Search found 1250 matches
- Sat Aug 02, 2014 6:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]mousearea>hovered>jump?
- Replies: 4
- Views: 575
Re: mousearea>hovered>jump?
get rid of 'action'.
- Thu Jul 31, 2014 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Expanding Client Size
- Replies: 4
- Views: 405
Re: Expanding Client Size
How about making the textbox invisible and centering the text at the bottom, subtitle-style?
- Thu Jul 31, 2014 7:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I attach a variable to a menu option? [SOLVED]
- Replies: 2
- Views: 455
Re: How do I attach a variable to a menu option?
This doesn't work for numerous reasons, actually. The indentation is wrong- you've got those 'if' statements actually indented deeper than the block they are in and the "Secret Ending": that is supposed to be subordinate to it is indented less (because it's actually in the outer block), yo...
- Thu Jul 31, 2014 6:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Zipfile module [Errno 2] No such file or directory
- Replies: 4
- Views: 1287
Re: Zipfile module [Errno 2] No such file or directory
Nope, you just can't do that. It won't work with ANY file handle - nothing to do with zip files.
- Thu Jul 31, 2014 12:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Zipfile module [Errno 2] No such file or directory
- Replies: 4
- Views: 1287
Re: Zipfile module [Errno 2] No such file or directory
You can't make any guarantees about any local paths accessed through anything other than Ren'Py's routines. The working directory is not the game dir. So you can't do that, and you shouldn't anyway because it will fail as soon as you RPA it or APK it. Try: $archive = zipfile.ZipFile( renpy.file('ima...
- Thu Jul 31, 2014 12:07 am
- Forum: Creator Discussion
- Topic: Self Insert MC's Versus MC's with Personality
- Replies: 14
- Views: 3701
Re: Self Insert MC's Versus MC's with Personality
I wouldn't mind if the former kind of protagonist disappeared entirely.
In any case, as I have a personality I relate better to a protagonist with a personality. So the 'blank slate' protagonist automatically fails in its stated objective.
In any case, as I have a personality I relate better to a protagonist with a personality. So the 'blank slate' protagonist automatically fails in its stated objective.
- Wed Jul 30, 2014 11:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Centering text with the "extend" character
- Replies: 4
- Views: 521
Re: Centering text with the "extend" character
Dunno if a style tag will work - the Ren'Py documentation gives a list of things the style tag can pick up from the style and drop shadow / outlines isn't in there. I'm not really sure how to fix this. There isn't really a good way of getting the size of a piece of text without drawing it..
- Wed Jul 30, 2014 10:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Centering text with the "extend" character
- Replies: 4
- Views: 521
Re: Centering text with the "extend" character
How about, instead of {color=#000}, you try {color=#0000}. That should make the text completely transparent.
- Wed Jul 30, 2014 10:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I convert a video into a format that'll work?
- Replies: 4
- Views: 626
Re: How can I convert a video into a format that'll work?
The recommended tool is ffmpeg, but if you want something a bit friendlier, give Handbrake a look. You'll need to fiddle with the settings a little to get something that works with Ren'Py- I recommend these settings: Container: Mkv Video codec: VP3 (Theora) Audio codec: Vorbis (vorbis) Then just fid...
- Wed Jul 30, 2014 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] trying to put millisecond at timed menus
- Replies: 2
- Views: 578
Re: trying to put millisecond at timed menus
Well, go with the higher-resolution timer used in the bar example, rather than the 1 second timer used in the countdown example: timer 0.01 repeat True action If(time > 0, true=SetVariable('time', time - 0.01), false=[Hide('countdown'), Jump(timer_jump)]) Then alter the code that shows the time to s...
- Wed Jul 30, 2014 8:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to go to a different game scene after credits [SOLVED]
- Replies: 2
- Views: 406
Re: How to go to a different game scene after credits
Put the new scene after 'call credits'.
- Wed Jul 30, 2014 7:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show image "as"
- Replies: 5
- Views: 584
Re: Show image "as"
Nope; unfortunately, what you are trying to do just won't work. All I can think of is writing some custom Python functions that call renpy.show and set an appropriate store value to the card image, so you can retrieve that and use it when you want to move a card without changing it.
- Tue Jul 29, 2014 11:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]QuitingFrom MainMenu results in checkered background
- Replies: 2
- Views: 672
Re: Quitining from Main Manu results in checkered background
That's because you're adding it too late and it's going on top of everything. Do the if / add background stuff before the imagemap.
- Mon Jul 28, 2014 11:49 pm
- Forum: General Discussion
- Topic: Question about picture usage licenses.
- Replies: 2
- Views: 850
Re: Guys a question?
It's totally illegal. Go the creative commons route.
- Sat Jul 26, 2014 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Turning lists into strings in ren'py variables.
- Replies: 2
- Views: 1759
Re: Turning lists into strings in ren'py variables.
The problem is that the comma makes it a tuple.
$ eyecolor = eyecolorlist[random] + " eyes"
$ eyecolor = eyecolorlist[random] + " eyes"