Search found 368 matches

by Rosstin
Sat Feb 06, 2016 4:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievements Activate Inconsistently?
Replies: 5
Views: 611

Re: Steam Achievements Activate Inconsistently?

We are using achievement.grant only, never clear
by Rosstin
Sat Feb 06, 2016 1:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievements Activate Inconsistently?
Replies: 5
Views: 611

Steam Achievements Activate Inconsistently?

We have a very difficult-to-test problem with Steam achievements, where certain achievements don't activate, or don't activate on certain computers. We've tested this with several computers, and it has nothing to do with the OS. It's extremely weird. We've gotten every single achievement to activate...
by Rosstin
Fri Feb 05, 2016 7:01 pm
Forum: Completed Games
Topic: Queen At Arms: Deluxe - **NOW ON STEAM** [GxB/G][Fantasy]
Replies: 63
Views: 34146

Re: Queen At Arms: Deluxe - ON STEAM 2/4 [GxB/G][Fantasy][V

We are now live on Steam!

And we're doing a giveaway on Tumblr ^.^

Like or Reblog us on Tumblr for a chance to get a free copy!

http://queenatarms.tumblr.com/post/1387 ... e-on-steam
by Rosstin
Fri Feb 05, 2016 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Fixing a bug / patching a game without breaking saves
Replies: 8
Views: 733

Re: Fixing a bug / patching a game without breaking saves

In this case, we had an undeclared variable crashing the game when it got to that line, and so we added a line declaring that to our points.rpy file (where we declare all our variables.) I was hoping for some documentation in-general about how it works-- do saves work by line number? A combination o...
by Rosstin
Thu Feb 04, 2016 2:34 pm
Forum: Creator Discussion
Topic: Writing Humor -- how to get better? resources?
Replies: 9
Views: 1196

Re: Writing Humor -- how to get better? resources?

Qualified, thanks for the in-depth feedback. You guys have given me some great stuff to consider.
by Rosstin
Thu Feb 04, 2016 12:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Fixing a bug / patching a game without breaking saves
Replies: 8
Views: 733

Fixing a bug / patching a game without breaking saves

So, the worst happened. Someone find a bug deep in our game, in the version we released on Steam. Is there a way we can update the build and fix it without breaking saves? The worst part is that I have no idea how the Renpy save system works. Does it work by line number? If I alter the script to cor...
by Rosstin
Sat Jan 30, 2016 11:00 pm
Forum: Ren'Py Questions and Announcements
Topic: I need help with Branching script
Replies: 3
Views: 342

Re: I need help with Branching script

Code: Select all


menu:
  "Eggs":
    jump Eggs
  "Cereal":
    jump Cereal

label Eggs:
  scene bg mckit
  M "I feel like eggs."
  jump scene2

label Cereal:
  scene bg mckit
  M "How about some cereal?"
  jump scene2

label scene2:
  M "Feels good to have eaten all that."
  jump scene3


by Rosstin
Sat Jan 30, 2016 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving Menu Position
Replies: 1
Views: 269

Re: Moving Menu Position

Alright, in screens.rpy:


Code: Select all

screen choice:
    window: 
        style "menu_window"        
        xalign 0.5
        yalign 0.05
change yalign to whatever decimal between 0.0 and 1.0
by Rosstin
Sat Jan 30, 2016 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving Menu Position
Replies: 1
Views: 269

Moving Menu Position

I have done this before, but I cannot find the documentation currently for whatever reason. I'm at GGJ and we're developing a game where I want the menu to be in a different position than is typical. I've forgotten how to modify that-- for instance, place the menu somewhat above its normal position....
by Rosstin
Fri Jan 29, 2016 2:40 pm
Forum: Ren'Py Questions and Announcements
Topic: How to access scenes randomly?
Replies: 5
Views: 999

Re: How to access scenes randomly?

i can use an array of specially defined objects that have lookahead strings
by Rosstin
Fri Jan 29, 2016 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: How to access scenes randomly?
Replies: 5
Views: 999

Re: How to access scenes randomly?

Anyone have an example of renpy.jump_out_of_context?

I can't get this to work.

OK-- $renpy.jump("c01")
works
by Rosstin
Fri Jan 29, 2016 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: How to access scenes randomly?
Replies: 5
Views: 999

Re: How to access scenes randomly?

This looks like it might be what I need: http://www.renpy.org/doc/html/label.html Maybe I can write the framework for this system in Python and use a function like this one: "renpy.jump_out_of_context(label) Causes control to leave the current context, and then to be transferred in the parent contex...
by Rosstin
Fri Jan 29, 2016 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: How to access scenes randomly?
Replies: 5
Views: 999

How to access scenes randomly?

I want to build a system where a selection of scenes is randomly polled and then a random scene is served to the player. This will consist of hundreds of scenes, so I don't want to manually code a massive menu that is hundreds of lines long or something. I also want to put multiple of these random s...