Search found 556 matches

by Showsni
Sat Jun 23, 2012 12:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprites won't change
Replies: 4
Views: 812

Re: Sprites won't change

Could you post an example of your code where you're having problems?
by Showsni
Fri Jun 22, 2012 2:47 am
Forum: Ren'Py Questions and Announcements
Topic: [resolved] Understanding python "if" statements
Replies: 3
Views: 958

Re: Understanding python "if" statements

bl_game is a variable. The line $ bl_game = False simply means to set the variable bl_game to the value False. This won't affect anything in itself; but you can then chack back the variable later on, for instance if bl_game: "Do this!" if not bl_game: "Do that!" You can set variables to lots of diff...
by Showsni
Fri Jun 22, 2012 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with showing picture
Replies: 1
Views: 352

Re: Problem with showing picture

For the first one, I think you'd want to display the image on a different layer, so that it's in front of the textbox. You can read up on layers here: http://www.renpy.org/doc/html/displaying_images.html For the second, I guess what you want is a zoom? Check out the ATL section: http://www.renpy.org...
by Showsni
Fri Jun 22, 2012 2:21 am
Forum: General Discussion
Topic: The Youtube Megathread (Post your videos and channels here)
Replies: 10
Views: 1120

Re: Any Youtuber's here...? (Potential Youtube Megathread?)

Huh, I guess I've uploaded a few things to youtube...
http://www.youtube.com/user/Showsni
Oh wow, I have over a million video views. Huh. I guess I ought to put more thought into this whole thing... Then again, 770,000 of those views are all the same video.
by Showsni
Fri Jun 22, 2012 1:34 am
Forum: Ren'Py Questions and Announcements
Topic: Character creation
Replies: 3
Views: 1181

Re: Character creation

Well, it's just like rinrin says in that thread - you want to use a "LiveComposite" to put all the parts of your image together, and a "ConditionSwitch" to choose between which parts it should use. Let's take a simple example - you can decide between blue hair and red hair. So first, you need to dra...
by Showsni
Thu Jun 21, 2012 12:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Change Text
Replies: 4
Views: 557

Re: Change Text

Are you talking about porting (and translating?) a Ren'Py game to a different system? Sorry, I don't really understand your question...
by Showsni
Thu Jun 21, 2012 12:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing music and sound volume simultaneously
Replies: 3
Views: 598

Re: Changing music and sound volume simultaniously

Hm. I have no real experience, but I guess you'd need to make your own adjustment. Here, let's try this... In an init python block: init: python: def allvols(x): _preferences.set_volume("sfx", x) _preferences.set_volume("voice", x) _preferences.set_volume("music", x) allvolsad = ui.adjustment(range ...
by Showsni
Thu Jun 21, 2012 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: Items not working after reloading game - SOLVED I guess
Replies: 3
Views: 537

Re: Items not working after reloading game :(

Do you have the
$ ball = item("A ball", "It's red.")
inside an init block? (Because it shouldn't be).
by Showsni
Thu Jun 21, 2012 7:26 am
Forum: Ren'Py Questions and Announcements
Topic: Inventory screen won't open -Solved-
Replies: 4
Views: 783

Re: Inventory screen won't open

I tried at one point but I think I was having problems referring to things from items[] when I wasn't writing stuff inside the Inventory class. I tried pasting your code in to see if it would work but obviously it needs some adjustment to fit how I've set things up. Could you explain the part of th...
by Showsni
Thu Jun 21, 2012 6:09 am
Forum: Ren'Py Questions and Announcements
Topic: Inventory screen won't open -Solved-
Replies: 4
Views: 783

Re: Inventory screen won't open

Why not just use screen language to set up an inventory screen?

Code: Select all

screen InventoryScreen:
    window:
        xalign 0.5 yalign 0
        vbox:
            text "Inventory..."
            for i in inventory.items:
                textbutton i.name action SetVariable("selecteditem", i)
by Showsni
Thu Jun 21, 2012 3:20 am
Forum: Ren'Py Questions and Announcements
Topic: Characters and [backgrounds (solved)]
Replies: 8
Views: 822

Re: Characters and backgrounds

You can also use renpy itself to resize background pictures rather than doing them all manually - for instance, if you define a picture like so:

Code: Select all

    image field:
        size (860, 600)
        "field.jpg"
it would automatically resize it to 860 by 600.
by Showsni
Thu Jun 21, 2012 3:15 am
Forum: Ren'Py Questions and Announcements
Topic: Changing the default music/sound (Volume).
Replies: 6
Views: 3736

Re: Changing the default music/sound (Volume).

Can't you just call renpy.music.set_volume at the start? http://www.renpy.org/wiki/renpy/doc/reference/Audio#Music_Functions Or would you use _preferences.set_volume? http://www.renpy.org/wiki/renpy/doc/reference/Preferences Hm. I guess I haven't really tried to use music much. After some digging, f...
by Showsni
Wed Jun 20, 2012 7:09 am
Forum: Asset Creation: Writing
Topic: Narrator thinking too much between dialog lines ?
Replies: 10
Views: 1477

Re: Narrator thinking too much between dialog lines ?

I find that quite a few visual novels tend to pad out the length of the game by just going into way too much detail. For instance, I was browsing some Let's Plays on that guy with the glasses' site, and came across Benzaie's LP here: http://thatguywiththeglasses.com/bt/benzaie/gf/32383-lets-fap-do-y...
by Showsni
Tue Jun 19, 2012 8:31 pm
Forum: Anime, Games, and Japan
Topic: The hardest but addicting game you ever played
Replies: 54
Views: 6283

Re: The hardest but addicting game you ever played

Oh, F Zeo GX. I'd cleared msot of the single player, and then my memory card got wiped. Have to do everything all over again! Yes, that game was hard. I'm not sure there are too many games I associate with being very hard and addictive. Maybe trying to get a really good score in Robot Unicorn Attack...
by Showsni
Tue Jun 19, 2012 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: Persistent input + name saves
Replies: 6
Views: 3317

Re: Persistent input + name saves

Maybe just remove the input from the screen and put it in the new label? Again, pretty rough code: $ adding = False $ memos = [] screen memo: vbox: for i in memos: text i if not adding: textbutton "Add entry" action Jump("addentry") if adding: textbutton "Delete last entry" action Jump("deleteentry"...