Search found 24 matches
- Fri Jul 13, 2018 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy new version - install Android SDK again...
- Replies: 3
- Views: 1639
Re: RenPy new version - install Android SDK again...
Okay, I have the same question. Can I change SDK Api level to like 28? Because Google will require minimum Api level 26 for the apps from August!
- Fri Mar 11, 2016 5:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Steam Achievements
- Replies: 1
- Views: 368
Steam Achievements
Okay, so I have a question: does Renpy achievement system even work on Steam? I tried almost everything, read all the threads here, but still to no avail. Do I need to setup something to make it work or what? Any help will be appreciated.
- Thu Mar 26, 2015 9:43 am
- Forum: Development of Ren'Py
- Topic: RAPT - Ren'Py Android Packaging Tool
- Replies: 270
- Views: 89182
Re: RAPT - Ren'Py Android Packaging Tool
I try to build the game using new 6.99 release, but it doesn't work on Anfroid 5.0 (Galaxy Note 3). It builds, installs, but doesn't start - after I launch it, I see just a black screen and some seconds later a red square starts to blink in the corner of the screen. Though the game does create /file...
- Wed Nov 19, 2014 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bugs with images on Android 5.0
- Replies: 0
- Views: 401
Bugs with images on Android 5.0
Hi! I have to report some bug, found when testing my game on Android 5.0. When a scene changes, image goes to the left bottom corner of the screen foк 1-7 seconds (depending on the device) and rotates 180 degrees. It looks like this: http://imageshack.com/a/img540/1077/bk0OKl.jpg http://imageshack.c...
- Sat Nov 01, 2014 5:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translation function
- Replies: 3
- Views: 468
Re: Translation function
PyTom , thanks, but it's not exactly what I wanted. To put it simple, I have text history from here: http://www.renpy.org/wiki/renpy/doc/cookbook/Text_History in my project, and when I switch languages during the game and then open text log, phrases displayed in previously selected language. So, I ...
- Fri Oct 31, 2014 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation function
- Replies: 3
- Views: 468
Translation function
Ok, so I have a translation in my game, and now I want some function that takes phrase on one language and return it's translation. Something like this: def translate(str): return renpy.translation.translate_string(str) # this exact function doesn't do what I want For example, I have something like ...
- Wed Oct 16, 2013 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice screen problems
- Replies: 2
- Views: 853
Re: Choice screen problems
Thanks, it helped!xela wrote:Did you try to set modal to true on choice screen? Might not fix the press enter issue but will at least hint on some other input outside of that screen (I mean if the click on screen trouble disappear afterwards)
- Wed Oct 16, 2013 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice screen problems
- Replies: 2
- Views: 853
[SOLVED] Choice screen problems
Ok, it's me again, hope, you didn't get tired. My problem tonight is that the game crashes on choice screen if player clicks on something other than choice button (or Enter, supposedly). Another issue is that I cannot reproduce this bug. Many testers report it, but I tried doing exactly like they di...
- Wed Oct 16, 2013 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 7311
Re: Rollback problems
Wouldn't that still cause problem if you rollback further though? Well, no, because problem was only when I roll back using this: renpy.rollback(True, k) If I just use mouse wheel, it goes pretty ok (and in release I intend to fully replace all rollback features with history log). So, while script ...
- Wed Oct 16, 2013 5:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 7311
Re: Rollback problems
Ok, I guess I solved it, at least partially, by setting like this:
Don't know if it will affect perfomance or something, but the game doesn't crush anymore.config.rollback_length = 1000
config.hard_rollback_limit = 1000
- Wed Oct 16, 2013 4:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 7311
Re: Rollback problems
Thanks, but I know what exceptions is. But I still want to make it work properly.jesusalva wrote:I will give you a quick solution
Apparently, the problem lies here:
So, maybe there is an other way to roll back exact number of lines in renpy?renpy.rollback(True, k)
- Tue Oct 15, 2013 2:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 7311
Re: Rollback problems
It didn't help...Alex wrote:Rollback length is 128 by default (see \renpy-6.15.4-sdk\renpy\config.py), so you need to re-set it in your script.
- Tue Oct 15, 2013 3:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 7311
Re: Rollback problems
No, it won't... It goes straight to "Very well...". So the problem's still herejesusalva wrote: it will stop in 1. and no more.
- Sun Oct 13, 2013 4:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 7311
Re: Rollback problems
I have much-much more, but still it makes sense - game crashes, if I try to rollback ~40 lines back. This is like, what, renpy's limit to roll back?jesusalva wrote: check also if you have at least 40 readable lines in your script.
- Sun Oct 13, 2013 10:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 7311
[SOLVED] Rollback problems
Ok, so here's the thing: I try to implement this (http://www.renpy.org/wiki/renpy/doc/cookbook/Readback) with some modifications. What I want: if you click on the phrase in the log, the game rollbacks to this phrase. Here's the code (I will not post all the code from the link, beacause it' pretty mu...