Search found 368 matches
- Wed Dec 11, 2013 2:50 am
- Forum: Creator Discussion
- Topic: planning a character who uses sign language
- Replies: 12
- Views: 1341
Re: planning a character who uses sign language
Katawa Shoujo did have that. They did a decent job with it.
- Wed Dec 11, 2013 2:47 am
- Forum: Creator Discussion
- Topic: ---
- Replies: 6
- Views: 808
Re: Advertising without spamming
Excellent advice, Obscura.
- Wed Dec 11, 2013 2:24 am
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Re: Designing Kickass Menus
Our GUI designer, Emily So, just sent us some truly beautiful menu borders and a new pointer. I wish we had some better Ren'py tutorials. I just sort of find myself messing about with it until it works. Sundown, are you responsible for the timer code? Thank you! Serenity put that in there. It's very...
- Tue Dec 10, 2013 9:53 pm
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Re: Designing Kickass Menus
New issue: adding the text to the menu causes the keyboard commands to go to the quick save buttons instead of the option buttons :-/
EDIT:
Nevermind, I got into the guts of this sucker and figgered it out.
EDIT:
Nevermind, I got into the guts of this sucker and figgered it out.
- Tue Dec 10, 2013 11:56 am
- Forum: Creator Discussion
- Topic: Coding story game for visually-impaired players
- Replies: 5
- Views: 1069
Re: Coding story game for visually-impaired players
I'm also curious about this topic. I've had many requests for better support for the visually impaired.
- Tue Dec 10, 2013 11:38 am
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Re: Designing Kickass Menus
Hey, no worries. It's not a big deal. This is what our menus look like right now. I think I'm going to push them down on the screen a hundred pixels or so, so they don't get in the faces of characters on-screen. http://i1230.photobucket.com/albums/ee493/rosstin2011february/queenmenu_zps67136226.jpg
- Tue Dec 10, 2013 9:23 am
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Re: Designing Kickass Menus
IBR, I think you posted in the wrong topic. This game is just a regular visual novel. ^_^;
- Mon Dec 09, 2013 7:45 pm
- Forum: Creator Discussion
- Topic: Approximately how many words should one long chapter be?
- Replies: 7
- Views: 926
Re: Approximately how many words should one long chapter be?
Thank you. :#) Kitty Love has been out for ages: http://rosstin.wordpress.com/2012/03/17/kitty-love-3/ Queen At Arms should have a demo before Christmas. Actually, I built a nice demo today that I'm considering privately distributing to a couple folks for playtesting. If you want to keep up with it,...
- Mon Dec 09, 2013 7:39 pm
- Forum: Completed Games
- Topic: Cinders - (PC/Mac/Steam/Switch/PS4/Xbox) [commercial]
- Replies: 133
- Views: 38931
Re: Cinders - a serious take on a fairytale [commercial]
I read your article about Cinders' production. Excellent work, guys! You're an inspiration to us!
- Mon Dec 09, 2013 4:06 pm
- Forum: Works in Progress
- Topic: Culina: Hands in the Kitchen [BxG/BxB]
- Replies: 47
- Views: 13634
Re: Culina: Hands in the Kitchen [BxG/BxB][Modern Sim/Strate
Gratz! It looks wonderful!
- Mon Dec 09, 2013 4:00 pm
- Forum: Works in Progress
- Topic: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strategy]
- Replies: 51
- Views: 13296
Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat
Dude, man. You worked at LUCASARTS? That's amazing!
- Mon Dec 09, 2013 3:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making The Best Menu
- Replies: 0
- Views: 486
Making The Best Menu
Hey all, I'm crossposting here because this is Ren'py specific. http://i1230.photobucket.com/albums/ee493/rosstin2011february/marcusportrait_zps35038217.png Our new game, Queen At Arms , is really cracking along, I'm going to put up a demo version for people to try before Christmas. One thing that I...
- Mon Dec 09, 2013 3:51 pm
- Forum: Creator Discussion
- Topic: Approximately how many words should one long chapter be?
- Replies: 7
- Views: 926
Re: Approximately how many words should one long chapter be?
Yes, I do think about that a lot. Our strategy is to do a crapton of playtesting and see what the humans think. Our games have a ton of branching, so many of those words will never be seen by players. So it doesn't take as long as you might think to get through. Kitty Love is an hour long and Queen ...
- Mon Dec 09, 2013 1:42 pm
- Forum: Creator Discussion
- Topic: Approximately how many words should one long chapter be?
- Replies: 7
- Views: 926
Re: Approximately how many words should one long chapter be?
Our first chapter of Queen At Arms, a 4-chapter game, has 35k words.
But the entirety of our last game, Kitty Love, was 20k words.
But the entirety of our last game, Kitty Love, was 20k words.
- Mon Dec 09, 2013 1:18 pm
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Designing Kickass Menus
http://i1230.photobucket.com/albums/ee493/rosstin2011february/marcusportrait_zps35038217.png Hey guys, Rosstin here. Our new game, Queen At Arms , is really cracking along, I'm going to put up a demo version for people to try before Christmas. One thing that I want to get exactly right is our decis...