Search found 24 matches
- Sat Sep 07, 2013 10:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Persistent variables problems
- Replies: 5
- Views: 567
Re: Persistent variables problems
Elmiwisa, thaks alot, it helped!
- Sat Sep 07, 2013 10:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Persistent variables problems
- Replies: 5
- Views: 567
Re: Persistent variables problems
The problem is in the on_load_callback(slot) function (I'm pretty sure). Looks like it works every iteraction or something like that, but why, if it wasn't even called...
- Sat Sep 07, 2013 9:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Persistent variables problems
- Replies: 5
- Views: 567
Re: Persistent variables problems
Surely you must have also changed the value of persistent.timeofday during your game's script. Why don't you post these part of the code too? I change it many times in many places during the game - the point is that only persistent.timeofday should change my UI, but it doesn't. If I remove piece of...
- Sat Sep 07, 2013 8:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Persistent variables problems
- Replies: 5
- Views: 567
[SOLVED]Persistent variables problems
Hi, I have a problem with persistent variables, to be exact when saving, loading and starting new game. All this things I use in my game to change UI dependending on the variables' values. Here's some code with my comments: screen save: ... imagebutton auto get_image("gui/save_load/savegame_%s.png")...
- Thu Jan 20, 2011 10:12 am
- Forum: Creator Discussion
- Topic: A hypothetical release concept
- Replies: 17
- Views: 1246
Re: A hypothetical release concept
Trust my experience - it wouldn't workBasically create a centralized hub which potential fans could come back to on a weekly basis and receive new content as they waited for the full game to be finished?
- Thu Jan 20, 2011 8:41 am
- Forum: Creator Discussion
- Topic: A hypothetical release concept
- Replies: 17
- Views: 1246
Re: A hypothetical release concept
I think it's a bad idea. Trial version like they made it in Japan is acceptable, but half of the game... Remember that you may receive bad comments and noone'll want the second part.
- Thu Jan 13, 2011 8:29 am
- Forum: Creator Discussion
- Topic: Past or present tense
- Replies: 8
- Views: 1026
Re: Past or present tense
You can mix past and present, it's just a good thing to do (dunno about english though, i'm russian lol). E.g. you can't write all text in past - it will be like a manual to the microwave - dry and boring. Present serves to make your story more colourful and dynamic, that reader'll think that it's h...
- Wed Jan 12, 2011 6:22 am
- Forum: Creator Discussion
- Topic: Scenario/Script size
- Replies: 2
- Views: 404
Re: Scenario/Script size
Thanks!
- Tue Jan 11, 2011 8:19 pm
- Forum: Creator Discussion
- Topic: Scenario/Script size
- Replies: 2
- Views: 404
Scenario/Script size
Hi there! I have the question that bothering me for sometimes already. I've made my VN, right? And now i want to compare it's scenario size to the most known japanese games. Ok, i srart with Lint and it tells me something like - you haму 5000 words in your game. Then I go to tlwiki and what do i see...