Search found 734 matches

by Gear
Thu Apr 21, 2011 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: File Organization
Replies: 3
Views: 408

Re: File Organization

Amazing. I could swear up and down I've tried that before to no avail, and yet it works now without issue. Thanks for the help. I'm going to go brain myself with a Unix manual now.
by Gear
Thu Apr 21, 2011 2:54 pm
Forum: Ren'Py Questions and Announcements
Topic: File Organization
Replies: 3
Views: 408

File Organization

I'm sure this has been asked before, but I haven't seen it yet, so I figure I'll ask it now. Is it possible to further organize files within the "game" folder? I know I could just create a new folder, but how would I tell Ren'Py to search for a file in a different location other than just the root g...
by Gear
Mon Apr 11, 2011 5:32 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5145
Views: 1152323

Re: Guestbook

Name's Gear. I'm working on a game called the Time Stones. I like mushrooms, and I'm wearing red briefs with mistletoe on the front.

...what?
by Gear
Mon Apr 11, 2011 2:31 pm
Forum: Creator Discussion
Topic: A "Professional" Game
Replies: 15
Views: 1132

Re: A "Professional" Game

"Professional" has nothing to do with the intrinsic quality of a game. It just means that someone who works for commercial profit made it. (ie. the game was made to turn a buck) There are a lot of professional games that suck compared to ones made by amateurs. I disagree. A game can be professional...
by Gear
Mon Apr 11, 2011 1:10 pm
Forum: Creator Discussion
Topic: A "Professional" Game
Replies: 15
Views: 1132

Re: A "Professional" Game

Hah! I meant that I understand that the story, sfx, and visuals are important, but all VN's have those. I'm talking about small nuances that make Capcom's different from a rookie's game. Stuff like how sprites are transitioned, or how text is displayed on the screen. Ultimately, what are some of the...
by Gear
Mon Apr 11, 2011 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: A code to stop the game skipping
Replies: 3
Views: 339

Re: A code to stop the game skipping

I'm sure I'm going to sound like a tard for asking this, but how does that code work, exactly?
by Gear
Mon Apr 11, 2011 12:20 pm
Forum: Creator Discussion
Topic: Does Many Endings Encourage or Discourage Players?
Replies: 25
Views: 1974

Re: Does Many Endings Encourage or Discourage Players?

I like multiple endings...IF they're well done. Each needs to be distinct, be preceeded by long branches that differ from the alternates, and have endings that are true to the characters, storyline, and other factors throughout the game. I will go for them all IF the game was good. If the game leave...
by Gear
Mon Apr 11, 2011 12:11 pm
Forum: Creator Discussion
Topic: A "Professional" Game
Replies: 15
Views: 1132

A "Professional" Game

What do you feel makes a visual novel "professional"? Okay, let me try to explain in depth. We've all played the "hi-quality" or "professional" visual novels that the big guys publish like Trauma Center, Phoenix Wright, Professor Layton, and the others. We've also all played visual novels that other...
by Gear
Mon Apr 11, 2011 12:05 pm
Forum: Creator Discussion
Topic: Whats your opinion on bad endings?
Replies: 20
Views: 1813

Re: Whats your opinion on bad endings?

I think that the Autosave feature in Ren'Py is helpful here... In dating Sims, I don't like to have bad endings as much, mostly because you really want the ending more than anything else in that game. In my case (not everyone's), in a dating sim, the beginning up through near the end of the game is ...
by Gear
Mon Apr 11, 2011 2:05 am
Forum: Old Threads (– September 2014)
Topic: ARTIST FOR FREE I can do characters, BG, colors...
Replies: 15
Views: 1736

Re: ARTIST FOR FREE I can do characters, BG, colors...

I could use some help with backgrounds! My story primarily takes place on a plane that looks like Mars, but also has classroom elements, cities, ruined cities, and other locales. If you're interested, let me know. I can send you a link to a demo copy of my game so you can see what you'll be dealing ...
by Gear
Thu Apr 07, 2011 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling the mouse
Replies: 4
Views: 626

Re: Auto-Advancing Text

Oh. I thought it was in reference to the hard pause.

My problem with the hard pause is that I don't actually want the game to pause for seven seconds, I just want to disable clicking for seven seconds, while the text continues to run.
by Gear
Thu Apr 07, 2011 2:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling the mouse
Replies: 4
Views: 626

Re: Auto-Advancing Text

The NW tag worked like a charm, thank you, but I didn't see what you were pointing at in the page link.
by Gear
Tue Apr 05, 2011 10:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling the mouse
Replies: 4
Views: 626

Disabling the mouse

Lthinkslow "...{w=1}........{w=1}............." $ renpy.pause(7, hard=True) K "Well?!" L "Would you calm down?! My phone needs to be rebooted." I'm having a problem with the hard pause code. In the way it's listed above, it pauses after you click, meaning if the "..." quote goes forward, and THEN t...
by Gear
Tue Apr 05, 2011 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Prevent player skipping video
Replies: 11
Views: 924

Re: Prevent player skipping video

Thank you for asking all those questions! Now I don't have to make a topic myself, haha!