Search found 323 matches

by MiSi
Wed Mar 30, 2011 4:57 am
Forum: Ren'Py Questions and Announcements
Topic: 2 Questions: Options depending on Day / How to export game
Replies: 9
Views: 915

Re: 2 Questions: Options depending on Day / How to export ga

well... that should be similar to what I suggested (you know, I did it with every day of the week meeting different people at the same places) could be like this: label library: "You walk in and the librarian greets you...." if daytime = day: menu: "Tutor": jump tutor "Wander": jump lwander if dayti...
by MiSi
Tue Mar 29, 2011 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: 2 Questions: Options depending on Day / How to export game
Replies: 9
Views: 915

Re: 2 Questions: Options depending on Day / How to export ga

guess, I can help... but only if you want to have really huge blocks of script, which look for example like this: if library: $ study_points += 1 if night: jump tutoring else: jump exhibition else: jump elsewhere (sorry, I don't know how to make it easier :? :wink: )
by MiSi
Tue Mar 29, 2011 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: 2 Questions: Options depending on Day / How to export game
Replies: 9
Views: 915

Re: 2 Questions: Options depending on Day / How to export ga

for linux you have to unzip the file, then doubleclick the .sh file in the game's folder and then run it in terminal ;)
by MiSi
Tue Mar 29, 2011 1:42 pm
Forum: Creator Discussion
Topic: Your ~Favorite~ cliches and tropes
Replies: 42
Views: 4462

Re: Your ~Favorite~ cliches and tropes

I really go for the "last of one kind/race" or the guy, who is never understood by others ;)
by MiSi
Mon Mar 28, 2011 12:18 pm
Forum: Creator Discussion
Topic: Too Many Ideas!
Replies: 8
Views: 956

Re: Too Many Ideas!

I often feel the same way: Ideas just start popping out of nowhere and keep pestering me, until I start writing the beginning of the story or sketch something at least. I must have around 20 projects running at the same time (cause I'm not only doing VNs, but also write novels)... that's helpful in ...
by MiSi
Tue Mar 22, 2011 4:49 am
Forum: Ideas
Topic: Need some help, First Person - Explaining Past
Replies: 1
Views: 437

Re: Need some help, First Person - Explaining Past

I read it and I think, you did it just right. I'm always using first person when writing a story and my way of describing the character's past is similar. With the right amount of backgrounds and sprites it's going to be just fine... you could use some rather old looking pictures while he explains t...
by MiSi
Tue Mar 15, 2011 1:31 pm
Forum: Anime, Games, and Japan
Topic: Do you play as same or opposite gender?
Replies: 234
Views: 39454

Re: Do you play as same or opposite gender?

That's funny... I always want to play as the gay guy I wish I was... though I'm a hetero girl actually :wink: I always choose the male character when playing a game... I don't like female characters that much. Sometimes I think, they're silly... (yes, I can say that, cause I'm a girl :twisted: :) )
by MiSi
Fri Mar 11, 2011 10:48 am
Forum: Ideas
Topic: Your opinion wanted!
Replies: 9
Views: 852

Re: Your opinion wanted!

somehow it reminds me of a novel by Sergej Lukianenko...

but I like the idea... sounds eerie :wink:
by MiSi
Mon Feb 28, 2011 3:54 am
Forum: Ideas
Topic: School Fortune [BxB][Demo][quiz-page4] On hold!
Replies: 105
Views: 12661

Re: School Fortune (BxB)

heh, that's because I created a dating-sim-like part in the game, without using the dating-sim engine at all... :wink:
by MiSi
Sun Feb 27, 2011 5:28 pm
Forum: Ideas
Topic: School Fortune [BxB][Demo][quiz-page4] On hold!
Replies: 105
Views: 12661

Re: School Fortune (BxB)

current progress is as follows:

The game contains 4,137 screens of dialogue.
These screens contain a total of 32,778 words,
for an average of 7.9 words per screen.
The game contains 297 menus.


:wink:
by MiSi
Sun Feb 27, 2011 5:26 pm
Forum: Ideas
Topic: [Demo] Forget-me-not * (bxb) [Updated 8/1]
Replies: 55
Views: 8993

Re: [DEMO] Forget-me-not - (BxB VN)

downloading it right now, yay! :wink: :D
by MiSi
Fri Feb 25, 2011 1:12 pm
Forum: Ideas
Topic: [Demo] Forget-me-not * (bxb) [Updated 8/1]
Replies: 55
Views: 8993

Re: [DEMO] Forget-me-not - (BxB VN)

(Simon)
Yeah, and Michael's cute, too... :D
(I'm generally very fond of BxB :wink: )
by MiSi
Fri Feb 25, 2011 9:02 am
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 91315

Re: RockRobin - Band Manager (New Demo)

Heh, that makes sense, indeed :D
by MiSi
Fri Feb 25, 2011 8:46 am
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 91315

Re: RockRobin - Band Manager (New Demo)

No, no... please, don't change anything, I like it nevertheless... ( I'm just not that patient :wink: :) (the worst thing an author can do to me is describing the place of the setting in 50-100 lines :lol: ))
by MiSi
Fri Feb 25, 2011 8:33 am
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 91315

Re: RockRobin - Band Manager (New Demo)

(Simon) Oh, by "too much talking" I just mean, there are sometimes rather long descriptions of what happens or long dialogues which could be cut short. but maybe you just leave it as it is... I often have the same problem with other texts (even in German :wink: (since you mentioned, I'm an "English ...