Search found 665 matches

by Wintermoon
Wed Apr 13, 2011 12:42 am
Forum: Creator Discussion
Topic: How Much Ecchiness You Can Tolerate From a Game?
Replies: 38
Views: 2862

Re: How Much Ecchiness You Can Tolerate From a Game?

Actually, there's a common tendency for people to start thinking about sex when they think they are in extreme danger. It's because fear and arousal tend to cause the same bodily reactions. Those two concepts are psychologically linked. I tend to see zombies as not so much dangerous as disgusting a...
by Wintermoon
Tue Apr 12, 2011 10:25 pm
Forum: Creator Discussion
Topic: How Much Ecchiness You Can Tolerate From a Game?
Replies: 38
Views: 2862

Re: How Much Ecchiness You Can Tolerate From a Game?

It's not so much the amount as how tastefully it is handled. I'm OK with the following: - Incidental nudity or near nudity. - Anything up to full-out explicit sex scenes, including really perverted sex scenes, so long as the character like each other, I like the characters, and their having sex make...
by Wintermoon
Tue Mar 22, 2011 6:11 pm
Forum: General Discussion
Topic: How much are you willing to pay for a game?
Replies: 16
Views: 1267

Re: How much are you willing to pay for a game?

I'll pay up to $20 for an indie game if it's really really good and fairly long. I like to support indie game developers, but I just can't afford to spend more than that on a single game. If you only charge $10 for the same game, I'm more than twice as likely to buy it, so you'll actually make more ...
by Wintermoon
Sun Mar 13, 2011 12:25 am
Forum: Anime, Games, and Japan
Topic: Do you play as same or opposite gender?
Replies: 234
Views: 29700

Re: Do you play as same or opposite gender?

Machus wrote:I find it more compelling to play the guy I wish I was, rather than the guy I actually am.
Playing as a girl wouldn't give me that option.
I like to play as the lesbian girl I wish I was, instead of the hetero guy I actually am.
by Wintermoon
Sun Aug 29, 2010 12:10 am
Forum: General Discussion
Topic: Created Works in Progress - Otome
Replies: 92
Views: 6033

Re: Created Works in Progress - Otome

At this point I don't even know if you're agreeing or disagreeing with me, so let me just clarify my position. I am not and never was attempting to argue with you in this thread. You apparently misread my statement as a disagreement, even after I explicitly stated that I agree with you in the same ...
by Wintermoon
Sat Aug 28, 2010 9:48 pm
Forum: General Discussion
Topic: Created Works in Progress - Otome
Replies: 92
Views: 6033

Re: Created Works in Progress - Otome

No it doesn't. Otome is not GxB, and there's a full set of posts on the differences between GxB and otome. Otome is "games for girls". GxB is "female main character, male love interests". At this point I don't even know if you're agreeing or disagreeing with me, so let me just clarify my position. ...
by Wintermoon
Sat Aug 28, 2010 6:33 pm
Forum: General Discussion
Topic: Created Works in Progress - Otome
Replies: 92
Views: 6033

Re: Created Works in Progress - Otome

Women aren't the only people who can make things like women like, and outright telling men to "keep the heck out of your otome" is completely ridiculous. Although I agree with this statement, it carries an unfortunate implication with it, namely that GxB games are always targeted at women. Not true...
by Wintermoon
Sat Aug 28, 2010 12:51 am
Forum: Creator Discussion
Topic: Indie game pricing rambles
Replies: 97
Views: 5595

Re: Indie game pricing rambles

You know you speak like someone who thinks very highly of art and yet not willing to spend money on them because in your eyes they are priceless (which can be considered as worthless, since they don't worth your money.) No, I'm speaking like a starving artist (in the broader sense) who spends almos...
by Wintermoon
Fri Aug 27, 2010 8:52 pm
Forum: Creator Discussion
Topic: Indie game pricing rambles
Replies: 97
Views: 5595

Re: Indie game pricing rambles

kinougames wrote:It's difficult to have a serious debate with someone on economics when they ignores the parts of economics they don't agree with and replace that with anecdotal data.
This.
by Wintermoon
Fri Aug 27, 2010 7:11 pm
Forum: Creator Discussion
Topic: Indie game pricing rambles
Replies: 97
Views: 5595

Re: Indie game pricing rambles

Video games are finite in supply, Sorry, I thought we were having a serious debate, not playing silly word games. Copies of video games are most definitely not in limited supply. The apple farmer can only sell a limited number of apples, because he only has limited a number of apples. His only opti...
by Wintermoon
Fri Aug 27, 2010 6:08 pm
Forum: Creator Discussion
Topic: Indie game pricing rambles
Replies: 97
Views: 5595

Re: Indie game pricing rambles

It's not about being rich and famous as far as I'm concerned, but being able to make a living while selling a better quality, higher-priced product. Games/books/CDs/VNs aren't products, they're art. You can't make better art by throwing more money at it. You certainly can't make better art by charg...
by Wintermoon
Fri Aug 27, 2010 2:21 pm
Forum: Creator Discussion
Topic: Indie game pricing rambles
Replies: 97
Views: 5595

Re: Indie game pricing rambles

Not every market works that way. Any other stuff in the world have different price tags for different qualities. Clothes, food, house, etc. If everything came with same price tag for any quality, then most creators would get very discouraged to try something that breaks the ground. It's not just ga...
by Wintermoon
Fri Aug 27, 2010 3:52 am
Forum: Creator Discussion
Topic: Indie game pricing rambles
Replies: 97
Views: 5595

Re: Indie game pricing rambles

A ticket to a good movie doesn't cost more than a ticket to a bad movie. A good CD doesn't cost more than a bad CD. A good book doesn't cost more than a bad book. There's a limit to the prices the market will bear, no matter how good your product. I suspect the limit for EVNs is well below $50. For ...
by Wintermoon
Thu Aug 26, 2010 2:46 pm
Forum: Creator Discussion
Topic: Balance between comedy and seriousness?
Replies: 11
Views: 1071

Re: Balance between comedy and seriousness?

I don't care if it's 100% comedy or 100% serious or anything in between. However, if you do combine them, it's important to prevent the comedy from undermining the seriousness.
by Wintermoon
Thu Aug 26, 2010 1:12 pm
Forum: Creator Discussion
Topic: Indie game pricing rambles
Replies: 97
Views: 5595

Re: Indie game pricing rambles

You give a lot of good advice at times, but in this case, you're making the same mistake as you did in the "When to release" thread; a running assumption that because you think and do something, one should expect the market to follow. No, I am providing a single data point. But I have yet to see a ...