Search found 3896 matches

by papillon
Wed Feb 16, 2022 11:12 am
Forum: Works in Progress
Topic: Occult Rewrite [Ero-Horror] [Investigation] [Point And Click]
Replies: 3
Views: 877

Re: Occult Rewrite [Ero-Horror] [Investigation] [Point And Click]

Neat style, looking forward to seeing more!
by papillon
Mon Jan 17, 2022 8:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Detect controller usage?
Replies: 2
Views: 464

Re: Detect controller usage?

Thanks for this! We had already put in a quick kludge (a screen catching key-releases) but this might be a better approach in the long run, I'll test it out later.
by papillon
Sun Jan 16, 2022 2:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Detect controller usage?
Replies: 2
Views: 464

Detect controller usage?

Because I have a minigame that works only with the mouse, I need to be able to switch to an alternate minigame if someone is using a gamepad/controller. Right now this works by making the player set an option in the menu to say that they do not have a mouse. It would be a lot tidier to detect whethe...
by papillon
Mon Jan 10, 2022 11:11 am
Forum: General Discussion
Topic: New mature game publisher seeking submissions
Replies: 3
Views: 6184

Re: New mature game publisher seeking submissions

What precisely are you offering ? A publisher is not necessary in order to release games on PC. There are, of course, things that a publisher CAN provide that are useful (funding! art connections! QA! Marketing!), but right now you're not saying anything other than "we're a publisher". I'm...
by papillon
Mon Jan 10, 2022 10:23 am
Forum: Works in Progress
Topic: Night Cascades [Mystery] [Paranormal] [1980s] [GxG] - Launches Mar 1
Replies: 7
Views: 2208

Re: Night Cascades - mystery-solving in the 1980s [GxG]

Art is complete and download links have been sent to everyone who backed at at a tier with beta access. If you are a beta backer and didn't get your email, please message me on kickstarter. We're working on getting a test build uploaded to Steam for them to check about whether the suggestive content...
by papillon
Sat Jan 08, 2022 6:48 pm
Forum: Ren'Py Questions and Announcements
Topic: gui.TogglePreference crash
Replies: 2
Views: 335

Re: gui.TogglePreference crash

2) You need to declare you preference with gui.preference befire you can change anything with gui.TogglePreference This is not the problem causing the crash. The preference is already defined. Toggling worked perfectly fine elsewhere in the game, and worked semi-fine from the main menu (it WOULD to...
by papillon
Sat Jan 08, 2022 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: gui.TogglePreference crash
Replies: 2
Views: 335

gui.TogglePreference crash

I've been struggling a lot with trying to use gui.TogglePreference() to change the game's default font, even though this is one of the uses suggested in the documentation. I've bashed my way through many weird crashes, but this one seems too basic to figure out how to handle. Trying to tinker with t...
by papillon
Tue Dec 28, 2021 10:30 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a rounded side image
Replies: 6
Views: 512

Re: How to make a rounded side image

The trickiest part of this is that you want to round off only PART of the image, while leaving the other half with an arbitrary shape. It can (probably) be done, but it'll be more work. I'm going to give vague references here rather than actual code but I'm assuming you have at least some familiarit...
by papillon
Sun Dec 26, 2021 11:05 pm
Forum: General Discussion
Topic: What are some things you hate about romantic Visual Novels??
Replies: 21
Views: 8760

Re: What are some things you hate about romantic Visual Novels??

I don't get it - what's the point? It's so you can see the character's expression and read the text at the same time. Particularly in games that have a lot of facial expressions but not a lot of body poses, and/or games that have zoomed the sprites so far out (to show more of the body) that the hea...
by papillon
Sun Nov 28, 2021 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: How to add icon to EXE without triggering antivirus
Replies: 1
Views: 469

Re: How to add icon to EXE without triggering antivirus

False positives are a very common issue for new projects. Games can be submitted to some antivirus systems for whitelisting, and many AV tools will calm down once more people are playing the game so that it's not just a "AAA! I've never seen this before! It's new and therefore scary!" file...
by papillon
Sun Nov 28, 2021 4:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Music won't play after loading
Replies: 2
Views: 429

Re: Music won't play after loading

ISTR I had some weird issues occasionally with music after load because renpy would sometimes think the track was already playing, even though it wasn't, and therefore not start it. This was in a game that was using a lot of queuing though. Have you tried putting in some notifications or popups to t...
by papillon
Sun Nov 28, 2021 4:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Updating A Steam Release Broke Achievements
Replies: 8
Views: 751

Re: Updating A Steam Release Broke Achievements

This sometimes happens when you accidentally ship *your* persistent file along with the game, causing the players system to get the data that they have already unlocked the achievements.

DOn't know if it's the case here but I've seen people do this by accident when updating titles.
by papillon
Sat Nov 13, 2021 9:08 pm
Forum: Ren'Py Questions and Announcements
Topic: MusicRoom problems - actions in add are never called
Replies: 0
Views: 334

MusicRoom problems - actions in add are never called

Trying to set up a music player so that it will display the trackname and composer of each piece as it plays. However, the actions in the add function are never called at all: From the documentation: add(filename, always_unlocked=False, action=None) Adds the music file filename to this music room. T...