Search found 15345 matches
- Mon Aug 16, 2004 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
Well, I actually just implemented this this weekend, so I guess it's okay to let everyone know how it will work. The Ren'Py image commands now take three clauses. The first is the image name, which is what they take now. The second is the "at" clause, which takes a list of transformations that are a...
- Wed Aug 04, 2004 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
lol You mentioned documentation 3 times. Does that make it to the top of your priority list? Well, it's something that I'm going to spend a bit of time doing this time around, rather than ignoring it until I'm done with the coding. Maximization is a good idea, and one that I'll probably implement (...
- Wed Aug 04, 2004 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
Just for everyone's info: As part of the new game that I'm creating, I'll be developing a new version of Ren'Py. (I spent the last few months developing the plot to completion, and teaching myself how to draw.) Here's a list of new features either I want, or that other people have requested: Documen...
- Thu Jul 08, 2004 6:54 pm
- Forum: Creator Discussion
- Topic: i need some help
- Replies: 20
- Views: 4600
People with Ren'Py problems can try contacting me at trjabber on the AIM instant messaging network. My current plan is to rewrite Ren'Py as part of my new game, and I'll actually include documentation this time. (As well as rearchitecting Ren'Py quite a bit, although the basics of dialogue and menus...
- Thu May 06, 2004 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
Okay, I've finshed my paper (finally!) and released the latest version of the Ren'Py code as an exe file. It's called the "Newdist Release", and you can get it from http://renpy.onegeek.org This is enough to start making games, and it doesn't require people to install Python, Pygame, etc. I plan to ...
- Mon Apr 19, 2004 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
Okay, I've dropped the latest code (including what exists of my aborted game) to http://renpy.onegeek.org. You'll need to install Python, PyGame, and perhaps Numeric to get it to work, from the links on my site. The game script is split across the multiple .rpy files, which can be opened in any text...
- Fri Apr 16, 2004 11:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
The current codebase actually supports music, and sound wouldn't be all that hard to add. I've been busy with school and teaching myself to draw (I've decided to make an original game after all), but if people are interested in actually making games with Ren'Py, I'll make a drop of the new codebase,...
- Wed Feb 25, 2004 6:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
Let me know when you're ready to check it out. I have an updated version of Ren'Py sitting on my hard drive. The new version has better support for loading and saving, and a bunch of new syntax features I decided were useful when writing my game. Examples of the latter include support for conditiona...
- Thu Feb 19, 2004 1:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
I was talking on a more general basis (think c++) actually than Python since I don't know python (I was kinda assuming the other questions were dealing with encryption in general), but that process doesn't hide the pictures any does it? Or can you high level object the pictures too? It's too bad yo...
- Wed Feb 18, 2004 3:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
My current plans are to allow the script data structure to be stored as a serialized python object, which will then be obfuscated further, probably by applying raw zlib compression to the resulting file. This should lead into a script that's obfuscated enough that, if a person is willing to go throu...
- Fri Feb 13, 2004 6:35 pm
- Forum: Creator Discussion
- Topic: Gamewriting
- Replies: 7
- Views: 2362
I will say that this has been helpful, at least in assuring me that I haven't missed an important or very helpful step. What I'm doing is: * Come up with the basic outline of the story. * Assign each character motives and personality traits. * Break the story down into individual scenes. * Flowchart...
- Thu Feb 12, 2004 5:42 pm
- Forum: Creator Discussion
- Topic: Gamewriting
- Replies: 7
- Views: 2362
Gamewriting
I'm currently in the midst of writing my first full game. I've been noticing that writing for the game form is different than writing a classic, linear work, due to all the branching that is possible. I've been using a flowcharty graph to keep track of all of the different paths through the story, b...
- Sun Feb 08, 2004 10:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
In response to mikey: Ren'Py is licensed under the MIT license, which basically says you're free to use it as you wish, but that I take no (legal) responsibility for it. I picked the most liberal license I felt comfortable with, to encourage growth of the genre. I only ask that I get a copy of the f...
- Fri Feb 06, 2004 9:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
Replying in reverse order, since I feel quite contrary today. In response to Blue Lemma: I'm not really a Windows guy, but I believe that WS2_32.dll is the Winsock 2 dll. Python probably requires it, since the exe file contains a complete python interpreter, even though networking isn't used at all....
- Thu Feb 05, 2004 1:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Engine
- Replies: 43
- Views: 16173
Ren'Py Engine
For the past week or so, I've been working on a new visual novel engine. I'm calling it Ren'Py, as it's written in the Python language, and uses PyGame to manipulate the screen. Today, I've finished a short demo using it, which I'm ready to release to the public. The demo consists of Blue Lemma's Mi...