Search found 734 matches

by Gear
Fri May 09, 2014 8:50 am
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Game loads and closes
Replies: 2
Views: 283

Re: Game loads and closes

That worked! I just updated recently (presumably because the school year kept me from working much) and didn't realize there was a new one out. Thanks so much!
by Gear
Thu May 08, 2014 9:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Game loads and closes
Replies: 2
Views: 283

[Resolved] Game loads and closes

Having an issue that's driving me up the wall. Every time I load my game to test it, the window appears, then vanishes. The first time, I ran LINT, and it told me that since the game wouldn't open, then it can't run a LINT. So, when I searched my code from top to bottom, and found the issue, I ran L...
by Gear
Wed Apr 30, 2014 2:41 am
Forum: Creator Discussion
Topic: Help, Android
Replies: 2
Views: 486

Re: Help, Android

I can't see daikiraikimi's photo myself, but Ren'Py should have RAPT (Ren'Py Android Packaging Tool) built in to create Android distributions. You'll have to make special changes to a PC-based VN, like the size of the screen/proportions, etc. But I think the Lemmasoft Wiki should have plenty of data...
by Gear
Sat Apr 26, 2014 12:54 am
Forum: Creator Discussion
Topic: Which option should I go with?
Replies: 14
Views: 1197

Re: Which option should I go with?

Not a big fan of "true" endings either, but even more importantly to me, I don't like the idea of making it Kinetic. I think people who like KNs play KNs. People who like VNs play VNs. While there are people who like both, I think it's going to be seen as a bit tedious for a VN player to play throug...
by Gear
Thu Apr 03, 2014 6:29 pm
Forum: General Discussion
Topic: Lemmasoft Statistics Study
Replies: 7
Views: 1538

Re: Lemmasoft Statistics Study

How are you going to determine what was dropped, and what is just in production? I haven't posted in my WiP thread in a while, but my game production is still coming along. Had I not said that, would my project have been filed as dropped or on-production?
by Gear
Fri Mar 21, 2014 12:53 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Mystery of the Invisible Hotbar
Replies: 6
Views: 562

Re: Professor Layton and the Mystery of the Invisible Hotbar

Thank you. It's working now. I'm 98.7 percent sure that I could never duplicate whatever the hell I did to those images to make it work again, but it's working now, and that's good enough for me. Thanks!
by Gear
Fri Mar 21, 2014 12:12 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Mystery of the Invisible Hotbar
Replies: 6
Views: 562

Re: Professor Layton and the Mystery of the Invisible Hotbar

It works on the ground and idle images, but the hover screws up. How do you set it up for hover?
by Gear
Thu Mar 20, 2014 11:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Mystery of the Invisible Hotbar
Replies: 6
Views: 562

Re: Professor Layton and the Mystery of the Invisible Hotbar

No...when the UI was sent to me, it had the hotbars as separate images, not built into the background image, if I understand your question correctly. Which bar goes in the image? The full, or empty?
full_bar.png
full_bar.png (3.01 KiB) Viewed 550 times
empty_bar.png
empty_bar.png (3.01 KiB) Viewed 550 times
by Gear
Thu Mar 20, 2014 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Mystery of the Invisible Hotbar
Replies: 6
Views: 562

[Solved] Mystery of the Invisible Hotbar

So my options screen has a hotbar for altering the volume of the sound effects, voice effects, text speed, and music. The hotbar works, so if you click and slide, the volume is affected. The problem is, the hotbar won't appear on the screen, so it's effectively invisible. screenshot0017.png Seriousl...
by Gear
Sun Mar 16, 2014 11:31 pm
Forum: Creator Discussion
Topic: What's your ideal/dream game dev partnership?
Replies: 16
Views: 1667

Re: What's your ideal/dream game dev partnership?

Wow, this is a cool topic. Let's see, I'd kill to have a well-lit house with lots of windows, but also lots of wall-sized 80's-esque mirrors for markerboarding. And those COWs (Computers on Wheels) that I think I read Valve uses so you can slide around all over the place to wherever you want to work...
by Gear
Thu Jan 30, 2014 10:41 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7808
Views: 763713

Re: Art Dumpage! Show your art ^^

Methinks my sprites have gotten a little better. http://ts.xenokos.com/cardqueen/pro/e.png http://ts.xenokos.com/cardqueen/pro/d.png http://ts.xenokos.com/cardqueen/pro/x.png http://ts.xenokos.com/cardqueen/pro/r.png http://ts.xenokos.com/cardqueen/pro/g.png I'm finally getting the hang of women, I ...
by Gear
Thu Jan 30, 2014 12:01 am
Forum: Creator Discussion
Topic: "Fire Emblem: Awakening" and Partial Voice Acting
Replies: 37
Views: 4845

Re: Partial Voice Acting? (Voice Effects)

I started a similar topic a while back. If you're interested, you can read through the responses there as well: http://lemmasoft.renai.us/forums/viewto ... =4&t=19846
by Gear
Sat Dec 28, 2013 1:14 am
Forum: Old Threads (– September 2014)
Topic: Looking for a Writer, BG/CG Artist (Partially Paid)
Replies: 13
Views: 2232

Re: Looking for a Writer, BG/CG Artist (Partially Paid)

Eh...we're at 80,000 words and only 1/5 completed. The game is sci-fi adventure with a stark focus on character development.
by Gear
Fri Dec 27, 2013 12:15 pm
Forum: Old Threads (– September 2014)
Topic: Sprite artist for Hire [Examples inside]
Replies: 2
Views: 923

Re: Sprite artist for Hire [Examples inside]

Impressive. I could learn a thing or two from your cel-shade style. Good luck finding a project. If I hadn't already resolved to (and more-or-less completed) do(ing) my own sprites, I'd have hired you in a heartbeat.
by Gear
Fri Dec 27, 2013 12:12 pm
Forum: Creator Discussion
Topic: Visual Novels: Should We Abandon the Term? And How?
Replies: 95
Views: 7810

Re: Visual Novels: Should We Abandon the Term? And How?

...can I ask a seemingly stupid question? Ok, here goes... In response to what was written on page 1 of this thread, why did the Japanese media introduce Ren'Py as an "interactive e-book"? Like, if they make VN's, what's wrong with the way we make ours? Is our style very different? I've played a lo...