Search found 481 matches

by AxemRed
Fri Dec 16, 2011 7:13 am
Forum: Asset Creation: Art
Topic: What common traits of 'contemporary' i.e. 2011 anime style?
Replies: 26
Views: 16984

Re: What common traits of 'contemporary' i.e. 2011 anime sty

Studio Ghibli was only founded after Nausicaa -- it's more Miyazaki style than Ghibli style then. Artists sticking to a style for decades is very common, but that doesn't necessarily make that style timeless. I know Miyazaki created that style (during Castle of Cagliostro, Ghibli wasn't even a wet ...
by AxemRed
Fri Dec 16, 2011 6:31 am
Forum: Asset Creation: Art
Topic: What common traits of 'contemporary' i.e. 2011 anime style?
Replies: 26
Views: 16984

Re: What common traits of 'contemporary' i.e. 2011 anime sty

You're trying to go for timeless anime-style art? Ghibli girl! Hasn't changed since 1974! 1984 I stand corrected about Nausicaa. But what about http://imageshack.us/photo/my-images/41/lupiniiicastleofcagliose.png/ Vintage 1979. Studio Ghibli was only founded after Nausicaa -- it's more Miyazaki sty...
by AxemRed
Fri Dec 16, 2011 5:54 am
Forum: Creator Discussion
Topic: How many BG's do commercial games normally have?
Replies: 40
Views: 2863

Re: How many BG's do commercial games normally have?

A Drug that Makes You Dream had very few locations - really just the classroom, school roof, street, player's room, player's living room, and I think the player's bathroom. So 6, with afternoon and night variants. It had 3 romanceable characters. It had a quite a few CGs to make up for it, but stil...
by AxemRed
Thu Dec 15, 2011 9:05 pm
Forum: Asset Creation: Art
Topic: What common traits of 'contemporary' i.e. 2011 anime style?
Replies: 26
Views: 16984

Re: What common traits of 'contemporary' i.e. 2011 anime sty

You're trying to go for timeless anime-style art? Ghibli girl! Hasn't changed since 1974! 1984 Anime style years ago was indeed a lot more satured. Or should I say, they chose the ugliest colour palettes they could manage to find that always seemed to clash? They over used highlights in the hair an...
by AxemRed
Thu Dec 15, 2011 8:24 pm
Forum: Ideas
Topic: Android Test - Matches & Matrimony
Replies: 13
Views: 2104

Re: Android Test - Matches & Matrimony

Crashes on the 2.3 emulator ("called unimplemented OpenGL ES API"), won't install on my phone due to the APK being gigantic.
by AxemRed
Thu Dec 15, 2011 8:39 am
Forum: Creator Discussion
Topic: How many BG's do commercial games normally have?
Replies: 40
Views: 2863

Re: How many BG's do commercial games normally have?

A Drug that Makes You Dream had very few locations - really just the classroom, school roof, street, player's room, player's living room, and I think the player's bathroom. So 6, with afternoon and night variants. It had 3 romanceable characters. It had a quite a few CGs to make up for it, but stil...
by AxemRed
Wed Dec 14, 2011 4:00 pm
Forum: Creator Discussion
Topic: How many BG's do commercial games normally have?
Replies: 40
Views: 2863

Re: How many BG's do commercial games normally have?

Also, no one will pay anywhere near $50 for a commercial VN (the one who said $100 for a VN must be crazy, because I've never witnessed any game this day and age that costs that much, VN or not). $100 is a normal price for a AAA VN in Japan. Mangagamer sells at $50, and they're doing reasonably wel...
by AxemRed
Wed Dec 14, 2011 5:15 am
Forum: Creator Discussion
Topic: How many BG's do commercial games normally have?
Replies: 40
Views: 2863

Re: How many BG's do commercial games normally have?

Mickychi wrote:8 romancable characters and then about 20 side characters, some you will be able to do friendship paths with.
My guesstimate:

75~300 sprites
25~100 event cg
25~200 backgrounds
by AxemRed
Sun Dec 11, 2011 12:25 pm
Forum: Skill Development
Topic: UI troubleshooting
Replies: 9
Views: 1221

Re: UI troubleshooting

The bevel of the text box isn't the same size as that of the name box which gives an unbalanced look. I've also never been a fan of non-opaque full-width text boxes -- it sort of divides the background into two parts. The "Menu" text looks overdesigned to the point where it becomes harder to read. T...
by AxemRed
Fri Dec 09, 2011 4:59 am
Forum: Creator Discussion
Topic: How do you advertise your VN?
Replies: 20
Views: 5469

Re: How do you advertise your VN?

lordcloudx wrote:-Use CNET download.com as one of your main hosts. (legitimate hosting plus free publicity and your game gets mirrored in all kinds of places on the internet)
Oh download.com, you so silly
by AxemRed
Thu Dec 08, 2011 9:30 am
Forum: General Discussion
Topic: Which one should I choose? HDTV or PC Monitor?
Replies: 18
Views: 1451

Re: Which one should I choose? HDTV or PC Monitor?

- Is it capable of being used as TV (when I play my PS3) without turning on my computer/netbook? Yes, but only if you intend to buy a very expensive TV tuner, which supports this. This may push it into a price range of TVs, however. The question is a bit unclear... You can hook up a PS3 to any scre...
by AxemRed
Mon Dec 05, 2011 8:10 pm
Forum: Creator Discussion
Topic: You ever worry your work won't be taken seriously?
Replies: 112
Views: 9466

Re: You ever worry your work won't be taken seriously?

There were already FPS games in the early 80's (1973 if you count Maze War). And the first visual novels didn't start until the 90's, with hardly any English translations existing prior to 2005 or so. It's a relatively new genre, especially to western audiences. I will grant you the FPS-thing. I wa...
by AxemRed
Mon Dec 05, 2011 8:44 am
Forum: Creator Discussion
Topic: You ever worry your work won't be taken seriously?
Replies: 112
Views: 9466

Re: You ever worry your work won't be taken seriously?

The medium of visual novels is - if we count the medium as using text and pictures to tell a story that gamers can click thru - was used often in the 1980s. Koei's 1982 game "Night Life" described as an erotic bishoujo game and advertised as a graphic adventure for example. If you categorize graphi...
by AxemRed
Sat Dec 03, 2011 10:34 am
Forum: Ren'Py Questions and Announcements
Topic: Error happens on some players
Replies: 6
Views: 736

Re: Error happens on some players

Looks like a Ren'Py bug. You might be able to recreate it on your own machine by forcing the software renderer.
by AxemRed
Mon Nov 28, 2011 1:22 pm
Forum: General Discussion
Topic: Why are Winter Wolves games so expensive?
Replies: 9
Views: 2296

Re: Why are Winter Wolves games so expensive?

I got curious after reading this thread, so I tried looking up some prices for japanese vns. on play-asia (don't know if that a good reference or not...) the prices for commercial vns ranged from 40-80$, and seems to depend entirely on which console you're getting it on (psp games costed more). Mor...