with a bit of configuration work) Linux. BTW, if there are features that are mi...
- Fri Aug 27, 2004 9:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New Features Update --- 2004-08-27
- Replies: 3
- Views: 1925
New Features Update --- 2004-08-27
You would think that a week filled with deadlines at work would have slowed Ren'Py development. But no, I've gotten quite a bit done since the release. Well, it comes down to two new features, and the documentation for those features. The first is basic load and save support. My current developmenta...
- Tue Aug 24, 2004 9:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 4 Preview Release 1
- Replies: 0
- Views: 1624
Ren'Py 4 Preview Release 1
I'm pleased to announce the release of Ren'Py 4 Preview Release 1. This is the first release of Ren'Py since it was rewritten from scratch. This release features documentation, a new and more rational language, the ability to easily place images on the screen, the ability to rollback the game, and q...
- Tue Aug 24, 2004 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Oooo! A place dedicated to Ren-Py!
- Replies: 4
- Views: 2520
Well, answering things in reverse order, let me first say that I'd like to thank Blue Lemma for creating this board for Ren'Py discussion. I like the idea of keeping all of the original english-language bishoujo game discussion on one board, while at the same time not cluttering up the game-makers c...
- Sun Aug 22, 2004 9:49 pm
- Forum: Creator Discussion
- Topic: Getting Started
- Replies: 5
- Views: 1994
I'm thinking of cutting a new release of Ren'Py in a day or two. It'll be reasonably complete insofar as gameplay is concerned, but won't support loading or saving. (At least, not with a user interface.) So you may want to wait for that. In the meantime, everyone may want to check out the draft of t...
- Wed Aug 18, 2004 8:49 pm
- Forum: Creator Discussion
- Topic: 800x600?
- Replies: 87
- Views: 14535
I should point out that just because an engine supports games int multiple resolutions, doesn't mean that a game written with that engine will support multiple resolutions. Specifically, in the case of Ren'Py, each game will tell the engine what resolution it expects to run at, and that's it. The ne...
- Mon Aug 16, 2004 10:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16175
I think I may have been misunderstood... The player will not get a choice of resolutions, the game-maker will pick the resolution of the game. So there's no need for it to be in the interface, instead the game script will include something like: # My high-resolution game. config.screen_width = 1024 ...
- Mon Aug 16, 2004 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16175
Oh, about the idea of starting up different games: My current plan is that each Ren'Py game will ship with its own copy of the engine. This means that the game doesn't need to worry about being future-proof, and the engine doesn't have to care as much about backwards compatibility. One of these days...
- Mon Aug 16, 2004 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16175
First, just in response to something on the 800x600 thread, I should point out that Ren'Py will let the game-maker decide how big the window should be. (640x480, 800x600, etc.) The idea of transformations in Ren'Py is to change an image on a per-showing basis. Examples of this would be changing the ...
- Mon Aug 16, 2004 8:05 am
- Forum: Creator Discussion
- Topic: 800x600?
- Replies: 87
- Views: 14535
800x600?
I was thinking of making the native resolution of my new game 800x600, rather than 640x480. (This would govern the size of the background and character images.) I was wondering: 1) Does anyone still, in 2004, have a monitor not capable of handling 800x600? 2) What resolutions are other games running...