Search found 54 matches
- Sun Dec 08, 2013 9:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Does the Particle Burst code still work?
- Replies: 9
- Views: 2878
Re: Does the Particle Burst code still work?
i found this thread very interesting. but how do it show it on game? I tried image star = "star.png" show star (ParticleBurst(alien_spore_particle1, explodeTime=0, numParticles=10, particleTime=4.0, particleXSpeed = 3, particleYSpeed = 3).sm) at right as spore1 and it doesn't work
- Sun Dec 08, 2013 7:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: a time button?
- Replies: 11
- Views: 1298
Re: a time button?
no. what i'm looking for is something like... like on smartphone, you'll have to tap the app icon few second before you can move them. I want the same thing on imagebutton or imagemap. only instead of moving the icon, i want it to jump different label.
- Sun Dec 08, 2013 7:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: a time button?
- Replies: 11
- Views: 1298
Re: a time button?
@Alex
Thanks, but I assume that code is for hiding screen after 5 second.
What I'm looking for is a button that player has to press 5 second before it takes effect.
There is one scene I don't want the player to just click and go.
Thanks, but I assume that code is for hiding screen after 5 second.
What I'm looking for is a button that player has to press 5 second before it takes effect.
There is one scene I don't want the player to just click and go.
- Sun Dec 08, 2013 4:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: a time button?
- Replies: 11
- Views: 1298
a time button?
hey guys, i'd like to make imagemap button that requires the player to press certain amount of time.
ex: the player presses the button for 5 sec before it jumps to a label
Can anyone help me out with this?
I searched the forum but I couldn't not find any similar thread
ex: the player presses the button for 5 sec before it jumps to a label
Can anyone help me out with this?
I searched the forum but I couldn't not find any similar thread
- Sun Nov 17, 2013 7:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Can Not Load a Saved Game
- Replies: 3
- Views: 562
Re: Can Not Load a Saved Game
@xavimat
Hey there. It worked after I moved defining images at the script.rpy.
Thanks a bunch!
Hey there. It worked after I moved defining images at the script.rpy.
Thanks a bunch!
- Wed Nov 13, 2013 11:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Can Not Load a Saved Game
- Replies: 3
- Views: 562
[Solved] Can Not Load a Saved Game
Hey guys. I'm having strange problem.
I can save the game, but when I load it, it always starts from the beginning.
I don't think I can fix this problem myself.
Please give us your hand.
I can save the game, but when I load it, it always starts from the beginning.
I don't think I can fix this problem myself.
Please give us your hand.
- Mon Nov 11, 2013 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Value won't change until the game restarts
- Replies: 8
- Views: 1046
Re: Value won't change until the game restarts
@Tsapas
It's working!
Thanks buddy, you are awesome.
It's working!
Thanks buddy, you are awesome.
- Mon Nov 11, 2013 2:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Value won't change until the game restarts
- Replies: 8
- Views: 1046
Re: Value won't change until the game restarts
@Tsapas
I appreciate the code you gave me.
Unfortunately, it doesn't seems to be working on my game.
I appreciate the code you gave me.
Unfortunately, it doesn't seems to be working on my game.
- Sun Nov 10, 2013 10:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Value won't change until the game restarts
- Replies: 8
- Views: 1046
Re: Value won't change until the game restarts
@xavimat
exactly. only it's the language and the screen resolution.
i've already spent hours modifying yesno screen and couldn't make it work.
so if i can't turn off "quit confirm" at the beginning and turn it back at the main game, i can't help but i'd turn it off the entire game.
exactly. only it's the language and the screen resolution.
i've already spent hours modifying yesno screen and couldn't make it work.
so if i can't turn off "quit confirm" at the beginning and turn it back at the main game, i can't help but i'd turn it off the entire game.
- Sun Nov 10, 2013 11:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Value won't change until the game restarts
- Replies: 8
- Views: 1046
Re: Value won't change until the game restarts
@xavimat it's kinda complicated. At the beginning of my game, there is a language and screen resolution picking screen. at that part, if player clicks x (close widows) it will show up yesno quit prompt that is bigger. After I tried several method, I found out disabling yesno quit prompt at the begin...
- Sun Nov 10, 2013 10:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Value won't change until the game restarts
- Replies: 8
- Views: 1046
[Solved] Value won't change until the game restarts
Hey guys. I'd like to disable Quit confirm at the beggining and turn it back at the main game. Here is my code. init python: if not persistent.chose_lang: config.quit_action = Quit(confirm=False) if persistent.chose_lang: config.quit_action = Quit(confirm=True) init: $ persistent.chose_lang = False ...
- Wed Nov 06, 2013 9:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change Screen Size into fixed number
- Replies: 2
- Views: 446
Re: How to change Screen Size into fixed number
really? wow
actually my game looks kinda ugly until I fix this problem
let me wait and see if there are someone knows how to fix this problem... just in case, hopefully.
actually my game looks kinda ugly until I fix this problem
let me wait and see if there are someone knows how to fix this problem... just in case, hopefully.
- Wed Nov 06, 2013 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change Screen Size into fixed number
- Replies: 2
- Views: 446
How to change Screen Size into fixed number
I have these code to change the screen size. if persistent.res == "sixteen": $ config.screen_width = 1600 $ config.screen_height = 900 $ changeScreenSizeToSixteen() def changeScreenSizeToSixteen(): pygame.init() newWindowSize=[1600,900] screen=pygame.display.set_mode(newWindowSize,RESIZABL...
- Sun Aug 11, 2013 5:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: EMERGENCY HELP! Defined Twice Screen Error After Update
- Replies: 5
- Views: 1335
Re: EMERGENCY HELP! Defined Twice Screen Error After Update
xela@ Ahh, i see. I deleted every script files except the .rpy I'm still getting this error. I'm sorry, but an uncaught exception occurred. While loading the script. ScriptError: Name u'start' is defined twice: at game/script.rpy:11 and game/script.rpy:494. -- Full Traceback ------------------------...
- Sun Aug 11, 2013 3:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: EMERGENCY HELP! Defined Twice Screen Error After Update
- Replies: 5
- Views: 1335
Re: EMERGENCY HELP! Defined Twice Screen Error After Update
xela@
Thanks for the reply.
What's a bitcode files?
Thanks for the reply.
What's a bitcode files?