I tried to play with the background a bit. I hope you don't mind.Mikan wrote:This background is free for taking. You don't need to credit me.
I took the photograph and altered it in photoshop myself.
Search found 292 matches
- Thu Jun 05, 2008 12:04 pm
- Forum: Creator Discussion
- Topic: Backgrounds
- Replies: 19
- Views: 2750
Re: Photoshop lol
- Thu Jun 05, 2008 3:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: question about mpeg1
- Replies: 5
- Views: 895
Re: question about mpeg1
Details are on the wiki, the code should be something like this:
Code: Select all
label splashscreen:
$ renpy.movie_cutscene("opening.mpg")
return
- Fri May 30, 2008 7:02 am
- Forum: Ideas
- Topic: Broken sky
- Replies: 5
- Views: 1208
Re: Broken sky [recruiting]
I discussed Lordcloudx's offer with him on IRC and he already did a lot of work on editing. I'm still waiting how he will manage to do the art (I asked him to do different style than he usually uses), so there will be probably updates on this. But I believe he can manage it. (If he won't be too busy...
- Fri May 30, 2008 3:19 am
- Forum: Creator Discussion
- Topic: The Ren'Ai Archive (renai.us, RAA) all-in-one thread
- Replies: 258
- Views: 48872
Re: The Ren'Ai Archive (renai.us, RAA) all-in-one thread
I think it's been already talked somewhere else, but obfuscating keep the player from looking in the source to beat the game too easily and ruining it so people tend to do it, and some do it only to partially protect their art, not their script. I know, but there are games that don't protect the sc...
- Thu May 29, 2008 8:00 am
- Forum: Creator Discussion
- Topic: The Ren'Ai Archive (renai.us, RAA) all-in-one thread
- Replies: 258
- Views: 48872
Re: The Ren'Ai Archive (renai.us, RAA) all-in-one thread
When talking on IRC, and idea occurred to me, that it would be good to have a view, where you could see games that don't obfuscate their script. This could be very helpful for people starting with Ren'Py. But on the other hand there would be probably some very old code that would cause more trouble ...
- Thu May 29, 2008 6:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy MPEG1 support specifics
- Replies: 4
- Views: 1210
Re: Renpy MPEG1 support specifics
It works for me (windows XP). The problem might with your graphics card or drivers for it. It might be worth trying to install newer (or maybe even older) drivers for it. On the other hand Ren'Py sometimes frozen when I clicked on the video and other times it skipped it correctly. I remember this vi...
- Wed May 28, 2008 8:40 am
- Forum: Ideas
- Topic: Broken sky
- Replies: 5
- Views: 1208
Re: Broken sky [recruiting]
Update time :) I finally finished rough translation to English, so it's time to say little bit more about the story. The planet you live on is being evacuated and you decided to say farewell to places you like so much. Shortly after you start you run into a girl, you don't know. She seems familiar, ...
- Wed May 28, 2008 6:11 am
- Forum: General Discussion
- Topic: Found this...
- Replies: 34
- Views: 3730
Found this...
So, I was just googling around and found this in progress translation. I don't really know Cave Story (it's some MMO game I believe), but it looks like it could be fun.
- Tue May 27, 2008 1:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Posting errors.
- Replies: 5
- Views: 1037
Re: Posting errors.
What about adding to traceback something along the lines:
This could help with people forgetting/not knowing what to do when encountering problem.If you need help with this problem you can ask at Lemmasoft forums /link/
Please post there this whole file and corresponding lines from your script.
- Thu May 22, 2008 12:07 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1058736
Re: Art Dumpage! Show your art ^^
Discouraged i decided to go look for some tutorial, and haven't found any. Can someone point me in the right direction please? I'd say it's not that bad. When I was beginning I was much worse. It just needs practice, practice and even more practice. (And the right kind of practice. You have to look...
- Thu May 22, 2008 10:26 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1058736
Re: Art Dumpage! Show your art ^^
I guess it's about time I posted something again. I still have long way to go, but it's slowly getting better.
*Looks above.*
Wow, everyone is so good.
*Looks above.*
Wow, everyone is so good.
- Wed May 21, 2008 2:38 am
- Forum: Creator Discussion
- Topic: Pausing an image
- Replies: 2
- Views: 963
Re: Pausing an image
Here you go:
The number in the Pause line is waiting time in seconds IIRC.
Code: Select all
scene image1
with Pause(2.0)
scene image2
- Mon May 19, 2008 5:22 pm
- Forum: Ideas
- Topic: Broken sky
- Replies: 5
- Views: 1208
Broken sky
I finished writing a small story, and still don't trust my skills to do the graphics myself. I translated part of it into English so you can decide if you want to help me (I wrote it in Czech originally). I will need character art, backgrounds (I guess filtered photographs could be used for most of ...
- Thu Apr 24, 2008 8:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Splashscreen Problem
- Replies: 3
- Views: 933
Re: Splashscreen Problem
I think what you want is: label splashscreen: # normal renpy code follows # for example: scene image with Pause(2.0) return Anything after label splashscreen will be shown before entering the main menu. Dream Chasers uses this for example (you can find the code in splash.rpy). And there is also some...
- Mon Apr 14, 2008 8:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: problems with background
- Replies: 2
- Views: 857
Re: problems with background
If think you have to change (assuming you copied it here correctly):
scene bieb -> scene bg bieb
scene funroom -> scene bg funroom
scene bieb -> scene bg bieb
scene funroom -> scene bg funroom