Search found 556 matches
- Sat Jun 23, 2012 12:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sprites won't change
- Replies: 4
- Views: 812
Re: Sprites won't change
Could you post an example of your code where you're having problems?
- Fri Jun 22, 2012 2:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [resolved] Understanding python "if" statements
- Replies: 3
- Views: 958
Re: Understanding python "if" statements
bl_game is a variable. The line $ bl_game = False simply means to set the variable bl_game to the value False. This won't affect anything in itself; but you can then chack back the variable later on, for instance if bl_game: "Do this!" if not bl_game: "Do that!" You can set variables to lots of diff...
- Fri Jun 22, 2012 2:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with showing picture
- Replies: 1
- Views: 352
Re: Problem with showing picture
For the first one, I think you'd want to display the image on a different layer, so that it's in front of the textbox. You can read up on layers here: http://www.renpy.org/doc/html/displaying_images.html For the second, I guess what you want is a zoom? Check out the ATL section: http://www.renpy.org...
- Fri Jun 22, 2012 2:21 am
- Forum: General Discussion
- Topic: The Youtube Megathread (Post your videos and channels here)
- Replies: 10
- Views: 1120
Re: Any Youtuber's here...? (Potential Youtube Megathread?)
Huh, I guess I've uploaded a few things to youtube...
http://www.youtube.com/user/Showsni
Oh wow, I have over a million video views. Huh. I guess I ought to put more thought into this whole thing... Then again, 770,000 of those views are all the same video.
http://www.youtube.com/user/Showsni
Oh wow, I have over a million video views. Huh. I guess I ought to put more thought into this whole thing... Then again, 770,000 of those views are all the same video.
- Fri Jun 22, 2012 1:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character creation
- Replies: 3
- Views: 1181
Re: Character creation
Well, it's just like rinrin says in that thread - you want to use a "LiveComposite" to put all the parts of your image together, and a "ConditionSwitch" to choose between which parts it should use. Let's take a simple example - you can decide between blue hair and red hair. So first, you need to dra...
- Thu Jun 21, 2012 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change Text
- Replies: 4
- Views: 557
Re: Change Text
Are you talking about porting (and translating?) a Ren'Py game to a different system? Sorry, I don't really understand your question...
- Thu Jun 21, 2012 12:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing music and sound volume simultaneously
- Replies: 3
- Views: 598
Re: Changing music and sound volume simultaniously
Hm. I have no real experience, but I guess you'd need to make your own adjustment. Here, let's try this... In an init python block: init: python: def allvols(x): _preferences.set_volume("sfx", x) _preferences.set_volume("voice", x) _preferences.set_volume("music", x) allvolsad = ui.adjustment(range ...
- Thu Jun 21, 2012 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Items not working after reloading game - SOLVED I guess
- Replies: 3
- Views: 537
Re: Items not working after reloading game :(
Do you have the
$ ball = item("A ball", "It's red.")
inside an init block? (Because it shouldn't be).
$ ball = item("A ball", "It's red.")
inside an init block? (Because it shouldn't be).
- Thu Jun 21, 2012 7:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory screen won't open -Solved-
- Replies: 4
- Views: 783
Re: Inventory screen won't open
I tried at one point but I think I was having problems referring to things from items[] when I wasn't writing stuff inside the Inventory class. I tried pasting your code in to see if it would work but obviously it needs some adjustment to fit how I've set things up. Could you explain the part of th...
- Thu Jun 21, 2012 6:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory screen won't open -Solved-
- Replies: 4
- Views: 783
Re: Inventory screen won't open
Why not just use screen language to set up an inventory screen?
Code: Select all
screen InventoryScreen:
window:
xalign 0.5 yalign 0
vbox:
text "Inventory..."
for i in inventory.items:
textbutton i.name action SetVariable("selecteditem", i)- Thu Jun 21, 2012 3:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Characters and [backgrounds (solved)]
- Replies: 8
- Views: 822
Re: Characters and backgrounds
You can also use renpy itself to resize background pictures rather than doing them all manually - for instance, if you define a picture like so:
it would automatically resize it to 860 by 600.
Code: Select all
image field:
size (860, 600)
"field.jpg"- Thu Jun 21, 2012 3:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the default music/sound (Volume).
- Replies: 6
- Views: 3736
Re: Changing the default music/sound (Volume).
Can't you just call renpy.music.set_volume at the start? http://www.renpy.org/wiki/renpy/doc/reference/Audio#Music_Functions Or would you use _preferences.set_volume? http://www.renpy.org/wiki/renpy/doc/reference/Preferences Hm. I guess I haven't really tried to use music much. After some digging, f...
- Wed Jun 20, 2012 7:09 am
- Forum: Asset Creation: Writing
- Topic: Narrator thinking too much between dialog lines ?
- Replies: 10
- Views: 1477
Re: Narrator thinking too much between dialog lines ?
I find that quite a few visual novels tend to pad out the length of the game by just going into way too much detail. For instance, I was browsing some Let's Plays on that guy with the glasses' site, and came across Benzaie's LP here: http://thatguywiththeglasses.com/bt/benzaie/gf/32383-lets-fap-do-y...
- Tue Jun 19, 2012 8:31 pm
- Forum: Anime, Games, and Japan
- Topic: The hardest but addicting game you ever played
- Replies: 54
- Views: 6283
Re: The hardest but addicting game you ever played
Oh, F Zeo GX. I'd cleared msot of the single player, and then my memory card got wiped. Have to do everything all over again! Yes, that game was hard. I'm not sure there are too many games I associate with being very hard and addictive. Maybe trying to get a really good score in Robot Unicorn Attack...
- Tue Jun 19, 2012 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent input + name saves
- Replies: 6
- Views: 3317
Re: Persistent input + name saves
Maybe just remove the input from the screen and put it in the new label? Again, pretty rough code: $ adding = False $ memos = [] screen memo: vbox: for i in memos: text i if not adding: textbutton "Add entry" action Jump("addentry") if adding: textbutton "Delete last entry" action Jump("deleteentry"...