Search found 368 matches

by Rosstin
Wed Dec 11, 2013 2:50 am
Forum: Creator Discussion
Topic: planning a character who uses sign language
Replies: 12
Views: 1341

Re: planning a character who uses sign language

Katawa Shoujo did have that. They did a decent job with it.
by Rosstin
Wed Dec 11, 2013 2:47 am
Forum: Creator Discussion
Topic: ---
Replies: 6
Views: 808

Re: Advertising without spamming

Excellent advice, Obscura.
by Rosstin
Wed Dec 11, 2013 2:24 am
Forum: Creator Discussion
Topic: Designing Kickass Menus
Replies: 42
Views: 4867

Re: Designing Kickass Menus

Our GUI designer, Emily So, just sent us some truly beautiful menu borders and a new pointer. I wish we had some better Ren'py tutorials. I just sort of find myself messing about with it until it works. Sundown, are you responsible for the timer code? Thank you! Serenity put that in there. It's very...
by Rosstin
Tue Dec 10, 2013 9:53 pm
Forum: Creator Discussion
Topic: Designing Kickass Menus
Replies: 42
Views: 4867

Re: Designing Kickass Menus

New issue: adding the text to the menu causes the keyboard commands to go to the quick save buttons instead of the option buttons :-/

EDIT:
Nevermind, I got into the guts of this sucker and figgered it out.
by Rosstin
Tue Dec 10, 2013 11:56 am
Forum: Creator Discussion
Topic: Coding story game for visually-impaired players
Replies: 5
Views: 1069

Re: Coding story game for visually-impaired players

I'm also curious about this topic. I've had many requests for better support for the visually impaired.
by Rosstin
Tue Dec 10, 2013 11:38 am
Forum: Creator Discussion
Topic: Designing Kickass Menus
Replies: 42
Views: 4867

Re: Designing Kickass Menus

Hey, no worries. It's not a big deal. This is what our menus look like right now. I think I'm going to push them down on the screen a hundred pixels or so, so they don't get in the faces of characters on-screen. http://i1230.photobucket.com/albums/ee493/rosstin2011february/queenmenu_zps67136226.jpg
by Rosstin
Tue Dec 10, 2013 9:23 am
Forum: Creator Discussion
Topic: Designing Kickass Menus
Replies: 42
Views: 4867

Re: Designing Kickass Menus

IBR, I think you posted in the wrong topic. This game is just a regular visual novel. ^_^;
by Rosstin
Mon Dec 09, 2013 7:45 pm
Forum: Creator Discussion
Topic: Approximately how many words should one long chapter be?
Replies: 7
Views: 926

Re: Approximately how many words should one long chapter be?

Thank you. :#) Kitty Love has been out for ages: http://rosstin.wordpress.com/2012/03/17/kitty-love-3/ Queen At Arms should have a demo before Christmas. Actually, I built a nice demo today that I'm considering privately distributing to a couple folks for playtesting. If you want to keep up with it,...
by Rosstin
Mon Dec 09, 2013 7:39 pm
Forum: Completed Games
Topic: Cinders - (PC/Mac/Steam/Switch/PS4/Xbox) [commercial]
Replies: 133
Views: 38931

Re: Cinders - a serious take on a fairytale [commercial]

I read your article about Cinders' production. Excellent work, guys! You're an inspiration to us!
by Rosstin
Mon Dec 09, 2013 4:06 pm
Forum: Works in Progress
Topic: Culina: Hands in the Kitchen [BxG/BxB]
Replies: 47
Views: 13634

Re: Culina: Hands in the Kitchen [BxG/BxB][Modern Sim/Strate

Gratz! It looks wonderful!
by Rosstin
Mon Dec 09, 2013 4:00 pm
Forum: Works in Progress
Topic: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strategy]
Replies: 51
Views: 13296

Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat

Dude, man. You worked at LUCASARTS? That's amazing!
by Rosstin
Mon Dec 09, 2013 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Making The Best Menu
Replies: 0
Views: 486

Making The Best Menu

Hey all, I'm crossposting here because this is Ren'py specific. http://i1230.photobucket.com/albums/ee493/rosstin2011february/marcusportrait_zps35038217.png Our new game, Queen At Arms , is really cracking along, I'm going to put up a demo version for people to try before Christmas. One thing that I...
by Rosstin
Mon Dec 09, 2013 3:51 pm
Forum: Creator Discussion
Topic: Approximately how many words should one long chapter be?
Replies: 7
Views: 926

Re: Approximately how many words should one long chapter be?

Yes, I do think about that a lot. Our strategy is to do a crapton of playtesting and see what the humans think. Our games have a ton of branching, so many of those words will never be seen by players. So it doesn't take as long as you might think to get through. Kitty Love is an hour long and Queen ...
by Rosstin
Mon Dec 09, 2013 1:42 pm
Forum: Creator Discussion
Topic: Approximately how many words should one long chapter be?
Replies: 7
Views: 926

Re: Approximately how many words should one long chapter be?

Our first chapter of Queen At Arms, a 4-chapter game, has 35k words.

But the entirety of our last game, Kitty Love, was 20k words.
by Rosstin
Mon Dec 09, 2013 1:18 pm
Forum: Creator Discussion
Topic: Designing Kickass Menus
Replies: 42
Views: 4867

Designing Kickass Menus

http://i1230.photobucket.com/albums/ee493/rosstin2011february/marcusportrait_zps35038217.png Hey guys, Rosstin here. Our new game, Queen At Arms , is really cracking along, I'm going to put up a demo version for people to try before Christmas. One thing that I want to get exactly right is our decis...