Search found 318 matches
- Mon Jul 11, 2016 1:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [please delete thread]
- Replies: 0
- Views: 425
[please delete thread]
Never mind. I managed to get it to work. Sorry
- Fri Feb 26, 2016 10:12 am
- Forum: Ideas
- Topic: Sexy times [BXB][Time Travel]
- Replies: 7
- Views: 2267
Re: Sexy times [BXB][Time Travel]
A person from Japan? How about Oda Nobunaga? I'm sure you've probably heard his name before, if you're interested in samurai; he was rather important and he's still an infamous individual. (He isn't the cutest but none of the guys that I'm going to name are, I just have faith that you'll make them ...
- Wed Aug 26, 2015 11:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making the "Realistic Snow Effect" float upwards?
- Replies: 4
- Views: 543
Re: Making the "Realistic Snow Effect" float upwards?
I did that. It's still falling downward 
- Tue Aug 25, 2015 4:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making the "Realistic Snow Effect" float upwards?
- Replies: 4
- Views: 543
Making the "Realistic Snow Effect" float upwards?
How do I edit the Realistic Snow code to make it float UP instead of Down? I like that effect more than I do SnowBlossom, but I wanted to use it for particles that float upwards instead.
What part do I edit?
What part do I edit?
- Mon Aug 24, 2015 7:23 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 905216
Re: Art Dumpage! Show your art ^^
Any plans to put it in the cookbook if you succeed? XDkonett wrote:I made some sprites to test a script I made that makes it easier to code expressions on the fly
- Wed Aug 19, 2015 11:27 pm
- Forum: I am an Artist
- Topic: [Open] Artist for hire! (Sprite/GUI/Logo/Others)
- Replies: 2
- Views: 955
Re: [Open] Artist for hire! (Sprite/GUI/Logo/Others)
Thanks Camy! ♡
- Wed Aug 19, 2015 12:48 pm
- Forum: I am an Artist
- Topic: [Open] Artist for hire! (Sprite/GUI/Logo/Others)
- Replies: 2
- Views: 955
[Open] Artist for hire! (Sprite/GUI/Logo/Others)
Hello, everyone. I do a variety of designs and character artwork. I can also do GUI coding if needed :) (All prices in USD) Sprite: - Bust/side image (One pose and 5 expressions): $30 - Sprite (One pose and 5 expressions): $50 - Extra expressions: $5 for 2 - Extra pose: $10 each - Extra outfits: $15...
- Sun Aug 16, 2015 11:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using the slider bar to manipulate the im.Matrix settings?
- Replies: 5
- Views: 1436
Using the slider bar to manipulate the im.Matrix settings?
I could've sworn I asked this before, but I can't find it in my bookmarks or my previous posts for the life of me... Anyways, how would I code the bars for like hair or clothing colour in dress up games? So that instead of having eyes and hair in multiple colours I can just have one, then use the im...
- Sun Aug 16, 2015 10:12 am
- Forum: Ren'Py Cookbook
- Topic: [tutorial] Dress up game
- Replies: 58
- Views: 43228
Re: [tutorial] Dress up game
Can anyone please post an example on how to use the players chosen character in events CGs please? i just can't rap my head around how to get it to work with CGs without an example. ^Seconding this ask. IS there a way to link the result of the dressup game with a CG, since they have an entirely dif...
- Sun Aug 02, 2015 11:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I make a clickable "delete save file" button?
- Replies: 3
- Views: 631
Re: Can I make a clickable "delete save file" button?
How about in an imagemap/imagebutton? I saw this picture where the delete button is overlayed on top of the image thumbnail:

But if I make the button part of the imagemap, it gets covered by the thumbnail

But if I make the button part of the imagemap, it gets covered by the thumbnail
- Sun Aug 02, 2015 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I make a clickable "delete save file" button?
- Replies: 3
- Views: 631
Can I make a clickable "delete save file" button?
So if I understand correctly, to make the save files deletable with the "hover and press delete" thing, I have to add this code into the save/load menu scripts:
...Right?
So can I make a little "delete" button for each save slot instead?
Code: Select all
key "save_delete" action FileDelete(number)So can I make a little "delete" button for each save slot instead?
- Thu May 07, 2015 4:12 am
- Forum: Works in Progress
- Topic: E-Depth Angel [Mystery][SciFi][School life][Otome]
- Replies: 26
- Views: 8199
Re: E-Depth Angel [Mystery][SciFi][School life][Romance][GxB
'Kay. The last thing I read was when None is somewhere under the sea fighting this... thing...
Looks like I have a lot to catch up on O.o
Looks like I have a lot to catch up on O.o
- Sun May 03, 2015 2:25 am
- Forum: Works in Progress
- Topic: E-Depth Angel [Mystery][SciFi][School life][Otome]
- Replies: 26
- Views: 8199
Re: E-Depth Angel [Mystery][SciFi][School life][Romance][GxB
... I only just noticed President Seon O____O
Did we.... actually see that face of his in the comics? I only remember him wearing Lien's mom's face to spite him or something.
Did we.... actually see that face of his in the comics? I only remember him wearing Lien's mom's face to spite him or something.
- Sun May 03, 2015 2:12 am
- Forum: Asset Creation: Art
- Topic: Tips for sprites done in traditional art?
- Replies: 4
- Views: 1267
Tips for sprites done in traditional art?
I'm pretty sure at some point someone was trying to do Ren'py sprites with scanned traditional art, in the sense that everything (lineart and colouring) was done on paper, not just the lineart. How do you draw/scan the sprites then? Does that mean you need HUGE pieces of paper? Or just not bother dr...
- Sun Apr 12, 2015 2:48 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 905216
Re: Art Dumpage! Show your art ^^
CG gallery GUI thingy for a project that... I will probably never post here ever because I will die in shame if I do.
I like the idea of having some kind of hint on how to get the CG while it's locked. The hint will go away once you unlock the CG.
I like the idea of having some kind of hint on how to get the CG while it's locked. The hint will go away once you unlock the CG.