Search found 318 matches

by AERenoir
Tue Sep 11, 2018 4:03 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.0 Released
Replies: 18
Views: 4193

Re: Ren'Py 7.1.0 Released

After installing this, apparently old builds (6.16.2) don't want to work anymore. Is this meant to happen? I mean, I have older projects that was created in those older Ren'py engines, and I was thinking of finishing them up in the old engines they were originally built in, before moving on to 7.1 f...
by AERenoir
Tue Sep 11, 2018 3:57 am
Forum: Ren'Py Questions and Announcements
Topic: Custom caret in Name Input screen not animating
Replies: 5
Views: 832

Custom caret in Name Input screen not animating

Hi, in my name input screen, I have create a custom caret (the blinking line indicating the text) in the shape of a pen bouncing up and down. This was built in Renpy 6.16.2. Ever since upgrading to Renpy 6.99.10 and upwards, this code doesn't work. The pen is there, but it's static and not moving. I...
by AERenoir
Sat Aug 04, 2018 12:20 pm
Forum: General Discussion
Topic: Is the Forum Search laggy / borken for everyone?
Replies: 30
Views: 4819

Re: Is the Forum Search laggy / borken for everyone?

Search is only showing me the first search result page, and if I try to go to page 2 and beyond I get "This page isn’t working HTTP ERROR 500"
by AERenoir
Thu Mar 22, 2018 8:07 am
Forum: General Discussion
Topic: Website not loading when I tried to search
Replies: 1
Views: 456

Website not loading when I tried to search

Not sure if this is the right place for this, but every time I try to search for anything, I get this error:

"This page isn’t working
lemmasoft.renai.us is currently unable to handle this request. HTTP ERROR 500"

Is it just me, or is it the forum?
by AERenoir
Mon Mar 12, 2018 5:12 am
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 112
Views: 37196

Re: Encyclopaedia / Bestiary Framework

Aaah, OK! Silly me. I accidentally typed something into the gui.rpy when I was scrolling through the codes, and saved the file.
by AERenoir
Sun Mar 11, 2018 6:11 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 112
Views: 37196

Re: Encyclopaedia / Bestiary Framework

Just tried to install this, but I got this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/encyclopaedia_screens.rpy", line 313, in script style encyclopaedia_scrollbar is scrollbar: File "game/encyclopaedia_screens.rpy", line 314, in <module> base_bar Frame...
by AERenoir
Sun Mar 04, 2018 6:50 am
Forum: Ren'Py Questions and Announcements
Topic: Hide and Show menu screens with ATL?
Replies: 3
Views: 700

Re: Hide and Show menu screens with ATL?

You mean, i shoukd just animate the elements of the menu so it looks like the screens are animating?
by AERenoir
Sat Feb 24, 2018 6:23 am
Forum: Ren'Py Questions and Announcements
Topic: Hide and Show menu screens with ATL?
Replies: 3
Views: 700

Hide and Show menu screens with ATL?

The other day I saw this tumblr post with a video of an animated Menu screen transition . The menu screens slide in and out of view when you click on buttons. http://dicesuki.tumblr.com/post/169061194875/update-1229-hi-everyone-we-hope-all-of-you-had#notes How do you apply the ATL to the screens the...
by AERenoir
Sat Oct 07, 2017 10:42 am
Forum: Ren'Py Questions and Announcements
Topic: Changing the appearance of an already-selected choice
Replies: 2
Views: 552

Changing the appearance of an already-selected choice

I'm looking for a way to make a previously-selected option look different. Preferably not just a different coloured text, but actually has a different-looking textbox (greyed out, or just look different). And also to revert it all back to normal when the player starts a new game. I saw something abo...
by AERenoir
Fri Sep 23, 2016 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make "show/hide stats" button in the pref menu?
Replies: 1
Views: 451

How to make "show/hide stats" button in the pref menu?

I have a "love meter" bar showing in a corner of the in-game screen. Is there a way to have a button to toggle it on and off in the preferences screen? Like, can you use "show/hide screen" as an action command for menus?
by AERenoir
Sun Sep 04, 2016 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: Displaying game scene in a small frame?
Replies: 2
Views: 228

Displaying game scene in a small frame?

I downloaded this GUI template because I like how the display is in a small frame: UI sampel.jpg But unfortunately the framed BG is just an image. If I add sprite, it will break the frame. I will have to crop the sprite with Photoshop and stuff to fit the frame. I saw this thread about layers that s...
by AERenoir
Sun Sep 04, 2016 10:12 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] USe screenshot as screen BG
Replies: 8
Views: 668

Re: [Solved] USe screenshot as screen BG

Ah, no, it has to be a screenshot because it involves the on-screen user input (yours! XD). So whatever text the player input needs to be visible. Finally I made it work using the manual setting: #somewhere on option.rpy file config.thumbnail_width = config.screen_width config.thumbnail_height = con...
by AERenoir
Sun Sep 04, 2016 5:17 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] USe screenshot as screen BG
Replies: 8
Views: 668

Re: USe screenshot as screen BG

Yeah, I already put that part in :( :( :( :( :( :( :(
But I don't know how to call/activate it
by AERenoir
Sun Sep 04, 2016 5:06 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] USe screenshot as screen BG
Replies: 8
Views: 668

Re: USe screenshot as screen BG

Where do I put this? In Script or in Screen?
by AERenoir
Sun Sep 04, 2016 2:54 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] USe screenshot as screen BG
Replies: 8
Views: 668

[Solved] USe screenshot as screen BG

I looked at this tutorial: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=35619 I didn't exactly need the blur effect, so I just put "add FileCurrentScreenshot()" in my script without the "at Blur". But when I did a test-run, the screenshot wouldn't appear full-screen. It only shows up as a ...