Search found 24 matches

by Dreamtale
Sat Sep 07, 2013 10:21 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Persistent variables problems
Replies: 5
Views: 567

Re: Persistent variables problems

Elmiwisa, thaks alot, it helped!
by Dreamtale
Sat Sep 07, 2013 10:10 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Persistent variables problems
Replies: 5
Views: 567

Re: Persistent variables problems

The problem is in the on_load_callback(slot) function (I'm pretty sure). Looks like it works every iteraction or something like that, but why, if it wasn't even called...
by Dreamtale
Sat Sep 07, 2013 9:27 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Persistent variables problems
Replies: 5
Views: 567

Re: Persistent variables problems

Surely you must have also changed the value of persistent.timeofday during your game's script. Why don't you post these part of the code too? I change it many times in many places during the game - the point is that only persistent.timeofday should change my UI, but it doesn't. If I remove piece of...
by Dreamtale
Sat Sep 07, 2013 8:28 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Persistent variables problems
Replies: 5
Views: 567

[SOLVED]Persistent variables problems

Hi, I have a problem with persistent variables, to be exact when saving, loading and starting new game. All this things I use in my game to change UI dependending on the variables' values. Here's some code with my comments: screen save: ... imagebutton auto get_image("gui/save_load/savegame_%s.png")...
by Dreamtale
Thu Jan 20, 2011 10:12 am
Forum: Creator Discussion
Topic: A hypothetical release concept
Replies: 17
Views: 1246

Re: A hypothetical release concept

Basically create a centralized hub which potential fans could come back to on a weekly basis and receive new content as they waited for the full game to be finished?
Trust my experience - it wouldn't work
by Dreamtale
Thu Jan 20, 2011 8:41 am
Forum: Creator Discussion
Topic: A hypothetical release concept
Replies: 17
Views: 1246

Re: A hypothetical release concept

I think it's a bad idea. Trial version like they made it in Japan is acceptable, but half of the game... Remember that you may receive bad comments and noone'll want the second part.
by Dreamtale
Thu Jan 13, 2011 8:29 am
Forum: Creator Discussion
Topic: Past or present tense
Replies: 8
Views: 1026

Re: Past or present tense

You can mix past and present, it's just a good thing to do (dunno about english though, i'm russian lol). E.g. you can't write all text in past - it will be like a manual to the microwave - dry and boring. Present serves to make your story more colourful and dynamic, that reader'll think that it's h...
by Dreamtale
Wed Jan 12, 2011 6:22 am
Forum: Creator Discussion
Topic: Scenario/Script size
Replies: 2
Views: 404

Re: Scenario/Script size

Thanks!
by Dreamtale
Tue Jan 11, 2011 8:19 pm
Forum: Creator Discussion
Topic: Scenario/Script size
Replies: 2
Views: 404

Scenario/Script size

Hi there! I have the question that bothering me for sometimes already. I've made my VN, right? And now i want to compare it's scenario size to the most known japanese games. Ok, i srart with Lint and it tells me something like - you haму 5000 words in your game. Then I go to tlwiki and what do i see...