Search found 141 matches
- Wed Oct 08, 2014 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Set a viewport's value/scroll
- Replies: 2
- Views: 1866
Re: Set a viewport's value/scroll
Oh, thanks! I think your suggestion worked. o: I never thought about setting the adjustment to a variable and then changing that. I couldn't just give it an integer though, it had to be an adjustment object. With what I was trying already though, it ended up being easy to work with. In the screen it...
- Thu Oct 02, 2014 7:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Set a viewport's value/scroll
- Replies: 2
- Views: 1866
[Solved] Set a viewport's value/scroll
I have a script that is based on the message system over here in the cookbook section , and there is an issue when it comes to messages that extend past their viewport. If you scroll a large message and then switch to another large message via the button list, the message viewport will remain scroll...
- Fri Sep 19, 2014 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.18.x Prereleases
- Replies: 20
- Views: 3366
Re: Ren'Py 6.18 Released
I seem to be getting issues that weren't present last I tried the betas. ;x Two things stand out for me: a panning effect (basically exactly like Ace Attorney) ATL ends up replaying itself over and over. The other is that the lip-flap as per the cookbook no longer works. The blinking is fine, but th...
- Sat Aug 16, 2014 9:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text beep plays during the game menu
- Replies: 10
- Views: 1925
Re: Text beep plays during the game menu
I found that weird that you couldn't replicate the issue, so I tried shuffling things into a fresh project. Narrowing down potential subject files, I got down to config.enter_transition. If there is no transition, there seems to be... no problem. wh. The transition occurs in _enter_game_menu, which ...
- Sat Aug 16, 2014 7:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text beep plays during the game menu
- Replies: 10
- Views: 1925
Re: Text beep plays during the game menu
Yeah, when I'm talking about the game menu, I mean the "pause" screen. The one from pressing right-click, or escape, or something. (Is this not, like, obvious or something.) I can stop the "text" channel fine when entering the game menu. If the menu is called when a message is ab...
- Thu Aug 14, 2014 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text beep plays during the game menu
- Replies: 10
- Views: 1925
Re: Text beep plays during the game menu
Oh no the text beep itself works fine, the problem is that it will play through the menu. The above code stops it fine, but in select instances it will replay (on repeat or once) when closing the menu. Stopping the channel in my "close menu" code - as the "enter menu" code does.....
- Thu Aug 14, 2014 7:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text beep plays during the game menu
- Replies: 10
- Views: 1925
Text beep plays during the game menu
So the "godawful beeping noise" in the Cookbook and documentation is great and all, but I cannot find anything to deal with the fact that the sound plays when you open the menu. The sound will continue to play until you close the menu again. The sound will also start and continue to play i...
- Thu Aug 14, 2014 6:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.18 Pre-Released
- Replies: 122
- Views: 14072
Re: Ren'Py 6.18 Pre-Released
Oh, well this is an interesting one? I can't even shift-D. I'm sorry, but an uncaught exception occurred. While running game code: Exception: Style '_developer_default' does not exist. -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/com...
- Tue Aug 12, 2014 8:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Accents not showing in window title
- Replies: 10
- Views: 1182
Re: Accents not showing in window title
I'm using Windows 7 Home Premium and I can see the accent fine. It could be your system locale, or maybe even the encoding of your script file? Mine are always encoded in UTF-8 or UTF-8 without BOM.
- Mon Aug 11, 2014 7:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.18 Pre-Released
- Replies: 122
- Views: 14072
Re: Ren'Py 6.18 Pre-Released
label start: "This is a reasonably long line that will be {b}repeated{/b} with the following extend {i}unless text speed is at it's maximum{/i}..." extend " see what I mean?" side "c r": viewport id "heroprofile_attack_vp": ... vbar value YScrollValue("h...
- Mon Aug 11, 2014 5:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.18 Pre-Released
- Replies: 122
- Views: 14072
Re: Ren'Py 6.18 Pre-Released
Oh wow, good. It seems that the character art weirdness I posted about is fixed with this? I recompiled my test demo and it functioned nicely. Meanwhile in my main project... There were minor instances where I had to turn "else" into "else:". I dunno how these worked in the first...
- Sun Aug 10, 2014 4:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lip flap WhileSpeaking doesn't function after an ATL
- Replies: 0
- Views: 685
Lip flap WhileSpeaking doesn't function after an ATL
So I'm trying to use the blink+talk cookbook code , however I have discovered that if an 'at' statement is applied, the lip flap sometimes just... stops working. I have been able to demonstrate it with this script, and the problem clears if at char_fade, center is removed. Even an engine default lik...
- Fri Aug 08, 2014 3:57 am
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 17055
Re: Automatic character, background, etc. image defining scr
I'm not sure if this is a problem specific to me or not, but I found the script did not work until I replaced if path.startswith(characterImageFolder + os.sep): path_list = path.split(os.sep) with if path.startswith(characterImageFolder): path_list = path.split("/") What was happening was ...
- Wed Aug 06, 2014 8:17 pm
- Forum: Development of Ren'Py
- Topic: Feature request: disable dismiss of transitions
- Replies: 2
- Views: 1038
Re: Feature request: disable dismiss of transitions
That's something I've tried before, but it wasn't working as I expected it to...? Oh, I see what was going on - in skip mode the hard pause would not be skipped if "unread", but the transition still would. Once the pause was "read", the unplaying transition was fine, because the ...
- Wed Aug 06, 2014 7:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Archiving - beginner needs help
- Replies: 1
- Views: 388
Re: Archiving - beginner needs help
I have my build lines in a init -160 python hide block in options.rpy, so you should be able to just put them in a block that's the same kind of priority as the other blocks there. I might note though that .rpy files will be exposed in your scripts archive - as far as I know, you can package the rpy...